cocos2d-x  3.0-alpha0
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LuaEngine Member List

This is the complete list of members for LuaEngine, including all inherited members.

addLuaLoader(lua_CFunction func)LuaEnginevirtual
addSearchPath(const char *path)LuaEnginevirtual
defaultEngine(void)LuaEngineinlinestatic
executeAccelerometerEvent(Layer *pLayer, Acceleration *pAccelerationValue)LuaEnginevirtual
executeCallFuncActionEvent(CallFunc *pAction, Object *pTarget=NULL)LuaEnginevirtual
executeEvent(int nHandler, const char *pEventName, Object *pEventSource=NULL, const char *pEventSourceClassName=NULL)LuaEnginevirtual
executeGlobalFunction(const char *functionName)LuaEnginevirtual
executeLayerKeypadEvent(Layer *pLayer, int eventType)LuaEnginevirtual
executeLayerTouchesEvent(Layer *pLayer, int eventType, Set *pTouches)LuaEnginevirtual
executeLayerTouchEvent(Layer *pLayer, int eventType, Touch *pTouch)LuaEnginevirtual
executeMenuItemEvent(MenuItem *pMenuItem)LuaEnginevirtual
executeNodeEvent(Node *pNode, int nAction)LuaEnginevirtual
executeNotificationEvent(NotificationCenter *pNotificationCenter, const char *pszName)LuaEnginevirtual
executeSchedule(int nHandler, float dt, Node *pNode=NULL)LuaEnginevirtual
executeScriptFile(const char *filename)LuaEnginevirtual
executeString(const char *codes)LuaEnginevirtual
extendLuaObject()LuaEngine
getInstance(void)LuaEnginestatic
getLuaStack(void)LuaEngineinline
getScriptType()LuaEngineinlinevirtual
handleAssert(const char *msg)LuaEnginevirtual
reallocateScriptHandler(int nHandler)LuaEnginevirtual
removeScriptHandler(int nHandler)LuaEnginevirtual
removeScriptObjectByObject(Object *object)LuaEnginevirtual
sendEvent(ScriptEvent *message)LuaEnginevirtual
sendEventReturnArray(ScriptEvent *message, int numResults, Array &resultArray)LuaEnginevirtual
~LuaEngine(void)LuaEnginevirtual
~ScriptEngineProtocol()ScriptEngineProtocolinlinevirtual