Base class for Other grid. More...
Inherits Ref.
Inherited by Grid3D, and TiledGrid3D.
Public Member Functions | |
| virtual | ~GridBase (void) |
| Destructor. | |
| bool | initWithSize (const Size &gridSize) |
| Init the Grid base. More... | |
| var | initWithSize ( var gridSize) |
| Init the Grid base. More... | |
| local | initWithSize ( local gridSize) |
| Init the Grid base. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
| create one Grid The grid size The texture pointer. More... | |
| var | create ( var gridSize, var texture, var flipped) |
| create one Grid The grid size The texture pointer. More... | |
| local | create ( local gridSize, local texture, local flipped) |
| create one Grid The grid size The texture pointer. More... | |
| static GridBase * | create (const Size &gridSize) |
| create one Grid The gride size. More... | |
| var | create ( var gridSize) |
| create one Grid The gride size. More... | |
| local | create ( local gridSize) |
| create one Grid The gride size. More... | |
| bool | isActive (void) const |
| Get the active state of grid. More... | |
| void | setActive (bool active) |
| Set the active state of grid. More... | |
| int | getReuseGrid (void) const |
| Get number of times that the grid will be reused. | |
| var | getReuseGrid () |
| Get number of times that the grid will be reused. | |
| local | getReuseGrid () |
| Get number of times that the grid will be reused. | |
| void | setReuseGrid (int reuseGrid) |
| Set number of times that the grid will be reused. | |
| var | setReuseGrid ( var reuseGrid) |
| Set number of times that the grid will be reused. | |
| local | setReuseGrid ( local reuseGrid) |
| Set number of times that the grid will be reused. | |
| const Size & | getGridSize (void) const |
| Get the size of the grid. | |
| var | getGridSize () |
| Get the size of the grid. | |
| local | getGridSize () |
| Get the size of the grid. | |
| void | setGridSize (const Size &gridSize) |
| Set the size of the grid. | |
| var | setGridSize ( var gridSize) |
| Set the size of the grid. | |
| local | setGridSize ( local gridSize) |
| Set the size of the grid. | |
| const Vec2 & | getStep (void) const |
| Pixels between the grids. | |
| local | getStep () |
| Pixels between the grids. | |
| void | setStep (const Vec2 &step) |
| Get the pixels between the grids. | |
| var | setStep ( var step) |
| Get the pixels between the grids. | |
| local | setStep ( local step) |
| Get the pixels between the grids. | |
| bool | isTextureFlipped (void) const |
| is texture flipped. | |
| var | isTextureFlipped () |
| is texture flipped. | |
| local | isTextureFlipped () |
| is texture flipped. | |
| void | setTextureFlipped (bool flipped) |
| Set the texture flipped or not. | |
| var | setTextureFlipped ( var flipped) |
| Set the texture flipped or not. | |
| local | setTextureFlipped ( local flipped) |
| Set the texture flipped or not. | |
| void | beforeDraw (void) |
| Init and reset the Grid status before draw. | |
| var | beforeDraw () |
| Init and reset the Grid status before draw. | |
| local | beforeDraw () |
| Init and reset the Grid status before draw. | |
| void | afterDraw (Node *target) |
| Init and reset the Grid status before draw. More... | |
| var | afterDraw ( var target) |
| Init and reset the Grid status before draw. More... | |
| local | afterDraw ( local target) |
| Init and reset the Grid status before draw. More... | |
| virtual void | beforeBlit () |
| Interface for custom action when before blit. | |
| local | beforeBlit () |
| Interface for custom action when before blit. | |
| virtual void | afterBlit () |
| Interface for custom action when after blit. | |
| var | afterBlit () |
| Interface for custom action when after blit. | |
| local | afterBlit () |
| Interface for custom action when after blit. | |
| virtual void | blit (void) |
| Used to blit the texture with grid to screen. | |
| local | blit () |
| Used to blit the texture with grid to screen. | |
| virtual void | reuse (void) |
| Reuse the grid vertices. | |
| var | reuse () |
| Reuse the grid vertices. | |
| local | reuse () |
| Reuse the grid vertices. | |
| virtual void | calculateVertexPoints (void) |
| Calculate the vertices used for the blit. | |
| local | calculateVertexPoints () |
| Calculate the vertices used for the blit. | |
| void | set2DProjection (void) |
| Change projection to 2D for grabbing. | |
| var | set2DProjection () |
| Change projection to 2D for grabbing. | |
| local | set2DProjection () |
| Change projection to 2D for grabbing. | |
| void | setGridRect (const Rect &rect) |
| Set the effect grid rect. More... | |
| var | setGridRect ( var rect) |
| Set the effect grid rect. More... | |
| local | setGridRect ( local rect) |
| Set the effect grid rect. More... | |
| const Rect & | getGridRect () const |
| Get the effect grid rect. More... | |
| var | getGridRect () |
| Get the effect grid rect. More... | |
| local | getGridRect () |
| Get the effect grid rect. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Base class for Other grid.
create one Grid The grid size The texture pointer.
Whether texture flipped or not. A GridBase instance.
|
static |
create one Grid The grid size The texture pointer.
Whether texture flipped or not. A GridBase instance.
|
static |
create one Grid The grid size The texture pointer.
Whether texture flipped or not. A GridBase instance.
create one Grid The gride size.
A GridBase instance.
|
static |
create one Grid The gride size.
A GridBase instance.
|
static |
create one Grid The gride size.
A GridBase instance.
| bool initWithSize | ( | const Size & | gridSize | ) |
Init the Grid base.
the size of the grid. The texture used for grab. whether or not the grab texture should be flip by Y or not. True if initailize success, false otherwise.
| var initWithSize | ( | var | gridSize | ) |
Init the Grid base.
the size of the grid. The texture used for grab. whether or not the grab texture should be flip by Y or not. True if initailize success, false otherwise.
| local initWithSize | ( | local | gridSize | ) |
Init the Grid base.
the size of the grid. The texture used for grab. whether or not the grab texture should be flip by Y or not. True if initailize success, false otherwise.
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inline |
Get the active state of grid.
Getter and setter of the active state of the grid.
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inline |
Get the active state of grid.
Getter and setter of the active state of the grid.
|
inline |
Get the active state of grid.
Getter and setter of the active state of the grid.
| void setActive | ( | bool | active | ) |
Set the active state of grid.
true if the grid is active, false otherwise
| var setActive | ( | var | active | ) |
Set the active state of grid.
true if the grid is active, false otherwise
| local setActive | ( | local | active | ) |
Set the active state of grid.
true if the grid is active, false otherwise
| var afterDraw | ( | var | target | ) |
Init and reset the Grid status before draw.
A Node pointer.
| local afterDraw | ( | local | target | ) |
Init and reset the Grid status before draw.
A Node pointer.
| void setGridRect | ( | const Rect & | rect | ) |
Set the effect grid rect.
| rect | The effect grid rect. |
| var setGridRect | ( | var | rect | ) |
Set the effect grid rect.
| rect | The effect grid rect. |
| local setGridRect | ( | local | rect | ) |
Set the effect grid rect.
| rect | The effect grid rect. |
|
inline |
Get the effect grid rect.
|
inline |
Get the effect grid rect.
|
inline |
Get the effect grid rect.