#include <spine/spine.h>#include "cocos2d.h"#include <spine/CCSkeleton.h>#include <spine/CCSkeletonAnimation.h>Functions | |
| void | (spRegionAttachment *self, spSlot *slot, cocos2d::V3F_C4B_T2F_Quad *quad, bool premultiplied=false) |
| void spRegionAttachment_updateQuad | ( | spRegionAttachment * | self, |
| spSlot * | slot, | ||
| cocos2d::V3F_C4B_T2F_Quad * | quad, | ||
| bool | premultiplied = false |
||
| ) |
| var spRegionAttachment_updateQuad | ( | var | self, |
| var | slot, | ||
| var | quad, | ||
| var | premultiplied = false |
||
| ) |
| local spRegionAttachment_updateQuad | ( | local | self, |
| local | slot, | ||
| local | quad, | ||
| local | premultiplied = false |
||
| ) |