This is the complete list of members for TMXLayer, including all inherited members.
| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _additionalTransformDirty | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _atlasIndexArray | TMXLayer | protected |
| _autoReleaseCount | Object | protected |
| _blendFunc | SpriteBatchNode | protected |
| _camera | Node | protected |
| _children | Node | protected |
| _componentContainer | Node | protected |
| _contentScaleFactor | TMXLayer | protected |
| _contentSize | Node | protected |
| _descendants | SpriteBatchNode | protected |
| _eventPriority | Node | protected |
| _globalEventPriorityIndex | Node | protectedstatic |
| _grid | Node | protected |
| _ID | Object | |
| _ignoreAnchorPointForPosition | Node | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isTransitionFinished | Node | protected |
| _layerName | TMXLayer | protected |
| _layerOrientation | TMXLayer | protected |
| _layerSize | TMXLayer | protected |
| _luaID | Object | |
| _mapTileSize | TMXLayer | protected |
| _maxGID | TMXLayer | protected |
| _minGID | TMXLayer | protected |
| _oldEventPriority | Node | protected |
| _opacity | TMXLayer | protected |
| _orderOfArrival | Node | protected |
| _parent | Node | protected |
| _position | Node | protected |
| _properties | TMXLayer | protected |
| _reference | Object | protected |
| _reorderChildDirty | Node | protected |
| _reusedTile | TMXLayer | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scheduler | Node | protected |
| _scriptHandler | Node | protected |
| _scriptType | Node | protected |
| _setZOrder(int z) | Node | virtual |
| _shaderProgram | Node | protected |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _tag | Node | protected |
| _textureAtlas | SpriteBatchNode | protected |
| _tiles | TMXLayer | protected |
| _tileSet | TMXLayer | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _updateScriptHandler | Node | protected |
| _useAutomaticVertexZ | TMXLayer | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _vertexZ | Node | protected |
| _vertexZvalue | TMXLayer | protected |
| _visible | Node | protected |
| _ZOrder | Node | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addChild(Node *child, int zOrder, int tag) override | TMXLayer | virtual |
| cocos2d::SpriteBatchNode::addChild(Node *child) override | SpriteBatchNode | inlinevirtual |
| cocos2d::SpriteBatchNode::addChild(Node *child, int zOrder) override | SpriteBatchNode | inlinevirtual |
| addComponent(Component *pComponent) | Node | virtual |
| addSpriteWithoutQuad(Sprite *child, int z, int aTag) | SpriteBatchNode | protected |
| appendChild(Sprite *sprite) | SpriteBatchNode | |
| atlasIndexForChild(Sprite *sprite, int z) | SpriteBatchNode | |
| autorelease() | Object | |
| boundingBox() const | Node | inlinevirtual |
| childrenAlloc(void) | Node | protected |
| cleanup() | Node | virtual |
| convertToNodeSpace(const Point &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWindowSpace(const Point &nodePoint) const | Node | protected |
| convertToWorldSpace(const Point &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
| create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo) | TMXLayer | static |
| cocos2d::SpriteBatchNode::create(const char *fileImage, int capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
| cocos2d::Node::create(void) | Node | static |
| createWithTexture(Texture2D *tex, int capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
| description(void) const | Node | |
| detachChild(Node *child, int index, bool doCleanup) | Node | protected |
| draw(void) override | SpriteBatchNode | virtual |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getBlendFunc(void) const override | SpriteBatchNode | virtual |
| getBoundingBox() const | Node | virtual |
| getCamera() | Node | virtual |
| getChildByTag(int tag) | Node | |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | |
| getComponent(const char *pName) | Node | |
| getContentSize() const | Node | virtual |
| getDescendants() const | SpriteBatchNode | inline |
| getGLServerState() const | Node | inline |
| getGrid() | Node | inlinevirtual |
| getGrid() const | Node | inlinevirtual |
| getLayerName() | TMXLayer | inline |
| getLayerOrientation() const | TMXLayer | inline |
| getLayerSize() const | TMXLayer | inline |
| getMapTileSize() const | TMXLayer | inline |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOrderOfArrival() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPositionAt(const Point &tileCoordinate) | TMXLayer | |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getProperties() const | TMXLayer | inline |
| getProperty(const char *propertyName) const | TMXLayer | |
| getRotation() const | Node | virtual |
| getRotationX() const | Node | virtual |
| getRotationY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inlinevirtual |
| getShaderProgram() const | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getTag() const | Node | virtual |
| getTexture(void) const override | SpriteBatchNode | virtual |
| getTextureAtlas(void) | SpriteBatchNode | inline |
| getTileAt(const Point &tileCoordinate) | TMXLayer | |
| getTileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) | TMXLayer | |
| getTiles() const | TMXLayer | inline |
| getTileSet() const | TMXLayer | inline |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVertexZ() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getZOrder() const | Node | virtual |
| highestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| increaseAtlasCapacity() | SpriteBatchNode | |
| init() | SpriteBatchNode | virtual |
| initWithFile(const char *fileImage, int capacity) | SpriteBatchNode | |
| initWithTexture(Texture2D *tex, int capacity) | SpriteBatchNode | |
| initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo) | TMXLayer | |
| insertChild(Node *child, int z) | Node | protected |
| insertQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
| INVALID_TAG | Node | static |
| isEqual(const Object *object) | Object | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isSingleReference() const | Object | |
| isVisible() const | Node | virtual |
| lowestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
| Node(void) | Node | |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| Object() | Object | |
| onEnter() | Node | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() | Node | virtual |
| onExitTransitionDidStart() | Node | virtual |
| parentToNodeTransform() const | Node | inlinevirtual |
| pauseSchedulerAndActions(void) | Node | |
| positionAt(const Point &tileCoordinate) | TMXLayer | inline |
| propertyNamed(const char *propertyName) const | TMXLayer | inline |
| rebuildIndexInOrder(Sprite *parent, int index) | SpriteBatchNode | |
| release() | Object | inline |
| releaseMap() | TMXLayer | |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) override | SpriteBatchNode | virtual |
| removeAllComponents() | Node | virtual |
| removeAllEventListeners() | Node | protected |
| removeChild(Node *child, bool cleanup) override | TMXLayer | virtual |
| removeChildAtIndex(int index, bool doCleanup) | SpriteBatchNode | |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const char *pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| removeSpriteFromAtlas(Sprite *sprite) | SpriteBatchNode | |
| removeTileAt(const Point &tileCoordinate) | TMXLayer | |
| reorderBatch(bool reorder) | SpriteBatchNode | |
| reorderChild(Node *child, int zOrder) override | SpriteBatchNode | virtual |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Object | inline |
| retainCount() const | Object | |
| runAction(Action *action) | Node | |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Point &anchorPoint) | Node | virtual |
| setBlendFunc(const BlendFunc &blendFunc) override | SpriteBatchNode | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setDirtyForAllEventListeners() | Node | protected |
| setGLServerState(int serverState) | Node | inline |
| setGrid(GridBase *grid) | Node | virtual |
| setLayerName(const char *layerName) | TMXLayer | inline |
| setLayerOrientation(unsigned int orientation) | TMXLayer | inline |
| setLayerSize(const Size &size) | TMXLayer | inline |
| setMapTileSize(const Size &size) | TMXLayer | inline |
| setOrderOfArrival(int orderOfArrival) | Node | virtual |
| setParent(Node *parent) | Node | virtual |
| setPosition(const Point &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setProperties(Dictionary *properties) | TMXLayer | inline |
| setRotation(float rotation) | Node | virtual |
| setRotationX(float rotationX) | Node | virtual |
| setRotationY(float rotationY) | Node | virtual |
| setScale(float scale) | Node | virtual |
| setScaleX(float scaleX) | Node | virtual |
| setScaleY(float scaleY) | Node | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
| setSkewX(float fSkewX) | Node | virtual |
| setSkewY(float fSkewY) | Node | virtual |
| setTag(int tag) | Node | virtual |
| setTexture(Texture2D *texture) override | SpriteBatchNode | virtual |
| setTextureAtlas(TextureAtlas *textureAtlas) | SpriteBatchNode | inline |
| setTileGID(unsigned int gid, const Point &tileCoordinate) | TMXLayer | |
| setTileGID(unsigned int gid, const Point &tileCoordinate, ccTMXTileFlags flags) | TMXLayer | |
| setTiles(unsigned int *tiles) | TMXLayer | inline |
| setTileSet(TMXTilesetInfo *info) | TMXLayer | inline |
| setupTiles() | TMXLayer | |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVertexZ(float vertexZ) | Node | virtual |
| setVisible(bool visible) | Node | virtual |
| setZOrder(int zOrder) | Node | virtual |
| sortAllChildren() override | SpriteBatchNode | virtual |
| SpriteBatchNode() | SpriteBatchNode | |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| swap(int oldIndex, int newIndex) | SpriteBatchNode | protected |
| tileAt(const Point &tileCoordinate) | TMXLayer | inline |
| tileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) | TMXLayer | inline |
| TMXLayer() | TMXLayer | |
| transform() | Node | |
| transformAncestors() | Node | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float delta) | Node | virtual |
| updateAtlasIndex(Sprite *sprite, int *curIndex) | SpriteBatchNode | protected |
| updateBlendFunc() | SpriteBatchNode | protected |
| updateEventPriorityIndex() | Node | inlineprotected |
| updateQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
| updateTransform() | Node | virtual |
| visit(void) override | SpriteBatchNode | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~Node(void) | Node | virtual |
| ~Object() | Object | virtual |
| ~SpriteBatchNode() | SpriteBatchNode | virtual |
| ~TMXLayer() | TMXLayer | virtual |