cocos2d-x  3.0-alpha0
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TiledGrid3D Member List

This is the complete list of members for TiledGrid3D, including all inherited members.

_activeGridBaseprotected
_autoReleaseCountObjectprotected
_directorProjectionGridBaseprotected
_grabberGridBaseprotected
_gridSizeGridBaseprotected
_IDObject
_indicesTiledGrid3Dprotected
_isTextureFlippedGridBaseprotected
_luaIDObject
_originalVerticesTiledGrid3Dprotected
_referenceObjectprotected
_reuseGridGridBaseprotected
_shaderProgramGridBaseprotected
_stepGridBaseprotected
_texCoordinatesTiledGrid3Dprotected
_textureGridBaseprotected
_verticesTiledGrid3Dprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
afterDraw(Node *target)GridBase
autorelease()Object
beforeDraw(void)GridBase
blit() overrideTiledGrid3Dvirtual
calculateVertexPoints() overrideTiledGrid3Dvirtual
create(const Size &gridSize, Texture2D *texture, bool bFlipped)TiledGrid3Dstatic
create(const Size &gridSize)TiledGrid3Dstatic
getGridSize(void)GridBaseinline
getOriginalTile(const Point &pos) const TiledGrid3D
getReuseGrid(void)GridBaseinline
getStep(void)GridBaseinline
getTile(const Point &pos) const TiledGrid3D
initWithSize(const Size &gridSize, Texture2D *texture, bool bFlipped)GridBase
initWithSize(const Size &gridSize)GridBase
isActive(void)GridBaseinline
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
isTextureFlipped(void)GridBaseinline
Object()Object
originalTile(const Point &pos) const TiledGrid3Dinline
release()Objectinline
retain()Objectinline
retainCount() const Object
reuse() overrideTiledGrid3Dvirtual
set2DProjection(void)GridBase
setActive(bool bActive)GridBase
setGridSize(const Size &gridSize)GridBaseinline
setReuseGrid(int nReuseGrid)GridBaseinline
setStep(const Point &step)GridBaseinline
setTextureFlipped(bool bFlipped)GridBase
setTile(const Point &pos, const Quad3 &coords)TiledGrid3D
tile(const Point &pos) const TiledGrid3Dinline
TiledGrid3D()TiledGrid3D
update(float dt)Objectinlinevirtual
~GridBase(void)GridBasevirtual
~Object()Objectvirtual
~TiledGrid3D()TiledGrid3D