It allows the body to rotate around x axis and translate along this axis. More...
Inherits Physics3DConstraint.
Public Member Functions | |
| cocos2d::Mat4 | getFrameOffsetA () const |
| get A's frame offset | |
| cocos2d::Mat4 | getFrameOffsetB () const |
| get B's frame offset | |
| float | getLowerLinLimit () const |
| get lower linear limit | |
| var | getLowerLinLimit () |
| get lower linear limit | |
| local | getLowerLinLimit () |
| get lower linear limit | |
| void | setLowerLinLimit (float lowerLimit) |
| set lower linear limit | |
| float | getUpperLinLimit () const |
| get upper linear limit | |
| void | setUpperLinLimit (float upperLimit) |
| set upper linear limit | |
| var | setUpperLinLimit ( var upperLimit) |
| set upper linear limit | |
| local | setUpperLinLimit ( local upperLimit) |
| set upper linear limit | |
| float | getLowerAngLimit () const |
| get lower angular limit | |
| void | setLowerAngLimit (float lowerLimit) |
| set lower angualr limit | |
| var | setLowerAngLimit ( var lowerLimit) |
| set lower angualr limit | |
| local | setLowerAngLimit ( local lowerLimit) |
| set lower angualr limit | |
| float | getUpperAngLimit () const |
| get upper anglular limit | |
| void | setUpperAngLimit (float upperLimit) |
| set upper anglular limit | |
| var | setUpperAngLimit ( var upperLimit) |
| set upper anglular limit | |
| local | setUpperAngLimit ( local upperLimit) |
| set upper anglular limit | |
| bool | getUseLinearReferenceFrameA () const |
| use A's frame as linear refference | |
| bool | getUseFrameOffset () const |
| access for UseFrameOffset | |
| void | setUseFrameOffset (bool frameOffsetOnOff) |
| set use frame offset | |
| void | setFrames (const cocos2d::Mat4 &frameA, const cocos2d::Mat4 &frameB) |
| set frames for rigid body A and B | |
Public Member Functions inherited from Physics3DConstraint | |
| float | getBreakingImpulse () const |
| get the impulse that break the constraint the impulse that break the constraint | |
| void | setBreakingImpulse (float impulse) |
| set the impulse that break the constraint the impulse that break the constraint | |
| bool | isEnabled () const |
| is it enabled whether the constraint is enabled | |
| void | setEnabled (bool enabled) |
| set enable or not whether the constraint will be enabled | |
| Physics3DRigidBody * | getBodyA () const |
| get rigid body a the Physics3DRigidBody A | |
| Physics3DRigidBody * | getBodyB () const |
| get rigid body b the Physics3DRigidBody B | |
| ConstraintType | getConstraintType () const |
| get constraint type the constraint type | |
| void | setUserData (void *userData) |
| get user data the user data will be seted | |
| void * | getUserData () const |
| get user data the user data | |
| int | getOverrideNumSolverIterations () const |
| get override number of solver iterations the override number of solver iterations | |
| void | setOverrideNumSolverIterations (int overideNumIterations) |
| override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Physics3DSliderConstraint * | create (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInA, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameA) |
| create slider constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
| local | create ( local rbA, local rbB, local frameInA, local frameInB, local useLinearReferenceFrameA) |
| create slider constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
It allows the body to rotate around x axis and translate along this axis.
softness, restitution and damping for different cases DirLin - moving inside linear limits LimLin - hitting linear limit DirAng - moving inside angular limits LimAng - hitting angular limit OrthoLin, OrthoAng - against constraint axis