Inherits FlipX3D.
Public Member Functions | |
| virtual FlipY3D * | clone () const override |
override Action. | |
| local | clone () |
override Action. | |
Public Member Functions inherited from Grid3DAction | |
| virtual GridBase * | getGrid () override |
| Get the pointer of GridBase. More... | |
| var | getGrid () |
| Get the pointer of GridBase. More... | |
| local | getGrid () |
| Get the pointer of GridBase. More... | |
| Vec3 | getVertex (const Vec2 &position) const |
| Get the vertex that belongs to certain position in the grid. More... | |
| var | vertex ( var position) |
| Get the vertex that belongs to certain position in the grid. More... | |
| Vec3 | vertex (const Vec2 &position) |
| Vec3 | getOriginalVertex (const Vec2 &position) const |
| Get the non-transformed vertex that belongs to certain position in the grid. More... | |
| Vec3 | originalVertex (const Vec2 &position) |
| void | setVertex (const Vec2 &position, const Vec3 &vertex) |
| Set a new vertex to a certain position of the grid. More... | |
| Rect | getGridRect () const |
| Get the effect grid rect. More... | |
| var | getGridRect () |
| Get the effect grid rect. More... | |
| local | getGridRect () |
| Get the effect grid rect. More... | |
Public Member Functions inherited from GridAction | |
| virtual GridAction * | reverse () const override |
override Action. | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| How many seconds had elapsed since the actions started to run. More... | |
| var | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| How many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| Sets the amplitude rate, extension in GridAction. More... | |
| float | getAmplitudeRate (void) |
| Gets the ampliture rate, extension in GridAction. More... | |
| virtual bool | isDone (void) const override |
override Action. | |
| local | isDone () |
override Action. | |
Static Public Member Functions | |
| static FlipY3D * | create (float duration) |
| Create the action with duration. More... | |
| local | create ( local duration) |
| Create the action with duration. More... | |
Static Public Member Functions inherited from FlipX3D | |
| static FlipX3D * | create (float duration) |
| Create the action with duration. More... | |
| var | create ( var duration) |
| Create the action with duration. More... | |
| local | create ( local duration) |
| Create the action with duration. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from FlipX3D | |
| bool | initWithDuration (float duration) |
| Initializes an action with duration. More... | |
| var | initWithDuration ( var duration) |
| Initializes an action with duration. More... | |
| local | initWithDuration ( local duration) |
| Initializes an action with duration. More... | |
| virtual bool | initWithSize (const Size &gridSize, float duration) |
| Initializes an action with duration and grid size. More... | |
| var | initWithSize ( var gridSize, var duration) |
| Initializes an action with duration and grid size. More... | |
| local | initWithSize ( local gridSize, local duration) |
| Initializes an action with duration and grid size. More... | |
Protected Member Functions inherited from GridAction | |
| bool | initWithDuration (float duration, const Size &gridSize) |
| Initializes the action with size and duration. More... | |
| var | initWithDuration ( var duration, var gridSize) |
| Initializes the action with size and duration. More... | |
| local | initWithDuration ( local duration, local gridSize) |
| Initializes the action with size and duration. More... | |
Protected Member Functions inherited from ActionInterval | |
| bool | initWithDuration (float d) |
| initializes the action with the duration. More... | |
| var | initWithDuration ( var d) |
| initializes the action with the duration. More... | |
| local | initWithDuration ( local d) |
| initializes the action with the duration. More... | |
FlipY3D action.
This action is used for flipping the target node on the y axis.
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