GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram. More...
Inherits Ref.
Classes | |
| class | AutoBindingResolver |
| An abstract base class that can be extended to support custom material auto bindings. More... | |
Public Member Functions | |
| GLProgramState * | clone () const |
| Returns a new copy of the GLProgramState. More... | |
| void | apply (const Mat4 &modelView) |
| Apply GLProgram, attributes and uniforms. More... | |
| void | applyGLProgram (const Mat4 &modelView) |
| Apply GLProgram, and built in uniforms. More... | |
| void | applyAttributes (bool applyAttribFlags=true) |
| Apply attributes. More... | |
| void | applyUniforms () |
| Apply user defined uniforms. | |
| void | setGLProgram (GLProgram *glprogram) |
| Set the binded GLProgram. | |
| GLProgram * | getGLProgram () const |
| Get the binded GLProgram. | |
| uint32_t | getVertexAttribsFlags () const |
| Get the flag of vertex attribs used by OR operation. | |
| ssize_t | getVertexAttribCount () const |
| Get the number of vertex attributes. | |
| void | setVertexAttribCallback (const std::string &name, const std::function< void(VertexAttrib *)> &callback) |
| Set the vertex attribute value by calling callback. More... | |
| void | setVertexAttribPointer (const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer) |
| Set the vertex attribute value. More... | |
| var | setVertexAttribPointer ( var name, var size, var type, var normalized, var stride, var pointer) |
| Set the vertex attribute value. More... | |
| local | setVertexAttribPointer ( local name, local size, local type, local normalized, local stride, local pointer) |
| Set the vertex attribute value. More... | |
| ssize_t | getUniformCount () const |
| Get the number of user defined uniform count. | |
| void | setUniformInt (GLint uniformLocation, int value) |
| set the value for uniform. More... | |
| void | setUniformFloat (GLint uniformLocation, float value) |
| set the value for uniform. More... | |
| void | setUniformFloatv (GLint uniformLocation, ssize_t size, const float *pointer) |
| set the value for uniform. More... | |
| void | setUniformVec2 (GLint uniformLocation, const Vec2 &value) |
| set the value for uniform. More... | |
| void | setUniformVec2v (GLint uniformLocation, ssize_t size, const Vec2 *pointer) |
| set the value for uniform. More... | |
| void | setUniformVec3 (GLint uniformLocation, const Vec3 &value) |
| set the value for uniform. More... | |
| void | setUniformVec3v (GLint uniformLocation, ssize_t size, const Vec3 *pointer) |
| set the value for uniform. More... | |
| void | setUniformVec4 (GLint uniformLocation, const Vec4 &value) |
| set the value for uniform. More... | |
| void | setUniformVec4v (GLint uniformLocation, ssize_t size, const Vec4 *pointer) |
| set the value for uniform. More... | |
| void | setUniformMat4 (GLint uniformLocation, const Mat4 &value) |
| set the value for uniform. More... | |
| void | setUniformCallback (GLint uniformLocation, const std::function< void(GLProgram *, Uniform *)> &callback) |
| set the value for uniform. More... | |
| void | setUniformTexture (GLint uniformLocation, Texture2D *texture) |
| set the value for uniform. More... | |
| void | setUniformTexture (GLint uniformLocation, GLuint textureId) |
| set the value for uniform. More... | |
| Node * | getNodeBinding () const |
| Get the Node bound to the GLProgramState Node bound to the GLProgramState. | |
| void | setNodeBinding (Node *node) |
| Sets the node that this render state is bound to. More... | |
| void | applyAutoBinding (const std::string &uniformName, const std::string &autoBinding) |
| Applies the specified custom auto-binding. More... | |
| void | setParameterAutoBinding (const std::string &uniformName, const std::string &autoBinding) |
| Sets a uniform auto-binding. More... | |
| void | setUniformInt (const std::string &uniformName, int value) |
| set the value for uniform. More... | |
| var | setUniformInt ( var uniformName, var value) |
| set the value for uniform. More... | |
| local | setUniformInt ( local uniformName, local value) |
| set the value for uniform. More... | |
| void | setUniformFloat (const std::string &uniformName, float value) |
| set the value for uniform. More... | |
| local | setUniformFloat ( local uniformName, local value) |
| set the value for uniform. More... | |
| void | setUniformFloatv (const std::string &uniformName, ssize_t size, const float *pointer) |
| set the value for uniform. More... | |
| var | setUniformFloatv ( var uniformName, var size, var pointer) |
| set the value for uniform. More... | |
| local | setUniformFloatv ( local uniformName, local size, local pointer) |
| set the value for uniform. More... | |
| void | setUniformVec2 (const std::string &uniformName, const Vec2 &value) |
| set the value for uniform. More... | |
| void | setUniformVec2v (const std::string &uniformName, ssize_t size, const Vec2 *pointer) |
| set the value for uniform. More... | |
| void | setUniformVec3 (const std::string &uniformName, const Vec3 &value) |
| set the value for uniform. More... | |
| void | setUniformVec3v (const std::string &uniformName, ssize_t size, const Vec3 *pointer) |
| set the value for uniform. More... | |
| void | setUniformVec4 (const std::string &uniformName, const Vec4 &value) |
| set the value for uniform. More... | |
| void | setUniformVec4v (const std::string &uniformName, ssize_t size, const Vec4 *pointer) |
| set the value for uniform. More... | |
| void | setUniformMat4 (const std::string &uniformName, const Mat4 &value) |
| set the value for uniform. More... | |
| void | setUniformCallback (const std::string &uniformName, const std::function< void(GLProgram *, Uniform *)> &callback) |
| set the value for uniform. More... | |
| void | setUniformTexture (const std::string &uniformName, Texture2D *texture) |
| set the value for uniform. More... | |
| void | setUniformTexture (const std::string &uniformName, GLuint textureId) |
| set the value for uniform. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static GLProgramState * | create (GLProgram *glprogram) |
| returns a new instance of GLProgramState for a given GLProgram | |
| var | create ( var glprogram) |
| returns a new instance of GLProgramState for a given GLProgram | |
| local | create ( local glprogram) |
| returns a new instance of GLProgramState for a given GLProgram | |
| static GLProgramState * | getOrCreateWithGLProgram (GLProgram *glprogram) |
| gets-or-creates an instance of GLProgramState for a given GLProgram | |
| static GLProgramState * | getOrCreateWithGLProgramName (const std::string &glProgramName) |
| gets-or-creates an instance of GLProgramState for a given GLProgramName | |
| local | getOrCreateWithGLProgramName ( local glProgramName) |
| gets-or-creates an instance of GLProgramState for a given GLProgramName | |
| static GLProgramState * | getOrCreateWithShaders (const std::string &vertexShader, const std::string &fragShader, const std::string &compileTimeDefines) |
| gets-or-creates an instance of GLProgramState for given shaders | |
| local | getOrCreateWithShaders ( local vertexShader, local fragShader, local compileTimeDefines) |
| gets-or-creates an instance of GLProgramState for given shaders | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram.
A GLProgram can be used by thousands of Nodes, but if different uniform values are going to be used, then each node will need its own GLProgramState
| GLProgramState* clone | ( | ) | const |
Returns a new copy of the GLProgramState.
The GLProgram is reused
| var clone | ( | ) |
Returns a new copy of the GLProgramState.
The GLProgram is reused
| local clone | ( | ) |
Returns a new copy of the GLProgramState.
The GLProgram is reused
| void apply | ( | const Mat4 & | modelView | ) |
Apply GLProgram, attributes and uniforms.
The applied modelView matrix to shader.
| var apply | ( | var | modelView | ) |
Apply GLProgram, attributes and uniforms.
The applied modelView matrix to shader.
| local apply | ( | local | modelView | ) |
Apply GLProgram, attributes and uniforms.
The applied modelView matrix to shader.
| void applyGLProgram | ( | const Mat4 & | modelView | ) |
Apply GLProgram, and built in uniforms.
The applied modelView matrix to shader.
| var applyGLProgram | ( | var | modelView | ) |
Apply GLProgram, and built in uniforms.
The applied modelView matrix to shader.
| local applyGLProgram | ( | local | modelView | ) |
Apply GLProgram, and built in uniforms.
The applied modelView matrix to shader.
| void applyAttributes | ( | bool | applyAttribFlags = true | ) |
Apply attributes.
Call GL::enableVertexAttribs(_vertexAttribsFlags) or not.
| var applyAttributes | ( | var | applyAttribFlags = true | ) |
Apply attributes.
Call GL::enableVertexAttribs(_vertexAttribsFlags) or not.
| local applyAttributes | ( | local | applyAttribFlags = true | ) |
Apply attributes.
Call GL::enableVertexAttribs(_vertexAttribsFlags) or not.
| void setVertexAttribCallback | ( | const std::string & | name, |
| const std::function< void(VertexAttrib *)> & | callback | ||
| ) |
Set the vertex attribute value by calling callback.
The name of Vertex attrib. The callback for setting vertex attrib.
| var setVertexAttribCallback | ( | var | name, |
| var | callback | ||
| ) |
Set the vertex attribute value by calling callback.
The name of Vertex attrib. The callback for setting vertex attrib.
| local setVertexAttribCallback | ( | local | name, |
| local | callback | ||
| ) |
Set the vertex attribute value by calling callback.
The name of Vertex attrib. The callback for setting vertex attrib.
| void setVertexAttribPointer | ( | const std::string & | name, |
| GLint | size, | ||
| GLenum | type, | ||
| GLboolean | normalized, | ||
| GLsizei | stride, | ||
| GLvoid * | pointer | ||
| ) |
Set the vertex attribute value.
The vertex attrib name. The count of data in the vertex attrib, range from 0-4. The type of data in the vertex attrib Normalize the data or not 0-255 will be mapped to 0-1.0 The stride of the interleaved array. The data pointer
| var setVertexAttribPointer | ( | var | name, |
| var | size, | ||
| var | type, | ||
| var | normalized, | ||
| var | stride, | ||
| var | pointer | ||
| ) |
Set the vertex attribute value.
The vertex attrib name. The count of data in the vertex attrib, range from 0-4. The type of data in the vertex attrib Normalize the data or not 0-255 will be mapped to 0-1.0 The stride of the interleaved array. The data pointer
| local setVertexAttribPointer | ( | local | name, |
| local | size, | ||
| local | type, | ||
| local | normalized, | ||
| local | stride, | ||
| local | pointer | ||
| ) |
Set the vertex attribute value.
The vertex attrib name. The count of data in the vertex attrib, range from 0-4. The type of data in the vertex attrib Normalize the data or not 0-255 will be mapped to 0-1.0 The stride of the interleaved array. The data pointer
| void setUniformInt | ( | const std::string & | uniformName, |
| int | value | ||
| ) |
set the value for uniform.
Setting user defined uniforms by uniform string name in the shader. The name of uniform. The int value
| var setUniformInt | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
Setting user defined uniforms by uniform string name in the shader. The name of uniform. The int value
| local setUniformInt | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
Setting user defined uniforms by uniform string name in the shader. The name of uniform. The int value
| void setUniformFloat | ( | const std::string & | uniformName, |
| float | value | ||
| ) |
set the value for uniform.
The name of uniform. The float value
| var setUniformFloat | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
The name of uniform. The float value
| local setUniformFloat | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
The name of uniform. The float value
| void setUniformFloatv | ( | const std::string & | uniformName, |
| ssize_t | size, | ||
| const float * | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of float value
| var setUniformFloatv | ( | var | uniformName, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of float value
| local setUniformFloatv | ( | local | uniformName, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of float value
| void setUniformVec2 | ( | const std::string & | uniformName, |
| const Vec2 & | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec2 value
| var setUniformVec2 | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec2 value
| local setUniformVec2 | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec2 value
| void setUniformVec2v | ( | const std::string & | uniformName, |
| ssize_t | size, | ||
| const Vec2 * | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec2 value
| var setUniformVec2v | ( | var | uniformName, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec2 value
| local setUniformVec2v | ( | local | uniformName, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec2 value
| void setUniformVec3 | ( | const std::string & | uniformName, |
| const Vec3 & | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec3 value
| var setUniformVec3 | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec3 value
| local setUniformVec3 | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec3 value
| void setUniformVec3v | ( | const std::string & | uniformName, |
| ssize_t | size, | ||
| const Vec3 * | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec3 value
| var setUniformVec3v | ( | var | uniformName, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec3 value
| local setUniformVec3v | ( | local | uniformName, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec3 value
| void setUniformVec4 | ( | const std::string & | uniformName, |
| const Vec4 & | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec4 value
| var setUniformVec4 | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec4 value
| local setUniformVec4 | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
The name of uniform. The Vec4 value
| void setUniformVec4v | ( | const std::string & | uniformName, |
| ssize_t | size, | ||
| const Vec4 * | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec4 value
| var setUniformVec4v | ( | var | uniformName, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec4 value
| local setUniformVec4v | ( | local | uniformName, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The name of uniform. The count of value The pointer of Vec4 value
| void setUniformMat4 | ( | const std::string & | uniformName, |
| const Mat4 & | value | ||
| ) |
set the value for uniform.
The name of uniform. The Mat4 value
| var setUniformMat4 | ( | var | uniformName, |
| var | value | ||
| ) |
set the value for uniform.
The name of uniform. The Mat4 value
| local setUniformMat4 | ( | local | uniformName, |
| local | value | ||
| ) |
set the value for uniform.
The name of uniform. The Mat4 value
| void setUniformCallback | ( | const std::string & | uniformName, |
| const std::function< void(GLProgram *, Uniform *)> & | callback | ||
| ) |
set the value for uniform.
The name of uniform. callback function for uniform
| var setUniformCallback | ( | var | uniformName, |
| var | callback | ||
| ) |
set the value for uniform.
The name of uniform. callback function for uniform
| local setUniformCallback | ( | local | uniformName, |
| local | callback | ||
| ) |
set the value for uniform.
The name of uniform. callback function for uniform
| void setUniformTexture | ( | const std::string & | uniformName, |
| Texture2D * | texture | ||
| ) |
set the value for uniform.
The name of uniform. The texture value,the openGL handle will be used
| var setUniformTexture | ( | var | uniformName, |
| var | texture | ||
| ) |
set the value for uniform.
The name of uniform. The texture value,the openGL handle will be used
| local setUniformTexture | ( | local | uniformName, |
| local | texture | ||
| ) |
set the value for uniform.
The name of uniform. The texture value,the openGL handle will be used
| void setUniformTexture | ( | const std::string & | uniformName, |
| GLuint | textureId | ||
| ) |
set the value for uniform.
The name of uniform. The texture value
| var setUniformTexture | ( | var | uniformName, |
| var | textureId | ||
| ) |
set the value for uniform.
The name of uniform. The texture value
| local setUniformTexture | ( | local | uniformName, |
| local | textureId | ||
| ) |
set the value for uniform.
The name of uniform. The texture value
| void setUniformInt | ( | GLint | uniformLocation, |
| int | value | ||
| ) |
set the value for uniform.
The location of uniform. The int value
| var setUniformInt | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The int value
| local setUniformInt | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The int value
| void setUniformFloat | ( | GLint | uniformLocation, |
| float | value | ||
| ) |
set the value for uniform.
The location of uniform. The float value
| var setUniformFloat | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The float value
| local setUniformFloat | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The float value
| void setUniformFloatv | ( | GLint | uniformLocation, |
| ssize_t | size, | ||
| const float * | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of float value
| var setUniformFloatv | ( | var | uniformLocation, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of float value
| local setUniformFloatv | ( | local | uniformLocation, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of float value
| void setUniformVec2 | ( | GLint | uniformLocation, |
| const Vec2 & | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec2 value
| var setUniformVec2 | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec2 value
| local setUniformVec2 | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec2 value
| void setUniformVec2v | ( | GLint | uniformLocation, |
| ssize_t | size, | ||
| const Vec2 * | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec2 value
| var setUniformVec2v | ( | var | uniformLocation, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec2 value
| local setUniformVec2v | ( | local | uniformLocation, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec2 value
| void setUniformVec3 | ( | GLint | uniformLocation, |
| const Vec3 & | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec3 value
| var setUniformVec3 | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec3 value
| local setUniformVec3 | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec3 value
| void setUniformVec3v | ( | GLint | uniformLocation, |
| ssize_t | size, | ||
| const Vec3 * | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec3 value
| var setUniformVec3v | ( | var | uniformLocation, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec3 value
| local setUniformVec3v | ( | local | uniformLocation, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec3 value
| void setUniformVec4 | ( | GLint | uniformLocation, |
| const Vec4 & | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec4 value
| var setUniformVec4 | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec4 value
| local setUniformVec4 | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The Vec4 value
| void setUniformVec4v | ( | GLint | uniformLocation, |
| ssize_t | size, | ||
| const Vec4 * | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec4 value
| var setUniformVec4v | ( | var | uniformLocation, |
| var | size, | ||
| var | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec4 value
| local setUniformVec4v | ( | local | uniformLocation, |
| local | size, | ||
| local | pointer | ||
| ) |
set the value for uniform.
The location of uniform. The count of value The pointer of Vec4 value
| void setUniformMat4 | ( | GLint | uniformLocation, |
| const Mat4 & | value | ||
| ) |
set the value for uniform.
The location of uniform. The Mat4 value
| var setUniformMat4 | ( | var | uniformLocation, |
| var | value | ||
| ) |
set the value for uniform.
The location of uniform. The Mat4 value
| local setUniformMat4 | ( | local | uniformLocation, |
| local | value | ||
| ) |
set the value for uniform.
The location of uniform. The Mat4 value
| void setUniformCallback | ( | GLint | uniformLocation, |
| const std::function< void(GLProgram *, Uniform *)> & | callback | ||
| ) |
set the value for uniform.
The location of uniform. callback function for uniform
| var setUniformCallback | ( | var | uniformLocation, |
| var | callback | ||
| ) |
set the value for uniform.
The location of uniform. callback function for uniform
| local setUniformCallback | ( | local | uniformLocation, |
| local | callback | ||
| ) |
set the value for uniform.
The location of uniform. callback function for uniform
| void setUniformTexture | ( | GLint | uniformLocation, |
| Texture2D * | texture | ||
| ) |
set the value for uniform.
The location of uniform. The texture value,the openGL handle will be used
| var setUniformTexture | ( | var | uniformLocation, |
| var | texture | ||
| ) |
set the value for uniform.
The location of uniform. The texture value,the openGL handle will be used
| local setUniformTexture | ( | local | uniformLocation, |
| local | texture | ||
| ) |
set the value for uniform.
The location of uniform. The texture value,the openGL handle will be used
| void setUniformTexture | ( | GLint | uniformLocation, |
| GLuint | textureId | ||
| ) |
set the value for uniform.
The location of uniform. The texture value
| var setUniformTexture | ( | var | uniformLocation, |
| var | textureId | ||
| ) |
set the value for uniform.
The location of uniform. The texture value
| local setUniformTexture | ( | local | uniformLocation, |
| local | textureId | ||
| ) |
set the value for uniform.
The location of uniform. The texture value
| void setNodeBinding | ( | Node * | node | ) |
Sets the node that this render state is bound to.
The specified node is used to apply auto-bindings for the render state. This is typically set to the node of the model that a material is applied to. The node to use for applying auto-bindings.
| var setNodeBinding | ( | var | node | ) |
Sets the node that this render state is bound to.
The specified node is used to apply auto-bindings for the render state. This is typically set to the node of the model that a material is applied to. The node to use for applying auto-bindings.
| local setNodeBinding | ( | local | node | ) |
Sets the node that this render state is bound to.
The specified node is used to apply auto-bindings for the render state. This is typically set to the node of the model that a material is applied to. The node to use for applying auto-bindings.
| void applyAutoBinding | ( | const std::string & | uniformName, |
| const std::string & | autoBinding | ||
| ) |
Applies the specified custom auto-binding.
Name of the shader uniform. Name of the auto binding.
| var applyAutoBinding | ( | var | uniformName, |
| var | autoBinding | ||
| ) |
Applies the specified custom auto-binding.
Name of the shader uniform. Name of the auto binding.
| local applyAutoBinding | ( | local | uniformName, |
| local | autoBinding | ||
| ) |
Applies the specified custom auto-binding.
Name of the shader uniform. Name of the auto binding.
| void setParameterAutoBinding | ( | const std::string & | uniformName, |
| const std::string & | autoBinding | ||
| ) |
Sets a uniform auto-binding.
This method parses the passed in autoBinding string and attempts to convert it to an enumeration value. If it matches to one of the predefined strings, it will create a callback to get the correct value at runtime. The name of the material parameter to store an auto-binding for. A string matching one of the built-in AutoBinding enum constants.
| var setParameterAutoBinding | ( | var | uniformName, |
| var | autoBinding | ||
| ) |
Sets a uniform auto-binding.
This method parses the passed in autoBinding string and attempts to convert it to an enumeration value. If it matches to one of the predefined strings, it will create a callback to get the correct value at runtime. The name of the material parameter to store an auto-binding for. A string matching one of the built-in AutoBinding enum constants.
| local setParameterAutoBinding | ( | local | uniformName, |
| local | autoBinding | ||
| ) |
Sets a uniform auto-binding.
This method parses the passed in autoBinding string and attempts to convert it to an enumeration value. If it matches to one of the predefined strings, it will create a callback to get the correct value at runtime. The name of the material parameter to store an auto-binding for. A string matching one of the built-in AutoBinding enum constants.