Material defines the apperance of the objects. More...
Inherits RenderState.
Inherited by Sprite3DMaterial.
Public Member Functions | |
| std::string | getName () const |
| Gets the material name Material name. | |
| var | getName () |
| Gets the material name Material name. | |
| local | getName () |
| Gets the material name Material name. | |
| void | setName (const std::string &name) |
| Sets the material name Material name. | |
| var | setName ( var name) |
| Sets the material name Material name. | |
| local | setName ( local name) |
| Sets the material name Material name. | |
| Technique * | getTechniqueByName (const std::string &name) |
| Gets a Technique by its name. More... | |
| local | getTechniqueByName ( local name) |
| Gets a Technique by its name. More... | |
| Technique * | getTechniqueByIndex (ssize_t index) |
| Gets a Technique by index. More... | |
| Technique * | getTechnique () const |
| Gets the Technique used by the Material. More... | |
| var | getTechnique () |
| Gets the Technique used by the Material. More... | |
| local | getTechnique () |
| Gets the Technique used by the Material. More... | |
| const Vector< Technique * > & | getTechniques () const |
| Gets the list of Techniques. More... | |
| ssize_t | getTechniqueCount () const |
| Gets the number of Techniques in the Material. More... | |
| var | getTechniqueCount () |
| Gets the number of Techniques in the Material. More... | |
| local | getTechniqueCount () |
| Gets the number of Techniques in the Material. More... | |
| void | addTechnique (Technique *technique) |
| Adds a Technique into the Material. More... | |
| var | addTechnique ( var technique) |
| Adds a Technique into the Material. More... | |
| local | addTechnique ( local technique) |
| Adds a Technique into the Material. More... | |
| void | setTechnique (const std::string &techniqueName) |
| Sets the current technique. More... | |
| var | setTechnique ( var techniqueName) |
| Sets the current technique. More... | |
| local | setTechnique ( local techniqueName) |
| Sets the current technique. More... | |
| virtual Material * | clone () const |
| Clone (deep-copy) of the material. More... | |
| var | clone () |
| Clone (deep-copy) of the material. More... | |
| local | clone () |
| Clone (deep-copy) of the material. More... | |
Public Member Functions inherited from RenderState | |
| std::string | getName () const |
| Get name Name. | |
| void | setTexture (Texture2D *texture) |
| Texture that will use in the CC_Texture0 uniform. More... | |
| Texture2D * | getTexture () const |
| Returns the texture that is going to be used for CC_Texture0. More... | |
| void | bind (Pass *pass) |
| Binds the render state for this RenderState and any of its parents, top-down, for the given pass. More... | |
| RenderState * | getTopmost (RenderState *below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
| var | getTopmost ( var below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
| local | getTopmost ( local below) |
| Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Material * | createWithFilename (const std::string &path) |
| Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More... | |
| local | createWithFilename ( local path) |
| Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More... | |
| static Material * | createWithGLStateProgram (GLProgramState *programState) |
| Creates a Material with a GLProgramState. More... | |
| var | createWithGLStateProgram ( var programState) |
| Creates a Material with a GLProgramState. More... | |
| local | createWithGLStateProgram ( local programState) |
| Creates a Material with a GLProgramState. More... | |
| static Material * | createWithProperties (Properties *materialProperties) |
| Creates a material from the specified properties object. More... | |
| local | createWithProperties ( local materialProperties) |
| Creates a material from the specified properties object. More... | |
Static Public Member Functions inherited from RenderState | |
| static void | initialize () |
| Static initializer that is called during game startup. | |
| static void | finalize () |
| Static finalizer that is called during game shutdown. | |
Additional Inherited Members | |
Public Types inherited from RenderState | |
| enum | DepthFunction |
| Defines the supported depth compare functions. More... | |
| enum | CullFaceSide |
| Defines culling criteria for front-facing, back-facing and both-side facets. | |
| enum | FrontFace |
| Defines the winding of vertices in faces that are considered front facing. More... | |
| enum | StencilFunction |
| Defines the supported stencil compare functions. More... | |
| enum | StencilOperation |
| Defines the supported stencil operations to perform. More... | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Material defines the apperance of the objects.
It contains shaders, uniform values, and OpenGL states. Material can be create from files.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
| Technique* getTechniqueByName | ( | const std::string & | name | ) |
| var getTechniqueByName | ( | var | name | ) |
| local getTechniqueByName | ( | local | name | ) |
| Technique* getTechniqueByIndex | ( | ssize_t | index | ) |
Gets a Technique by index.
technique index. nullptr if the index is invalid.
| var getTechniqueByIndex | ( | var | index | ) |
Gets a Technique by index.
technique index. nullptr if the index is invalid.
| local getTechniqueByIndex | ( | local | index | ) |
Gets a Technique by index.
technique index. nullptr if the index is invalid.
| Technique* getTechnique | ( | ) | const |
| var getTechniques | ( | ) |
Gets the list of Techniques.
Technique list.
| local getTechniques | ( | ) |
Gets the list of Techniques.
Technique list.
| ssize_t getTechniqueCount | ( | ) | const |
| void addTechnique | ( | Technique * | technique | ) |
| void setTechnique | ( | const std::string & | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
| var setTechnique | ( | var | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
| local setTechnique | ( | local | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
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