This is the complete list of members for EventDispatcher, including all inherited members.
| addEventListenerWithFixedPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| addEventListenerWithSceneGraphPriority(EventListener *listener, Node *node) | EventDispatcher | |
| destroyInstance() | EventDispatcher | static |
| dispatchEvent(Event *event, bool forceSortListeners=false) | EventDispatcher | |
| getInstance() | EventDispatcher | static |
| isDirtyForEventType(const std::string &eventType) | EventDispatcher | |
| isEnabled() const | EventDispatcher | |
| removeAllListeners() | EventDispatcher | |
| removeEventListener(EventListener *listener) | EventDispatcher | |
| removeListenersForEventType(const std::string &eventType) | EventDispatcher | |
| setDirtyForEventType(const std::string &eventType, bool isDirty) | EventDispatcher | |
| setEnabled(bool isEnabled) | EventDispatcher | |
| setPriority(EventListener *listener, int fixedPriority) | EventDispatcher | |
| ~EventDispatcher() | EventDispatcher |