cocos2d-x  3.0-beta2
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LayerGradient Member List

This is the complete list of members for LayerGradient, including all inherited members.

_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_addTouchListener()Layerprotected
_alongVectorLayerGradientprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_blendFuncLayerColorprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_compressedInterpolationLayerGradientprotected
_contentSizeNodeprotected
_customCommandLayerColorprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_endColorLayerGradientprotected
_endOpacityLayerGradientprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_localZOrderNodeprotected
_luaIDObject
_modelViewTransformNodeprotected
_noMVPVerticesLayerColorprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_physicsBodyNodeprotected
_positionNodeprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountObjectprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_squareColorsLayerColorprotected
_squareVerticesLayerColorprotected
_startColorLayerGradientprotected
_startOpacityLayerGradientprotected
_swallowsTouchesLayerprotected
_tagNodeprotected
_touchEnabledLayerprotected
_touchListenerLayerprotected
_touchModeLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_visibleNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addTouchListener()Layerinlineprotected
autorelease()Object
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(__Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
changeHeight(GLfloat h)LayerColor
changeWidth(GLfloat w)LayerColor
changeWidthAndHeight(GLfloat w, GLfloat h)LayerColor
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create()LayerGradientstatic
create(const Color4B &start, const Color4B &end)LayerGradientstatic
create(const Color4B &start, const Color4B &end, const Point &v)LayerGradientstatic
cocos2d::LayerColor::create(const Color4B &color, GLfloat width, GLfloat height)LayerColorstatic
cocos2d::LayerColor::create(const Color4B &color)LayerColorstatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
draw() overrideLayerColorvirtual
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches)Layerprotected
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch)Layerprotected
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideLayerColorvirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getComponent(const std::string &pName)Node
getContentSize() const Nodevirtual
getDescription() const overrideLayerGradientvirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEndColor() const LayerGradient
getEndOpacity() const LayerGradient
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getLocalZOrder() const Nodeinlinevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getReferenceCount() const Object
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getStartColor() const LayerGradient
getStartOpacity() const LayerGradient
getTag() const Nodevirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVector() const LayerGradient
getVertexZ() const Nodevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()LayerGradientvirtual
initWithColor(const Color4B &start, const Color4B &end)LayerGradient
initWithColor(const Color4B &start, const Color4B &end, const Point &v)LayerGradient
cocos2d::LayerColor::initWithColor(const Color4B &color, GLfloat width, GLfloat height)LayerColorprotected
cocos2d::LayerColor::initWithColor(const Color4B &color)LayerColorprotected
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isAccelerometerEnabled() const Layervirtual
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isCompressedInterpolation() const LayerGradient
isEqual(const Object *object)Objectvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isSwallowsTouches() const Layervirtual
isTouchEnabled() const Layer
isVisible() const Nodevirtual
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
Layer()Layerprotected
LayerColor()LayerColorprotected
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onAcceleration(Acceleration *acc, Event *unused_event)Layervirtual
onDraw()LayerColorvirtual
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *unused_event)Layervirtual
onTouchCancelled(Touch *touch, Event *unused_event)Layervirtual
onTouchEnded(Touch *touch, Event *unused_event)Layervirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event)Layervirtual
onTouchMoved(Touch *touch, Event *unused_event)Layervirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Objectinline
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAdditionalTransform(const kmMat4 &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideLayerColorvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setCompressedInterpolation(bool compressedInterpolation)LayerGradient
setContentSize(const Size &var) overrideLayerColorvirtual
setEndColor(const Color3B &endColor)LayerGradient
setEndOpacity(GLubyte endOpacity)LayerGradient
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layervirtual
setLocalZOrder(int localZOrder)Nodevirtual
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool bValue)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setStartColor(const Color3B &startColor)LayerGradient
setStartOpacity(GLubyte startOpacity)LayerGradient
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setTouchEnabled(bool value)Layer
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVector(const Point &alongVector)LayerGradient
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor() overrideLayerGradientprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updatePhysicsTransform()Nodevirtual
updateTransform()Nodevirtual
visit()Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~BlendProtocol()BlendProtocolinlinevirtual
~Layer()Layerprotectedvirtual
~LayerColor()LayerColorprotectedvirtual
~Node()Nodeprotectedvirtual
~Object()Objectvirtual