cocos2d-x  3.0-beta2
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MotionStreak Member List

This is the complete list of members for MotionStreak, including all inherited members.

_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_blendFuncMotionStreakprotected
_cachedMVMotionStreakprotected
_cascadeColorEnabledNodeprotected
_cascadeOpacityEnabledNodeprotected
_childrenNodeprotected
_colorPointerMotionStreakprotected
_componentContainerNodeprotected
_contentSizeNodeprotected
_customCommandMotionStreakprotected
_displayedColorNodeprotected
_displayedOpacityNodeprotected
_eventDispatcherNodeprotected
_fadeDeltaMotionStreakprotected
_fastModeMotionStreakprotected
_globalZOrderNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_localZOrderNodeprotected
_luaIDObject
_maxPointsMotionStreakprotected
_minSegMotionStreakprotected
_modelViewTransformNodeprotected
_nuPointsMotionStreakprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_physicsBodyNodeprotected
_pointStateMotionStreakprotected
_pointVertexesMotionStreakprotected
_positionNodeprotected
_positionRMotionStreakprotected
_previousNuPointsMotionStreakprotected
_realColorNodeprotected
_realOpacityNodeprotected
_referenceCountObjectprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_setLocalZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_startingPositionInitializedMotionStreakprotected
_strokeMotionStreakprotected
_tagNodeprotected
_texCoordsMotionStreakprotected
_textureMotionStreakprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_useAdditionalTransformNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_verticesMotionStreakprotected
_visibleNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child)Nodevirtual
addChild(Node *child, int localZOrder)Nodevirtual
addChild(Node *child, int localZOrder, int tag)Nodevirtual
addComponent(Component *pComponent)Nodevirtual
autorelease()Object
boundingBox() const Nodeinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create(float fade, float minSeg, float stroke, const Color3B &color, const std::string &path)MotionStreakstatic
create(float fade, float minSeg, float stroke, const Color3B &color, Texture2D *texture)MotionStreakstatic
cocos2d::Node::create(void)Nodestatic
detachChild(Node *child, ssize_t index, bool doCleanup)Nodeprotected
disableCascadeColor()Nodeprotectedvirtual
disableCascadeOpacity()Nodeprotectedvirtual
draw() overrideMotionStreakvirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBlendFunc() const overrideMotionStreakvirtual
getBoundingBox() const Nodevirtual
getChildByTag(int tag)Nodevirtual
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Nodevirtual
getColor(void) const Nodevirtual
getComponent(const std::string &pName)Node
getContentSize() const Nodevirtual
getDescription() const Nodevirtual
getDisplayedColor() const Nodevirtual
getDisplayedOpacity() const Nodevirtual
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLServerState() const Nodeinline
getLocalZOrder() const Nodeinlinevirtual
getNodeToParentAffineTransform() const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldAffineTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOpacity() const overrideMotionStreakvirtual
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeAffineTransform() const Nodevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Node
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getReferenceCount() const Object
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScene()Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTexture() const overrideMotionStreakvirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getWorldToNodeAffineTransform() const Nodevirtual
getWorldToNodeTransform() const Nodevirtual
getZOrder() const Nodeinlinevirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()Nodeprotectedvirtual
initWithFade(float fade, float minSeg, float stroke, const Color3B &color, const std::string &path)MotionStreakprotected
initWithFade(float fade, float minSeg, float stroke, const Color3B &color, Texture2D *texture)MotionStreakprotected
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isCascadeColorEnabled() const Nodevirtual
isCascadeOpacityEnabled() const Nodevirtual
isEqual(const Object *object)Objectvirtual
isFastMode() const MotionStreakinline
isIgnoreAnchorPointForPosition() const Nodevirtual
isOpacityModifyRGB() const overrideMotionStreakvirtual
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isStartingPositionInitialized() const MotionStreakinline
isVisible() const Nodevirtual
MotionStreak()MotionStreakprotected
Node()Nodeprotected
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onDraw()MotionStreakprotected
onEnter()Nodevirtual
onEnterTransitionDidFinish()Nodevirtual
onExit()Nodevirtual
onExitTransitionDidStart()Nodevirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Node
pauseSchedulerAndActions(void)Node
release()Object
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reset()MotionStreak
resume(void)Node
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Objectinline
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAdditionalTransform(const kmMat4 &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBlendFunc(const BlendFunc &blendFunc) overrideMotionStreakvirtual
setCascadeColorEnabled(bool cascadeColorEnabled)Nodevirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)Nodevirtual
setColor(const Color3B &color)Nodevirtual
setContentSize(const Size &contentSize)Nodevirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFastMode(bool bFastMode)MotionStreakinline
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLServerState(int serverState)Nodeinline
setLocalZOrder(int localZOrder)Nodevirtual
setNodeToParentTransform(const kmMat4 &transform)Nodevirtual
setOpacity(GLubyte opacity) overrideMotionStreakvirtual
setOpacityModifyRGB(bool value) overrideMotionStreakvirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Point &position) overrideMotionStreakvirtual
cocos2d::Node::setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScale(float scaleX, float scaleY)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setStartingPositionInitialized(bool bStartingPositionInitialized)MotionStreakinline
setTag(int tag)Nodevirtual
setTexture(Texture2D *texture) overrideMotionStreakvirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setVisible(bool visible)Nodevirtual
setZOrder(int localZOrder)Nodeinlinevirtual
sortAllChildren()Nodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
tintWithColor(const Color3B &colors)MotionStreak
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta) overrideMotionStreakvirtual
updateCascadeColor()Nodeprotectedvirtual
updateCascadeOpacity()Nodeprotectedvirtual
updateColor()Nodeinlineprotectedvirtual
updateDisplayedColor(const Color3B &parentColor)Nodevirtual
updateDisplayedOpacity(GLubyte parentOpacity)Nodevirtual
updatePhysicsTransform()Nodevirtual
updateTransform()Nodevirtual
visit()Nodevirtual
worldToNodeTransform() const Nodeinlinevirtual
~BlendProtocol()BlendProtocolinlinevirtual
~MotionStreak()MotionStreakprotectedvirtual
~Node()Nodeprotectedvirtual
~Object()Objectvirtual
~TextureProtocol()TextureProtocolinlinevirtual