This is the complete list of members for Skin, including all inherited members.
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _additionalTransformDirty | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _atlasIndex | Sprite | protected |
| _autoReleaseCount | Object | protected |
| _batchNode | Sprite | protected |
| _blendFunc | Sprite | protected |
| _bone | Skin | protected |
| _camera | Node | protected |
| _cascadeColorEnabled | NodeRGBA | protected |
| _cascadeOpacityEnabled | NodeRGBA | protected |
| _children | Node | protected |
| _componentContainer | Node | protected |
| _contentSize | Node | protected |
| _dirty | Sprite | protected |
| _displayedColor | NodeRGBA | protected |
| _displayedOpacity | NodeRGBA | protected |
| _displayName | Skin | protected |
| _eventPriority | Node | protected |
| _flippedX | Sprite | protected |
| _flippedY | Sprite | protected |
| _globalEventPriorityIndex | Node | protectedstatic |
| _grid | Node | protected |
| _hasChildren | Sprite | protected |
| _ID | Object | |
| _ignoreAnchorPointForPosition | Node | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isTransitionFinished | Node | protected |
| _luaID | Object | |
| _offsetPosition | Sprite | protected |
| _oldEventPriority | Node | protected |
| _opacityModifyRGB | Sprite | protected |
| _orderOfArrival | Node | protected |
| _parent | Node | protected |
| _position | Node | protected |
| _quad | Sprite | protected |
| _realColor | NodeRGBA | protected |
| _realOpacity | NodeRGBA | protected |
| _rect | Sprite | protected |
| _rectRotated | Sprite | protected |
| _recursiveDirty | Sprite | protected |
| _reference | Object | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scheduler | Node | protected |
| _scriptHandler | Node | protected |
| _scriptType | Node | protected |
| _setZOrder(int z) | Node | virtual |
| _shaderProgram | Node | protected |
| _shouldBeHidden | Sprite | protected |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _skinData | Skin | protected |
| _skinTransform | Skin | protected |
| _tag | Node | protected |
| _texture | Sprite | protected |
| _textureAtlas | Sprite | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _transformToBatch | Sprite | protected |
| _unflippedOffsetPositionFromCenter | Sprite | protected |
| _updateScriptHandler | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _vertexZ | Node | protected |
| _visible | Node | protected |
| _ZOrder | Node | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addChild(Node *child) override | Sprite | virtual |
| addChild(Node *child, int zOrder) override | Sprite | virtual |
| addChild(Node *child, int zOrder, int tag) override | Sprite | virtual |
| addComponent(Component *pComponent) | Node | virtual |
| autorelease() | Object | |
| boundingBox() const | Node | inlinevirtual |
| childrenAlloc(void) | Node | protected |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Point &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWindowSpace(const Point &nodePoint) const | Node | protected |
| convertToWorldSpace(const Point &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
| create() | Skin | static |
| create(const char *pszFileName) | Skin | static |
| cocos2d::Sprite::create(const char *filename, const Rect &rect) | Sprite | static |
| createWithSpriteFrame(SpriteFrame *pSpriteFrame) | Sprite | static |
| createWithSpriteFrameName(const char *pszSpriteFrameName) | Skin | static |
| createWithTexture(Texture2D *texture) | Sprite | static |
| createWithTexture(Texture2D *texture, const Rect &rect) | Sprite | static |
| description(void) const | Node | |
| detachChild(Node *child, int index, bool doCleanup) | Node | protected |
| displayFrame() | Sprite | inlinevirtual |
| draw(void) override | Sprite | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getAtlasIndex(void) const | Sprite | inline |
| getBatchNode(void) | Sprite | virtual |
| getBlendFunc() const override | Sprite | inlinevirtual |
| getBone | Skin | |
| getBoundingBox() const | Node | virtual |
| getCamera() | Node | virtual |
| getChildByTag(int tag) | Node | |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | |
| getColor(void) const override | NodeRGBA | virtual |
| getComponent(const char *pName) | Node | |
| getContentSize() const | Node | virtual |
| getDisplayedColor() const override | NodeRGBA | virtual |
| getDisplayedOpacity() const override | NodeRGBA | virtual |
| getDisplayFrame() | Sprite | virtual |
| getDisplayName(void) | Skin | virtual |
| getGLServerState() const | Node | inline |
| getGrid() | Node | inlinevirtual |
| getGrid() const | Node | inlinevirtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Skin | virtual |
| getNodeToWorldTransformAR() const | Skin | |
| getNumberOfRunningActions() const | Node | |
| getOffsetPosition(void) const | Sprite | inline |
| getOpacity() const override | NodeRGBA | virtual |
| getOrderOfArrival() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getQuad(void) const | Sprite | inline |
| getRotation() const | Node | virtual |
| getRotationX() const | Node | virtual |
| getRotationY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inlinevirtual |
| getShaderProgram() const | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getSkinData(void) | Skin | virtual |
| getTag() const | Node | virtual |
| getTexture() const override | Sprite | virtual |
| getTextureAtlas(void) | Sprite | inline |
| getTextureRect(void) | Sprite | inline |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVertexZ() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getZOrder() const | Node | virtual |
| ignoreAnchorPointForPosition(bool value) override | Sprite | virtual |
| INDEX_NOT_INITIALIZED | Sprite | static |
| init(void) | Sprite | virtual |
| initWithFile(const char *pszFilename) | Skin | virtual |
| cocos2d::Sprite::initWithFile(const char *filename, const Rect &rect) | Sprite | virtual |
| initWithSpriteFrame(SpriteFrame *pSpriteFrame) | Sprite | virtual |
| initWithSpriteFrameName(const char *pszSpriteFrameName) | Skin | virtual |
| initWithTexture(Texture2D *texture) | Sprite | virtual |
| initWithTexture(Texture2D *texture, const Rect &rect) | Sprite | virtual |
| initWithTexture(Texture2D *texture, const Rect &rect, bool rotated) | Sprite | virtual |
| insertChild(Node *child, int z) | Node | protected |
| INVALID_TAG | Node | static |
| isCascadeColorEnabled() const override | NodeRGBA | virtual |
| isCascadeOpacityEnabled() const override | NodeRGBA | virtual |
| isDirty(void) const | Sprite | inlinevirtual |
| isEqual(const Object *object) | Object | virtual |
| isFlippedX(void) const | Sprite | |
| isFlippedY(void) const | Sprite | |
| isFlipX() | Sprite | inline |
| isFlipY() | Sprite | inline |
| isFrameDisplayed(SpriteFrame *pFrame) const | Sprite | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isOpacityModifyRGB(void) const override | Sprite | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isSingleReference() const | Object | |
| isTextureRectRotated(void) const | Sprite | inline |
| isVisible() const | Node | virtual |
| Node(void) | Node | |
| NodeRGBA() | NodeRGBA | |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| Object() | Object | |
| onEnter() | Node | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() | Node | virtual |
| onExitTransitionDidStart() | Node | virtual |
| parentToNodeTransform() const | Node | inlinevirtual |
| pauseSchedulerAndActions(void) | Node | |
| release() | Object | inline |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) override | Sprite | virtual |
| removeAllComponents() | Node | virtual |
| removeAllEventListeners() | Node | protected |
| removeChild(Node *child, bool cleanup) override | Sprite | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const char *pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node *child, int zOrder) override | Sprite | virtual |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Object | inline |
| retainCount() const | Object | |
| runAction(Action *action) | Node | |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Point &anchor) override | Sprite | virtual |
| setAtlasIndex(int atlasIndex) | Sprite | inline |
| setBatchNode(SpriteBatchNode *spriteBatchNode) | Sprite | virtual |
| setBlendFunc(const BlendFunc &blendFunc) override | Sprite | inlinevirtual |
| setCascadeColorEnabled(bool cascadeColorEnabled) override | NodeRGBA | virtual |
| setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override | NodeRGBA | virtual |
| setColor(const Color3B &color3) override | Sprite | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setDirty(bool bDirty) | Sprite | inlinevirtual |
| setDirtyForAllEventListeners() | Node | protected |
| setDirtyRecursively(bool bValue) | Sprite | protectedvirtual |
| setDisplayFrame(SpriteFrame *pNewFrame) | Sprite | virtual |
| setDisplayFrameWithAnimationName(const char *animationName, int frameIndex) | Sprite | virtual |
| setFlippedX(bool flippedX) | Sprite | |
| setFlippedY(bool flippedY) | Sprite | |
| setFlipX(bool flippedX) | Sprite | inline |
| setFlipY(bool flippedY) | Sprite | inline |
| setGLServerState(int serverState) | Node | inline |
| setGrid(GridBase *grid) | Node | virtual |
| setOpacity(GLubyte opacity) override | Sprite | virtual |
| setOpacityModifyRGB(bool modify) override | Sprite | virtual |
| setOrderOfArrival(int orderOfArrival) | Node | virtual |
| setParent(Node *parent) | Node | virtual |
| setPosition(const Point &pos) override | Sprite | virtual |
| cocos2d::NodeRGBA::setPosition(float x, float y) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setReorderChildDirtyRecursively(void) | Sprite | protectedvirtual |
| setRotation(float rotation) override | Sprite | virtual |
| setRotationX(float rotationX) override | Sprite | virtual |
| setRotationY(float rotationY) override | Sprite | virtual |
| setScale(float scale) override | Sprite | virtual |
| setScaleX(float scaleX) override | Sprite | virtual |
| setScaleY(float scaleY) override | Sprite | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
| setSkewX(float sx) override | Sprite | virtual |
| setSkewY(float sy) override | Sprite | virtual |
| setSkinData(const BaseData &var) | Skin | virtual |
| setTag(int tag) | Node | virtual |
| setTexture(Texture2D *texture) override | Sprite | virtual |
| setTextureAtlas(TextureAtlas *pobTextureAtlas) | Sprite | inline |
| setTextureCoords(Rect rect) | Sprite | protectedvirtual |
| setTextureRect(const Rect &rect) | Sprite | virtual |
| setTextureRect(const Rect &rect, bool rotated, const Size &untrimmedSize) | Sprite | virtual |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVertexRect(const Rect &rect) | Sprite | virtual |
| setVertexZ(float vertexZ) override | Sprite | virtual |
| setVisible(bool bVisible) override | Sprite | virtual |
| setZOrder(int zOrder) | Node | virtual |
| Skin() | Skin | |
| sortAllChildren() override | Sprite | virtual |
| Sprite(void) | Sprite | |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| transform() | Node | |
| transformAncestors() | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float delta) | Node | virtual |
| updateArmatureTransform() | Skin | |
| updateBlendFunc(void) | Sprite | protectedvirtual |
| updateColor(void) | Sprite | protected |
| updateDisplayedColor(const Color3B &parentColor) override | Sprite | virtual |
| updateDisplayedOpacity(GLubyte parentOpacity) override | Sprite | virtual |
| updateEventPriorityIndex() | Node | inlineprotected |
| updateTransform() | Skin | virtual |
| visit() | Node | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~Node(void) | Node | virtual |
| ~NodeRGBA() | NodeRGBA | virtual |
| ~Object() | Object | virtual |
| ~Sprite(void) | Sprite | virtual |