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CCSkeletonAnimation.h File Reference
#include <spine/spine.h>
#include <spine/CCSkeleton.h>
#include "cocos2d.h"

Classes

class  SkeletonAnimation
 Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later. More...
 

Namespaces

 spine
 

Constant Groups

 spine
 

Macros

#define animationStateEvent_selector(_SELECTOR)   (SEL_AnimationStateEvent)(&_SELECTOR)

Typedefs

typedef void(cocos2d::Object::* SEL_AnimationStateEvent )(spine::SkeletonAnimation *node, int trackIndex, spEventType type, spEvent *event, int loopCount)

Macro Definition Documentation

#define
animationStateEvent_selector
(   _SELECTOR)    (SEL_AnimationStateEvent)(&_SELECTOR)
var animationStateEvent_selector (   var)    (SEL_AnimationStateEvent)(&_SELECTOR)
local animationStateEvent_selector (   local)    (SEL_AnimationStateEvent)(&_SELECTOR)