This is the complete list of members for ShaderCache, including all inherited members.
| _referenceCount | Ref | protected |
| addProgram(GLProgram *program, const std::string &key) | ShaderCache | |
| autorelease() | Ref | |
| destroyInstance() | ShaderCache | static |
| getInstance() | ShaderCache | static |
| getProgram(const std::string &key) | ShaderCache | |
| getReferenceCount() const | Ref | |
| loadDefaultShaders() | ShaderCache | |
| programForKey(const std::string &key) | ShaderCache | inline |
| purgeSharedShaderCache() | ShaderCache | static |
| Ref() | Ref | protected |
| release() | Ref | |
| reloadDefaultShaders() | ShaderCache | |
| retain() | Ref | |
| ShaderCache() | ShaderCache | |
| sharedShaderCache() | ShaderCache | static |
| ~Ref() | Ref | virtual |
| ~ShaderCache() | ShaderCache | virtual |