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| ParticleRain () |
virtual | ~ParticleRain () |
bool | init () |
| Initializes the instance of Node. More...
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virtual bool | initWithTotalParticles (unsigned int numberOfParticles) |
| Initializes a system with a fixed number of particles. More...
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local | initWithTotalParticles ( local numberOfParticles) |
| Initializes a system with a fixed number of particles. More...
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Public Member Functions inherited from ParticleSystemQuad |
| ParticleSystemQuad () |
virtual | ~ParticleSystemQuad () |
void | initIndices () |
| initializes the indices for the vertices More...
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void | initTexCoordsWithRect (const Rect &rect) |
| initializes the texture with a rectangle measured Points More...
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var | initTexCoordsWithRect ( var rect) |
| initializes the texture with a rectangle measured Points More...
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local | initTexCoordsWithRect ( local rect) |
| initializes the texture with a rectangle measured Points More...
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void | setDisplayFrame (SpriteFrame *spriteFrame) |
| Sets a new SpriteFrame as particle. More...
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void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| Sets a new texture with a rect. More...
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void | listenBackToForeground (Object *obj) |
| listen the event that coming to foreground on Android More...
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virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More...
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virtual void | updateQuadWithParticle (tParticle *particle, const Point &newPosition) override |
| should be overridden by subclasses More...
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virtual void | postStep () override |
| should be overridden by subclasses More...
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virtual void | draw () override |
| Override this method to draw your own node. More...
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virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
virtual void | setTotalParticles (int tp) override |
Public Member Functions inherited from ParticleSystem |
| ParticleSystem () |
virtual | ~ParticleSystem () |
bool | init () |
| initializes a ParticleSystem More...
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bool | initWithFile (const std::string &plistFile) |
| initializes a ParticleSystem from a plist file. More...
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bool | initWithDictionary (Dictionary *dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More...
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bool | initWithDictionary (Dictionary *dictionary, const std::string &dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png More...
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bool | addParticle () |
| Add a particle to the emitter. More...
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void | initParticle (tParticle *particle) |
| Initializes a particle. More...
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void | stopSystem () |
| stop emitting particles. Running particles will continue to run until they die More...
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void | resetSystem () |
| Kill all living particles. More...
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bool | isFull () |
| whether or not the system is full More...
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virtual void | updateWithNoTime (void) |
virtual bool | isAutoRemoveOnFinish () const |
virtual void | setAutoRemoveOnFinish (bool var) |
virtual const Point & | getGravity () |
virtual void | setGravity (const Point &g) |
virtual float | getSpeed () const |
virtual void | setSpeed (float speed) |
virtual float | getSpeedVar () const |
virtual void | setSpeedVar (float speed) |
virtual float | getTangentialAccel () const |
virtual void | setTangentialAccel (float t) |
virtual float | getTangentialAccelVar () const |
virtual void | setTangentialAccelVar (float t) |
virtual float | getRadialAccel () const |
virtual void | setRadialAccel (float t) |
virtual float | getRadialAccelVar () const |
virtual void | setRadialAccelVar (float t) |
virtual bool | getRotationIsDir () const |
virtual void | setRotationIsDir (bool t) |
virtual float | getStartRadius () const |
virtual void | setStartRadius (float startRadius) |
virtual float | getStartRadiusVar () const |
virtual void | setStartRadiusVar (float startRadiusVar) |
virtual float | getEndRadius () const |
virtual void | setEndRadius (float endRadius) |
virtual float | getEndRadiusVar () const |
virtual void | setEndRadiusVar (float endRadiusVar) |
virtual float | getRotatePerSecond () const |
virtual void | setRotatePerSecond (float degrees) |
virtual float | getRotatePerSecondVar () const |
virtual void | setRotatePerSecondVar (float degrees) |
virtual void | setScale (float s) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setRotation (float newRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setScaleX (float newScaleX) |
| Changes the scale factor on X axis of this node. More...
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virtual void | setScaleY (float newScaleY) |
| Changes the scale factor on Y axis of this node. More...
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virtual bool | isActive () const |
virtual bool | isBlendAdditive () const |
virtual void | setBlendAdditive (bool value) |
virtual ParticleBatchNode * | getBatchNode () const |
int | getAtlasIndex () const |
void | setAtlasIndex (int index) |
unsigned int | getParticleCount () const |
| Quantity of particles that are being simulated at the moment. More...
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float | getDuration () const |
| How many seconds the emitter will run. More...
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void | setDuration (float duration) |
const Point & | getSourcePosition () const |
| sourcePosition of the emitter More...
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void | setSourcePosition (const Point &pos) |
const Point & | getPosVar () const |
| Position variance of the emitter. More...
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void | setPosVar (const Point &pos) |
float | getLife () const |
| life, and life variation of each particle More...
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void | setLife (float life) |
float | getLifeVar () const |
| life variance of each particle More...
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void | setLifeVar (float lifeVar) |
float | getAngle () const |
| angle and angle variation of each particle More...
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void | setAngle (float angle) |
float | getAngleVar () const |
| angle variance of each particle More...
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void | setAngleVar (float angleVar) |
Mode | getEmitterMode () const |
| Switch between different kind of emitter modes: More...
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void | setEmitterMode (Mode mode) |
float | getStartSize () const |
| start size in pixels of each particle More...
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void | setStartSize (float startSize) |
float | getStartSizeVar () const |
| size variance in pixels of each particle More...
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void | setStartSizeVar (float sizeVar) |
float | getEndSize () const |
| end size in pixels of each particle More...
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void | setEndSize (float endSize) |
float | getEndSizeVar () const |
| end size variance in pixels of each particle More...
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void | setEndSizeVar (float sizeVar) |
const Color4F & | getStartColor () const |
| start color of each particle More...
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void | setStartColor (const Color4F &color) |
const Color4F & | getStartColorVar () const |
| start color variance of each particle More...
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void | setStartColorVar (const Color4F &color) |
const Color4F & | getEndColor () const |
| end color and end color variation of each particle More...
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void | setEndColor (const Color4F &color) |
const Color4F & | getEndColorVar () const |
| end color variance of each particle More...
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void | setEndColorVar (const Color4F &color) |
float | getStartSpin () const |
void | setStartSpin (float spin) |
float | getStartSpinVar () const |
void | setStartSpinVar (float pinVar) |
float | getEndSpin () const |
void | setEndSpin (float endSpin) |
float | getEndSpinVar () const |
void | setEndSpinVar (float endSpinVar) |
float | getEmissionRate () const |
| emission rate of the particles More...
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void | setEmissionRate (float rate) |
virtual int | getTotalParticles () const |
| maximum particles of the system More...
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void | setOpacityModifyRGB (bool opacityModifyRGB) |
| does the alpha value modify color More...
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bool | isOpacityModifyRGB () const |
CC_DEPRECATED_ATTRIBUTE bool | getOpacityModifyRGB () const |
PositionType | getPositionType () const |
| particles movement type: Free or Grouped More...
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void | setPositionType (PositionType type) |
virtual void | update (float dt) override |
virtual Texture2D * | getTexture () const override |
| Returns the currently used texture. More...
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virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More...
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virtual Camera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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local | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
var | _setZOrder ( var z) |
local | _setZOrder ( local z) |
virtual int | getZOrder () const |
| Gets the Z order of this node. More...
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var | getZOrder () |
| Gets the Z order of this node. More...
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local | getZOrder () |
| Gets the Z order of this node. More...
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virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
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local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More...
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
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var | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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var | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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var | setRotationY ( var rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
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local | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) |
| Adds a child to the container with a z-order. More...
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var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (Node *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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var | addChild ( var child, var zOrder, var tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Array * | getChildren () |
| Return an array of children. More...
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virtual const Array * | getChildren () const |
var | getChildren () |
local | getChildren () |
long | getChildrenCount () const |
| Get the amount of children. More...
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var | getChildrenCount () |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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var | removeChild ( var child, var true) |
| Removes a child from the container. More...
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local | removeChild ( local child, local true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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var | removeAllChildren ( var cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int zOrder) |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var child, var zOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual GridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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local | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE
unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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var | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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local | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual const AffineTransform & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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local | getNodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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var | convertToWorldSpace ( var nodePoint) |
| Converts a Point to world space coordinates. More...
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local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
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var | setAdditionalTransform ( var additionalTransform) |
| Sets the additional transform. More...
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local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More...
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Component * | getComponent (const char *pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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var | removeComponent ( var pName) |
| removes a component by its name More...
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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var | removeAllComponents () |
| removes all components More...
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local | removeAllComponents () |
| removes all components More...
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| Node (void) |
| Default constructor. More...
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virtual | ~Node (void) |
| Default destructor. More...
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const char * | description (void) const |
| Gets the description string. More...
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| Object () |
| Constructor. More...
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virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
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void | retain () |
| Retains the ownership. More...
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Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
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bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
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unsigned int | retainCount () const |
| Returns the object's current reference count. More...
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virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
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virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~TextureProtocol () |
virtual | ~BlendProtocol () |