Classes | |
class | SkeletonAnimation |
Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More... | |
Namespaces | |
spine | |
Constant Groups | |
spine | |
Macros | |
#define | animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR) |
Typedefs | |
typedef void(cocos2d::Object::* | SEL_AnimationStateEvent )(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount) |
#define animationStateEvent_selector |
( | _SELECTOR) | (SEL_AnimationStateEvent)(&_SELECTOR) |
var animationStateEvent_selector | ( | var) | (SEL_AnimationStateEvent)(&_SELECTOR) |
local animationStateEvent_selector | ( | local) | (SEL_AnimationStateEvent)(&_SELECTOR) |