#include <spine/spine.h>
#include "cocos2d.h"
#include <spine/CCSkeleton.h>
#include <spine/CCSkeletonAnimation.h>
Functions | |
void | (spRegionAttachment *self, spSlot *slot, cocos2d::V3F_C4B_T2F_Quad *quad, bool premultiplied=false) |
void spRegionAttachment_updateQuad | ( | spRegionAttachment * | self, |
spSlot * | slot, | ||
cocos2d::V3F_C4B_T2F_Quad * | quad, | ||
bool | premultiplied = false |
||
) |
var spRegionAttachment_updateQuad | ( | var | self, |
var | slot, | ||
var | quad, | ||
var | premultiplied = false |
||
) |
local spRegionAttachment_updateQuad | ( | local | self, |
local | slot, | ||
local | quad, | ||
local | premultiplied = false |
||
) |