This is the complete list of members for GLProgramState, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| apply(const Mat4 &modelView) | GLProgramState | |
| applyAttributes(bool applyAttribFlags=true) | GLProgramState | |
| applyAutoBinding(const std::string &uniformName, const std::string &autoBinding) | GLProgramState | |
| applyGLProgram(const Mat4 &modelView) | GLProgramState | |
| applyUniforms() | GLProgramState | |
| autorelease() | Ref | |
| clone() const | GLProgramState | |
| create(GLProgram *glprogram) | GLProgramState | static |
| getGLProgram() const | GLProgramState | inline |
| getNodeBinding() const | GLProgramState | |
| getOrCreateWithGLProgram(GLProgram *glprogram) | GLProgramState | static |
| getOrCreateWithGLProgramName(const std::string &glProgramName) | GLProgramState | static |
| getOrCreateWithShaders(const std::string &vertexShader, const std::string &fragShader, const std::string &compileTimeDefines) | GLProgramState | static |
| getReferenceCount() const | Ref | |
| getUniformCount() const | GLProgramState | inline |
| getVertexAttribCount() const | GLProgramState | |
| getVertexAttribsFlags() const | GLProgramState | |
| release() | Ref | |
| retain() | Ref | |
| setGLProgram(GLProgram *glprogram) | GLProgramState | |
| setNodeBinding(Node *node) | GLProgramState | |
| setParameterAutoBinding(const std::string &uniformName, const std::string &autoBinding) | GLProgramState | |
| setUniformCallback(const std::string &uniformName, const std::function< void(GLProgram *, Uniform *)> &callback) | GLProgramState | |
| setUniformCallback(GLint uniformLocation, const std::function< void(GLProgram *, Uniform *)> &callback) | GLProgramState | |
| setUniformFloat(const std::string &uniformName, float value) | GLProgramState | |
| setUniformFloat(GLint uniformLocation, float value) | GLProgramState | |
| setUniformFloatv(const std::string &uniformName, ssize_t size, const float *pointer) | GLProgramState | |
| setUniformFloatv(GLint uniformLocation, ssize_t size, const float *pointer) | GLProgramState | |
| setUniformInt(const std::string &uniformName, int value) | GLProgramState | |
| setUniformInt(GLint uniformLocation, int value) | GLProgramState | |
| setUniformMat4(const std::string &uniformName, const Mat4 &value) | GLProgramState | |
| setUniformMat4(GLint uniformLocation, const Mat4 &value) | GLProgramState | |
| setUniformTexture(const std::string &uniformName, Texture2D *texture) | GLProgramState | |
| setUniformTexture(const std::string &uniformName, GLuint textureId) | GLProgramState | |
| setUniformTexture(GLint uniformLocation, Texture2D *texture) | GLProgramState | |
| setUniformTexture(GLint uniformLocation, GLuint textureId) | GLProgramState | |
| setUniformVec2(const std::string &uniformName, const Vec2 &value) | GLProgramState | |
| setUniformVec2(GLint uniformLocation, const Vec2 &value) | GLProgramState | |
| setUniformVec2v(const std::string &uniformName, ssize_t size, const Vec2 *pointer) | GLProgramState | |
| setUniformVec2v(GLint uniformLocation, ssize_t size, const Vec2 *pointer) | GLProgramState | |
| setUniformVec3(const std::string &uniformName, const Vec3 &value) | GLProgramState | |
| setUniformVec3(GLint uniformLocation, const Vec3 &value) | GLProgramState | |
| setUniformVec3v(const std::string &uniformName, ssize_t size, const Vec3 *pointer) | GLProgramState | |
| setUniformVec3v(GLint uniformLocation, ssize_t size, const Vec3 *pointer) | GLProgramState | |
| setUniformVec4(const std::string &uniformName, const Vec4 &value) | GLProgramState | |
| setUniformVec4(GLint uniformLocation, const Vec4 &value) | GLProgramState | |
| setUniformVec4v(const std::string &uniformName, ssize_t size, const Vec4 *pointer) | GLProgramState | |
| setUniformVec4v(GLint uniformLocation, ssize_t size, const Vec4 *pointer) | GLProgramState | |
| setVertexAttribCallback(const std::string &name, const std::function< void(VertexAttrib *)> &callback) | GLProgramState | |
| setVertexAttribPointer(const std::string &name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid *pointer) | GLProgramState | |
| ~Ref() | Ref | virtual |