This is the complete list of members for LuaEngine, including all inherited members.
| addLuaLoader(lua_CFunction func) | LuaEngine | virtual |
| addSearchPath(const char *path) | LuaEngine | virtual |
| defaultEngine(void) | LuaEngine | inlinestatic |
| executeAccelerometerEvent(Layer *pLayer, Acceleration *pAccelerationValue) | LuaEngine | virtual |
| executeCallFuncActionEvent(CallFunc *pAction, Object *pTarget=NULL) | LuaEngine | virtual |
| executeEvent(int nHandler, const char *pEventName, Object *pEventSource=NULL, const char *pEventSourceClassName=NULL) | LuaEngine | virtual |
| executeGlobalFunction(const char *functionName) | LuaEngine | virtual |
| executeLayerKeypadEvent(Layer *pLayer, int eventType) | LuaEngine | virtual |
| executeLayerTouchesEvent(Layer *pLayer, int eventType, Set *pTouches) | LuaEngine | virtual |
| executeLayerTouchEvent(Layer *pLayer, int eventType, Touch *pTouch) | LuaEngine | virtual |
| executeMenuItemEvent(MenuItem *pMenuItem) | LuaEngine | virtual |
| executeNodeEvent(Node *pNode, int nAction) | LuaEngine | virtual |
| executeNotificationEvent(NotificationCenter *pNotificationCenter, const char *pszName) | LuaEngine | virtual |
| executeSchedule(int nHandler, float dt, Node *pNode=NULL) | LuaEngine | virtual |
| executeScriptFile(const char *filename) | LuaEngine | virtual |
| executeString(const char *codes) | LuaEngine | virtual |
| extendLuaObject() | LuaEngine | |
| getInstance(void) | LuaEngine | static |
| getLuaStack(void) | LuaEngine | inline |
| getScriptType() | LuaEngine | inlinevirtual |
| handleAssert(const char *msg) | LuaEngine | virtual |
| reallocateScriptHandler(int nHandler) | LuaEngine | virtual |
| removeScriptHandler(int nHandler) | LuaEngine | virtual |
| removeScriptObjectByObject(Object *object) | LuaEngine | virtual |
| sendEvent(ScriptEvent *message) | LuaEngine | virtual |
| sendEventReturnArray(ScriptEvent *message, int numResults, Array &resultArray) | LuaEngine | virtual |
| ~LuaEngine(void) | LuaEngine | virtual |
| ~ScriptEngineProtocol() | ScriptEngineProtocol | inlinevirtual |