ShaderCache Singleton that stores manages GL shaders.
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#include <CCShaderCache.h>
ShaderCache Singleton that stores manages GL shaders.
- Since
- v2.0
| void addProgram |
( |
GLProgram * |
program, |
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const std::string & |
key |
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) |
| |
adds a GLProgram to the cache for a given name
| var addProgram |
( |
var |
program, |
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|
var |
key |
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) |
| |
adds a GLProgram to the cache for a given name
| local addProgram |
( |
local |
program, |
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local |
key |
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) |
| |
adds a GLProgram to the cache for a given name
| static void destroyInstance |
( |
) | |
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static |
purges the cache.
It releases the retained instance.
purges the cache.
It releases the retained instance.
| local destroyInstance |
( |
) | |
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|
static |
purges the cache.
It releases the retained instance.
returns the shared instance
returns the shared instance
returns the shared instance
| GLProgram* getProgram |
( |
const std::string & |
key) | |
|
returns a GL program for a given key
| var getProgram |
( |
var |
key) | |
|
returns a GL program for a given key
| local getProgram |
( |
local |
key) | |
|
returns a GL program for a given key
| void loadDefaultShaders |
( |
) | |
|
loads the default shaders
| var loadDefaultShaders |
( |
) | |
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loads the default shaders
| local loadDefaultShaders |
( |
) | |
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loads the default shaders
| var purgeSharedShaderCache |
( |
) | |
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static |
| local purgeSharedShaderCache |
( |
) | |
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static |
| void reloadDefaultShaders |
( |
) | |
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reload the default shaders
| var reloadDefaultShaders |
( |
) | |
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reload the default shaders
| local reloadDefaultShaders |
( |
) | |
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reload the default shaders
| var sharedShaderCache |
( |
) | |
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static |
| local sharedShaderCache |
( |
) | |
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static |
The documentation for this class was generated from the following file: