cocos2d-x  3.0-beta2
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TMXLayer Member List

This is the complete list of members for TMXLayer, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_atlasIndexArrayTMXLayerprotected
_batchCommandSpriteBatchNodeprotected
_blendFuncSpriteBatchNodeprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_componentContainerNodeprotected
_contentScaleFactorTMXLayerprotected
_contentSizeNodeprotected
_descendantsSpriteBatchNodeprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_eventDispatcherNodeprotected
_globalZOrderNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_layerNameTMXLayerprotected
_layerOrientationTMXLayerprotected
_layerSizeTMXLayerprotected
_localZOrderNodeprotected
_luaIDObject
_mapTileSizeTMXLayerprotected
_modelViewTransformNodeprotected
_opacityTMXLayerprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_physicsBodyNodeprotected
_positionNodeprotected
_propertiesTMXLayerprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountObjectprotected
_reorderChildDirtyNodeprotected
_reusedTileTMXLayerprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_textureAtlasSpriteBatchNodeprotected
_tilesTMXLayerprotected
_tileSetTMXLayerprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_useAdditionalTransformNodeprotected
_useAutomaticVertexZTMXLayerprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_vertexZvalueTMXLayerprotected
_visibleNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child, int zOrder, int tag) overrideTMXLayervirtual
cocos2d::Node::addChild(Node *child)Nodevirtual
cocos2d::Node::addChild(Node *child, int localZOrder)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
addSpriteWithoutQuad(Sprite *child, int z, int aTag)SpriteBatchNodeprotected
appendChild(Sprite *sprite)SpriteBatchNode
atlasIndexForChild(Sprite *sprite, int z)SpriteBatchNode
autorelease()Object
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)TMXLayerstatic
cocos2d::SpriteBatchNode::create(const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
cocos2d::Node::create(void)Nodestatic
createWithTexture(Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)SpriteBatchNodestatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
draw(void) overrideSpriteBatchNodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideSpriteBatchNodevirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getComponent(const std::string &pName)Node
getContentSize() const Nodevirtual
getDescendants() const SpriteBatchNodeinline
getDescription() const overrideTMXLayervirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getLayerName()TMXLayerinline
getLayerOrientation() const TMXLayerinline
getLayerSize() const TMXLayerinline
getLocalZOrder() const Nodeinlinevirtual
getMapTileSize() const TMXLayerinline
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const Nodevirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionAt(const Point &tileCoordinate)TMXLayer
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getProperties() const TMXLayerinline
getProperties()TMXLayerinline
getProperty(const std::string &propertyName) const TMXLayer
getReferenceCount() const Object
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTexture() const overrideSpriteBatchNodevirtual
getTextureAtlas(void)SpriteBatchNodeinline
getTileAt(const Point &tileCoordinate)TMXLayer
getTileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr)TMXLayer
getTiles() const TMXLayerinline
getTileSet() const TMXLayerinline
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
highestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
increaseAtlasCapacity()SpriteBatchNode
init()SpriteBatchNodevirtual
initWithFile(const std::string &fileImage, ssize_t capacity)SpriteBatchNode
initWithTexture(Texture2D *tex, ssize_t capacity)SpriteBatchNode
initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo)TMXLayer
insertChild(Node *child, int z)Nodeprotected
insertQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNodeprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isEqual(const Object *object)Objectvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const Nodeinlinevirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isVisible() const Nodevirtual
lowestAtlasIndexInChild(Sprite *sprite)SpriteBatchNode
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
positionAt(const Point &tileCoordinate)TMXLayerinline
propertyNamed(const std::string &propertyName) const TMXLayerinline
rebuildIndexInOrder(Sprite *parent, ssize_t index)SpriteBatchNode
release()Object
releaseMap()TMXLayer
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup) overrideSpriteBatchNodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup) overrideTMXLayervirtual
removeChildAtIndex(ssize_t index, bool doCleanup)SpriteBatchNode
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeSpriteFromAtlas(Sprite *sprite)SpriteBatchNode
removeTileAt(const Point &tileCoordinate)TMXLayer
reorderBatch(bool reorder)SpriteBatchNode
reorderChild(Node *child, int zOrder) overrideSpriteBatchNodevirtual
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Objectinline
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAdditionalTransform(const kmMat4 &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideSpriteBatchNodevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setLayerName(const std::string &layerName)TMXLayerinline
setLayerOrientation(int orientation)TMXLayerinline
setLayerSize(const Size &size)TMXLayerinline
setLocalZOrder(int localZOrder)Nodevirtual
setMapTileSize(const Size &size)TMXLayerinline
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity)Nodevirtual
setOpacityModifyRGB(bool bValue)Nodeinlinevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setProperties(const ValueMap &properties)TMXLayerinline
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setTag(int tag)Nodevirtual
setTexture(Texture2D *texture) overrideSpriteBatchNodevirtual
setTextureAtlas(TextureAtlas *textureAtlas)SpriteBatchNodeinline
setTileGID(int gid, const Point &tileCoordinate)TMXLayer
setTileGID(int gid, const Point &tileCoordinate, ccTMXTileFlags flags)TMXLayer
setTiles(int *tiles)TMXLayerinline
setTileSet(TMXTilesetInfo *info)TMXLayerinline
setupTiles()TMXLayer
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren() overrideSpriteBatchNodevirtual
SpriteBatchNode()SpriteBatchNode
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
swap(ssize_t oldIndex, ssize_t newIndex)SpriteBatchNodeprotected
tileAt(const Point &tileCoordinate)TMXLayerinline
tileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr)TMXLayerinline
TMXLayer()TMXLayer
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateAtlasIndex(Sprite *sprite, ssize_t *curIndex)SpriteBatchNodeprotected
updateBlendFunc()SpriteBatchNodeprotected
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updatePhysicsTransform()Nodevirtual
updateQuadFromSprite(Sprite *sprite, ssize_t index)SpriteBatchNodeprotected
updateTransform()Nodevirtual
visit() overrideSpriteBatchNodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~BlendProtocol()BlendProtocolinlinevirtual
~Node()Nodeprotectedvirtual
~Object()Objectvirtual
~SpriteBatchNode()SpriteBatchNodevirtual
~TextureProtocol()TextureProtocolinlinevirtual
~TMXLayer()TMXLayervirtual