#include <CCPhysicsJoint.h>
Static Public Member Functions | |
static PhysicsJointFixed * | construct (PhysicsBody *a, PhysicsBody *b, const Point &anchr) |
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static void | destroy (PhysicsJoint *joint) |
local | destroy ( local joint) |
Protected Member Functions | |
bool | init (PhysicsBody *a, PhysicsBody *b, const Point &anchr) |
PhysicsJointFixed () | |
virtual | ~PhysicsJointFixed () |
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PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
bool | init (PhysicsBody *a, PhysicsBody *b) |
PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
local | getBodyInfo ( local body) |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
Node * | getBodyNode (PhysicsBody *body) const |
Additional Inherited Members | |
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PhysicsBody * | getBodyA () const |
local | getBodyA () |
PhysicsBody * | getBodyB () const |
local | getBodyB () |
PhysicsWorld * | getWorld () const |
local | getWorld () |
int | getTag () const |
void | setTag (int tag) |
local | setTag ( local tag) |
bool | isEnabled () const |
void | setEnable (bool enable) |
local | setEnable ( local enable) |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
var | setCollisionEnable ( var enable) |
local | setCollisionEnable ( local enable) |
void | removeFormWorld () |
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PhysicsBody * | _bodyA |
PhysicsBody * | _bodyB |
var | _bodyB |
local | _bodyB |
PhysicsWorld * | _world |
var | _world |
local | _world |
PhysicsJointInfo * | _info |
local | _info |
bool | _enable |
var | _enable |
local | _enable |
bool | _collisionEnable |
local | _collisionEnable |
bool | _destoryMark |
var | _destoryMark |
local | _destoryMark |
int | _tag |
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