This is the complete list of members for Menu, including all inherited members.
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_addTouchListener() | Layer | protected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_enabled | Menu | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_ID | Object | |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_localZOrder | Node | protected |
_luaID | Object | |
_modelViewTransform | Node | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_physicsBody | Node | protected |
_position | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Object | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scheduler | Node | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_selectedItem | Menu | protected |
_setLocalZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_state | Menu | protected |
_swallowsTouches | Layer | protected |
_tag | Node | protected |
_touchEnabled | Layer | protected |
_touchListener | Layer | protected |
_touchMode | Layer | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_updateScriptHandler | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_vertexZ | Node | protected |
_visible | Node | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addChild(Node *child) override | Menu | virtual |
addChild(Node *child, int zOrder) override | Menu | virtual |
addChild(Node *child, int zOrder, int tag) override | Menu | virtual |
addComponent(Component *pComponent) | Node | virtual |
addTouchListener() | Layer | inlineprotected |
alignItemsHorizontally() | Menu | |
alignItemsHorizontallyWithPadding(float padding) | Menu | |
alignItemsInColumns(int columns,...) CC_REQUIRES_NULL_TERMINATION | Menu | |
alignItemsInColumns(int columns, va_list args) | Menu | |
alignItemsInColumnsWithArray(const ValueVector &rows) | Menu | |
alignItemsInRows(int rows,...) CC_REQUIRES_NULL_TERMINATION | Menu | |
alignItemsInRows(int rows, va_list args) | Menu | |
alignItemsInRowsWithArray(const ValueVector &columns) | Menu | |
alignItemsVertically() | Menu | |
alignItemsVerticallyWithPadding(float padding) | Menu | |
autorelease() | Object | |
boundingBox() const | Node | inlinevirtual |
ccTouchBegan(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create() | Menu | static |
create(MenuItem *item,...) CC_REQUIRES_NULL_TERMINATION | Menu | static |
createWithArray(const Vector< MenuItem * > &arrayOfItems) | Menu | static |
createWithItem(MenuItem *item) | Menu | static |
createWithItems(MenuItem *firstItem, va_list args) | Menu | static |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
draw() | Node | virtual |
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches) | Layer | protected |
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch) | Layer | protected |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getChildByTag(int tag) | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor(void) const | Node | virtual |
getComponent(const std::string &pName) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Menu | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLServerState() const | Node | inline |
getItemForTouch(Touch *touch) | Menu | protected |
getLocalZOrder() const | Node | inlinevirtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getReferenceCount() const | Object | |
getRotation() const | Node | virtual |
getRotationX() const | Node | virtual |
getRotationY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScene() | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | virtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | Menu | protectedvirtual |
initWithArray(const Vector< MenuItem * > &arrayOfItems) | Menu | protected |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isAccelerometerEnabled() const | Layer | virtual |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isEnabled() const | Menu | inlinevirtual |
isEqual(const Object *object) | Object | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isOpacityModifyRGB(void) const override | Menu | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSingleReference() const | Object | |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | Layer | |
isVisible() const | Node | virtual |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
Layer() | Layer | protected |
Menu() | Menu | inlineprotected |
Node() | Node | protected |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
Object() | Object | |
onAcceleration(Acceleration *acc, Event *unused_event) | Layer | virtual |
onEnter() override | Menu | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() override | Menu | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onTouchBegan(Touch *touch, Event *event) | Menu | virtual |
onTouchCancelled(Touch *touch, Event *event) | Menu | virtual |
onTouchEnded(Touch *touch, Event *event) | Menu | virtual |
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchMoved(Touch *touch, Event *event) | Menu | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | |
pauseSchedulerAndActions(void) | Node | |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Object | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup) override | Menu | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume(void) | Node | |
resumeSchedulerAndActions(void) | Node | |
retain() | Object | inline |
retainCount() const | Object | inline |
runAction(Action *action) | Node | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAdditionalTransform(const kmMat4 &additionalTransform) | Node | |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEnabled(bool value) | Menu | inlinevirtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setNodeToParentTransform(const kmMat4 &transform) | Node | virtual |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool bValue) override | Menu | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotationX(float rotationX) | Node | virtual |
setRotationY(float rotationY) | Node | virtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float fSkewX) | Node | virtual |
setSkewY(float fSkewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool value) | Layer | |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | virtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
State enum name | Menu | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
transform() | Node | |
transformAncestors() | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updatePhysicsTransform() | Node | virtual |
updateTransform() | Node | virtual |
visit() | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Layer() | Layer | protectedvirtual |
~Menu() | Menu | protectedvirtual |
~Node() | Node | protectedvirtual |
~Object() | Object | virtual |