cocos2d-x  3.0-alpha0
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Animation Member List

This is the complete list of members for Animation, including all inherited members.

_autoReleaseCountObjectprotected
_delayPerUnitAnimationprotected
_durationAnimationprotected
_framesAnimationprotected
_IDObject
_loopsAnimationprotected
_luaIDObject
_referenceObjectprotected
_restoreOriginalFrameAnimationprotected
_totalDelayUnitsAnimationprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
addSpriteFrame(SpriteFrame *pFrame)Animation
addSpriteFrameWithFile(const char *filename)Animation
addSpriteFrameWithFileName(const char *filename)Animationinline
addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect &rect)Animation
Animation()Animation
autorelease()Object
clone() const overrideAnimationvirtual
copy() const Clonableinline
create(void)Animationstatic
create(Array *arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops=1)Animationstatic
createWithSpriteFrames(Array *arrayOfSpriteFrameNames, float delay=0.0f)Animationstatic
getDelayPerUnit() const Animationinline
getDuration() const Animation
getFrames() const Animationinline
getLoops() const Animationinline
getRestoreOriginalFrame() const Animationinline
getTotalDelayUnits() const Animationinline
init()Animation
initWithAnimationFrames(Array *arrayOfAnimationFrames, float delayPerUnit, unsigned int loops)Animation
initWithSpriteFrames(Array *pFrames, float delay=0.0f)Animation
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Objectinline
retain()Objectinline
retainCount() const Object
setDelayPerUnit(float delayPerUnit)Animationinline
setFrames(Array *frames)Animationinline
setLoops(unsigned int loops)Animationinline
setRestoreOriginalFrame(bool restoreOriginalFrame)Animationinline
update(float dt)Objectinlinevirtual
~Animation(void)Animationvirtual
~Clonable()Clonableinlinevirtual
~Object()Objectvirtual