#include <CCPhysicsJoint.h>
Public Member Functions | |
PhysicsBody * | getBodyA () const |
local | getBodyA () |
PhysicsBody * | getBodyB () const |
local | getBodyB () |
PhysicsWorld * | getWorld () const |
local | getWorld () |
int | getTag () const |
void | setTag (int tag) |
local | setTag ( local tag) |
bool | isEnabled () const |
void | setEnable (bool enable) |
local | setEnable ( local enable) |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
var | setCollisionEnable ( var enable) |
local | setCollisionEnable ( local enable) |
void | removeFormWorld () |
Static Public Member Functions | |
static void | destroy (PhysicsJoint *joint) |
local | destroy ( local joint) |
Protected Member Functions | |
PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
bool | init (PhysicsBody *a, PhysicsBody *b) |
PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
local | getBodyInfo ( local body) |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
Node * | getBodyNode (PhysicsBody *body) const |
Protected Attributes | |
PhysicsBody * | _bodyA |
PhysicsBody * | _bodyB |
var | _bodyB |
local | _bodyB |
PhysicsWorld * | _world |
var | _world |
local | _world |
PhysicsJointInfo * | _info |
local | _info |
bool | _enable |
var | _enable |
local | _enable |
bool | _collisionEnable |
local | _collisionEnable |
bool | _destoryMark |
var | _destoryMark |
local | _destoryMark |
int | _tag |
Friends | |
class | PhysicsBody |
class | PhysicsWorld |
class | PhysicsDebugDraw |
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't.
so this method is use for subclasses to catch the bodyInfo from PhysicsBody.
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void removeFormWorld | ( | ) |
var removeFormWorld | ( | ) |
local removeFormWorld | ( | ) |
void setCollisionEnable | ( | bool | enable) |
var setCollisionEnable | ( | var | enable) |
local setCollisionEnable | ( | local | enable) |
void setEnable | ( | bool | enable) |
var setEnable | ( | var | enable) |
local setEnable | ( | local | enable) |
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