cocos2d-x  3.0-alpha0
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ScrollView Member List

This is the complete list of members for ScrollView, including all inherited members.

_accelerationListenerLayerprotected
_accelerometerEnabledLayerprotected
_actionManagerNodeprotected
_additionalTransformNodemutableprotected
_additionalTransformDirtyNodemutableprotected
_anchorPointNodeprotected
_anchorPointInPointsNodeprotected
_autoReleaseCountObjectprotected
_bounceableScrollViewprotected
_cameraNodeprotected
_childrenNodeprotected
_clippingToBoundsScrollViewprotected
_componentContainerNodeprotected
_containerScrollViewprotected
_contentOffsetScrollViewprotected
_contentSizeNodeprotected
_delegateScrollViewprotected
_directionScrollViewprotected
_draggingScrollViewprotected
_eventPriorityNodeprotected
_globalEventPriorityIndexNodeprotectedstatic
_gridNodeprotected
_IDObject
_ignoreAnchorPointForPositionNodeprotected
_inverseNodemutableprotected
_inverseDirtyNodemutableprotected
_isTransitionFinishedNodeprotected
_keyboardEnabledLayerprotected
_keyboardListenerLayerprotected
_luaIDObject
_maxInsetScrollViewprotected
_maxScaleScrollViewprotected
_maxZoomScaleScrollViewprotected
_minInsetScrollViewprotected
_minScaleScrollViewprotected
_minZoomScaleScrollViewprotected
_oldEventPriorityNodeprotected
_orderOfArrivalNodeprotected
_parentNodeprotected
_parentScissorRectScrollViewprotected
_positionNodeprotected
_referenceObjectprotected
_reorderChildDirtyNodeprotected
_rotationXNodeprotected
_rotationYNodeprotected
_runningNodeprotected
_scaleXNodeprotected
_scaleYNodeprotected
_schedulerNodeprotected
_scissorRestoredScrollViewprotected
_scriptHandlerNodeprotected
_scriptTypeNodeprotected
_scrollDistanceScrollViewprotected
_setZOrder(int z)Nodevirtual
_shaderProgramNodeprotected
_skewXNodeprotected
_skewYNodeprotected
_tagNodeprotected
_touchEnabledLayerprotected
_touchesScrollViewprotected
_touchLengthScrollViewprotected
_touchListenerLayerprotected
_touchMovedScrollViewprotected
_touchPointScrollViewprotected
_transformNodemutableprotected
_transformDirtyNodemutableprotected
_updateScriptHandlerNodeprotected
_userDataNodeprotected
_userObjectNodeprotected
_vertexZNodeprotected
_viewSizeScrollViewprotected
_visibleNodeprotected
_zoomScaleScrollViewprotected
_ZOrderNodeprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addChild(Node *child, int zOrder, int tag) overrideScrollViewvirtual
addChild(Node *child, int zOrder) overrideScrollViewvirtual
addChild(Node *child) overrideScrollViewvirtual
addComponent(Component *pComponent)Nodevirtual
addTouchListener()Layerprotected
afterDraw()ScrollViewprotected
autorelease()Object
beforeDraw()ScrollViewprotected
boundingBox() const Nodeinlinevirtual
ccTouchBegan(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchCancelled(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchEnded(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
ccTouchesBegan(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesCancelled(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesEnded(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchesMoved(Set *pTouches, Event *pEvent) finalLayerinlinevirtual
ccTouchMoved(Touch *pTouch, Event *pEvent) finalLayerinlinevirtual
childrenAlloc(void)Nodeprotected
cleanup()Nodevirtual
convertToNodeSpace(const Point &worldPoint) const Node
convertToNodeSpaceAR(const Point &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWindowSpace(const Point &nodePoint) const Nodeprotected
convertToWorldSpace(const Point &nodePoint) const Node
convertToWorldSpaceAR(const Point &nodePoint) const Node
create(Size size, Node *container=NULL)ScrollViewstatic
create()ScrollViewstatic
deaccelerateScrolling(float dt)ScrollViewprotected
description(void) const Node
detachChild(Node *child, int index, bool doCleanup)Nodeprotected
didAccelerate(Acceleration *accelerationValue) finalLayerinlinevirtual
Direction enum nameScrollView
draw()Nodevirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionManager() const Nodeinlinevirtual
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBoundingBox() const Nodevirtual
getCamera()Nodevirtual
getChildByTag(int tag)Node
getChildren()Nodeinlinevirtual
getChildren() const Nodeinlinevirtual
getChildrenCount() const Node
getComponent(const char *pName)Node
getContainer()ScrollView
getContentOffset()ScrollView
getContentSize() const overrideScrollViewvirtual
getDelegate()ScrollViewinline
getDirection() const ScrollViewinline
getGLServerState() const Nodeinline
getGrid()Nodeinlinevirtual
getGrid() const Nodeinlinevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNumberOfRunningActions() const Node
getOrderOfArrival() const Nodevirtual
getParent()Nodeinlinevirtual
getParent() const Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getRotation() const Nodevirtual
getRotationX() const Nodevirtual
getRotationY() const Nodevirtual
getScale() const Nodevirtual
getScaleX() const Nodevirtual
getScaleY() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScheduler() const Nodeinlinevirtual
getShaderProgram()Nodeinlinevirtual
getShaderProgram() const Nodeinlinevirtual
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTouchMode() const Layervirtual
getUserData()Nodeinlinevirtual
getUserData() const Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getUserObject() const Nodeinlinevirtual
getVertexZ() const Nodevirtual
getViewRect()ScrollViewprotected
getViewSize() const ScrollViewinline
getWorldToNodeTransform() const Nodevirtual
getZoomScale()ScrollView
getZOrder() const Nodevirtual
handleZoom()ScrollViewprotected
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
init()ScrollViewvirtual
initWithViewSize(Size size, Node *container=NULL)ScrollView
insertChild(Node *child, int z)Nodeprotected
INVALID_TAGNodestatic
isAccelerometerEnabled() const Layervirtual
isBounceable() const ScrollViewinline
isClippingToBounds()ScrollViewinline
isDragging() const ScrollViewinline
isEqual(const Object *object)Objectvirtual
isIgnoreAnchorPointForPosition() const Nodevirtual
isKeyboardEnabled() const Layervirtual
isKeypadEnabled() const finalLayerinlinevirtual
isNodeVisible(Node *node)ScrollView
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isSingleReference() const Object
isSwallowsTouches() const Layervirtual
isTouchEnabled() const Layervirtual
isTouchMoved() const ScrollViewinline
isVisible() const Nodevirtual
keyBackClicked() finalLayerinlinevirtual
keyMenuClicked() finalLayerinlinevirtual
keyPressed(int keyCode) finalLayerinlinevirtual
keyReleased(int keyCode) finalLayerinlinevirtual
Layer()Layer
maxContainerOffset()ScrollView
minContainerOffset()ScrollView
Node(void)Node
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
Object()Object
onAcceleration(Acceleration *acc, Event *event)Layervirtual
onEnter() overrideLayervirtual
onEnterTransitionDidFinish() overrideLayervirtual
onExit() overrideLayervirtual
onExitTransitionDidStart()Nodevirtual
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event)Layervirtual
onTouchBegan(Touch *touch, Event *event)ScrollViewvirtual
onTouchCancelled(Touch *touch, Event *event)ScrollViewvirtual
onTouchEnded(Touch *touch, Event *event)ScrollViewvirtual
onTouchesBegan(const std::vector< Touch * > &touches, Event *event)Layervirtual
onTouchesCancelled(const std::vector< Touch * > &touches, Event *event)Layervirtual
onTouchesEnded(const std::vector< Touch * > &touches, Event *event)Layervirtual
onTouchesMoved(const std::vector< Touch * > &touches, Event *event)Layervirtual
onTouchMoved(Touch *touch, Event *event)ScrollViewvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(Object *sender)ScrollView
pauseSchedulerAndActions(void)Node
performedAnimatedScroll(float dt)ScrollViewprotected
registerWithTouchDispatcher() finalLayerinlinevirtual
release()Objectinline
relocateContainer(bool animated)ScrollViewprotected
removeAllChildren()Nodevirtual
removeAllChildrenWithCleanup(bool cleanup)Nodevirtual
removeAllComponents()Nodevirtual
removeAllEventListeners()Nodeprotected
removeChild(Node *child, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const char *pName)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
reorderChild(Node *child, int zOrder)Nodevirtual
resume(Object *sender)ScrollView
resumeSchedulerAndActions(void)Node
retain()Objectinline
retainCount() const Object
runAction(Action *action)Node
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
ScrollView()ScrollView
setAccelerometerEnabled(bool value)Layervirtual
setAccelerometerInterval(double interval)Layervirtual
setActionManager(ActionManager *actionManager)Nodevirtual
setAdditionalTransform(const AffineTransform &additionalTransform)Node
setAnchorPoint(const Point &anchorPoint)Nodevirtual
setBounceable(bool bBounceable)ScrollViewinline
setClippingToBounds(bool bClippingToBounds)ScrollViewinline
setContainer(Node *pContainer)ScrollView
setContentOffset(Point offset, bool animated=false)ScrollView
setContentOffsetInDuration(Point offset, float dt)ScrollView
setContentSize(const Size &size) overrideScrollViewvirtual
setDelegate(ScrollViewDelegate *pDelegate)ScrollViewinline
setDirection(Direction eDirection)ScrollViewinlinevirtual
setDirtyForAllEventListeners()Nodeprotected
setGLServerState(int serverState)Nodeinline
setGrid(GridBase *grid)Nodevirtual
setKeyboardEnabled(bool value)Layervirtual
setKeypadEnabled(bool value)Layerinlinevirtual
setOrderOfArrival(int orderOfArrival)Nodevirtual
setParent(Node *parent)Nodevirtual
setPosition(const Point &position)Nodevirtual
setPosition(float x, float y)Nodevirtual
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setRotation(float rotation)Nodevirtual
setRotationX(float rotationX)Nodevirtual
setRotationY(float rotationY)Nodevirtual
setScale(float scale)Nodevirtual
setScaleX(float scaleX)Nodevirtual
setScaleY(float scaleY)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setShaderProgram(GLProgram *shaderProgram)Nodevirtual
setSkewX(float fSkewX)Nodevirtual
setSkewY(float fSkewY)Nodevirtual
setSwallowsTouches(bool swallowsTouches)Layervirtual
setTag(int tag)Nodevirtual
setTouchEnabled(bool e) overrideScrollViewvirtual
setTouchMode(Touch::DispatchMode mode)Layervirtual
setUserData(void *userData)Nodevirtual
setUserObject(Object *userObject)Nodevirtual
setVertexZ(float vertexZ)Nodevirtual
setViewSize(Size size)ScrollView
setVisible(bool visible)Nodevirtual
setZoomScale(float s)ScrollView
setZoomScale(float s, bool animated)ScrollView
setZoomScaleInDuration(float s, float dt)ScrollView
setZOrder(int zOrder)Nodevirtual
sortAllChildren()Nodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopAllActions()Node
stoppedAnimatedScroll(Node *node)ScrollViewprotected
transform()Node
transformAncestors()Node
unschedule(SEL_SCHEDULE selector)Node
unscheduleAllSelectors(void)Node
unscheduleUpdate(void)Node
update(float delta)Nodevirtual
updateEventPriorityIndex()Nodeinlineprotected
updateInset()ScrollView
updateTransform()Nodevirtual
visit() overrideScrollViewvirtual
worldToNodeTransform() const Nodeinlinevirtual
~Layer()Layervirtual
~Node(void)Nodevirtual
~Object()Objectvirtual
~ScrollView()ScrollViewvirtual