This is the complete list of members for TMXLayer, including all inherited members.
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_additionalTransformDirty | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_atlasIndexArray | TMXLayer | protected |
_autoReleaseCount | Object | protected |
_blendFunc | SpriteBatchNode | protected |
_camera | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentScaleFactor | TMXLayer | protected |
_contentSize | Node | protected |
_descendants | SpriteBatchNode | protected |
_eventPriority | Node | protected |
_globalEventPriorityIndex | Node | protectedstatic |
_grid | Node | protected |
_ID | Object | |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_layerName | TMXLayer | protected |
_layerOrientation | TMXLayer | protected |
_layerSize | TMXLayer | protected |
_luaID | Object | |
_mapTileSize | TMXLayer | protected |
_maxGID | TMXLayer | protected |
_minGID | TMXLayer | protected |
_oldEventPriority | Node | protected |
_opacity | TMXLayer | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_position | Node | protected |
_properties | TMXLayer | protected |
_reference | Object | protected |
_reorderChildDirty | Node | protected |
_reusedTile | TMXLayer | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scheduler | Node | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_setZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_tag | Node | protected |
_textureAtlas | SpriteBatchNode | protected |
_tiles | TMXLayer | protected |
_tileSet | TMXLayer | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_updateScriptHandler | Node | protected |
_useAutomaticVertexZ | TMXLayer | protected |
_userData | Node | protected |
_userObject | Node | protected |
_vertexZ | Node | protected |
_vertexZvalue | TMXLayer | protected |
_visible | Node | protected |
_ZOrder | Node | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addChild(Node *child, int zOrder, int tag) override | TMXLayer | virtual |
cocos2d::SpriteBatchNode::addChild(Node *child) override | SpriteBatchNode | inlinevirtual |
cocos2d::SpriteBatchNode::addChild(Node *child, int zOrder) override | SpriteBatchNode | inlinevirtual |
addComponent(Component *pComponent) | Node | virtual |
addSpriteWithoutQuad(Sprite *child, int z, int aTag) | SpriteBatchNode | protected |
appendChild(Sprite *sprite) | SpriteBatchNode | |
atlasIndexForChild(Sprite *sprite, int z) | SpriteBatchNode | |
autorelease() | Object | |
boundingBox() const | Node | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo) | TMXLayer | static |
cocos2d::SpriteBatchNode::create(const char *fileImage, int capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
cocos2d::Node::create(void) | Node | static |
createWithTexture(Texture2D *tex, int capacity=DEFAULT_CAPACITY) | SpriteBatchNode | static |
description(void) const | Node | |
detachChild(Node *child, int index, bool doCleanup) | Node | protected |
draw(void) override | SpriteBatchNode | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBlendFunc(void) const override | SpriteBatchNode | virtual |
getBoundingBox() const | Node | virtual |
getCamera() | Node | virtual |
getChildByTag(int tag) | Node | |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | |
getComponent(const char *pName) | Node | |
getContentSize() const | Node | virtual |
getDescendants() const | SpriteBatchNode | inline |
getGLServerState() const | Node | inline |
getGrid() | Node | inlinevirtual |
getGrid() const | Node | inlinevirtual |
getLayerName() | TMXLayer | inline |
getLayerOrientation() const | TMXLayer | inline |
getLayerSize() const | TMXLayer | inline |
getMapTileSize() const | TMXLayer | inline |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOrderOfArrival() const | Node | virtual |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPositionAt(const Point &tileCoordinate) | TMXLayer | |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getProperties() const | TMXLayer | inline |
getProperty(const char *propertyName) const | TMXLayer | |
getRotation() const | Node | virtual |
getRotationX() const | Node | virtual |
getRotationY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTexture(void) const override | SpriteBatchNode | virtual |
getTextureAtlas(void) | SpriteBatchNode | inline |
getTileAt(const Point &tileCoordinate) | TMXLayer | |
getTileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) | TMXLayer | |
getTiles() const | TMXLayer | inline |
getTileSet() const | TMXLayer | inline |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | virtual |
highestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
increaseAtlasCapacity() | SpriteBatchNode | |
init() | SpriteBatchNode | virtual |
initWithFile(const char *fileImage, int capacity) | SpriteBatchNode | |
initWithTexture(Texture2D *tex, int capacity) | SpriteBatchNode | |
initWithTilesetInfo(TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo) | TMXLayer | |
insertChild(Node *child, int z) | Node | protected |
insertQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
INVALID_TAG | Node | static |
isEqual(const Object *object) | Object | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSingleReference() const | Object | |
isVisible() const | Node | virtual |
lowestAtlasIndexInChild(Sprite *sprite) | SpriteBatchNode | |
Node(void) | Node | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
Object() | Object | |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pauseSchedulerAndActions(void) | Node | |
positionAt(const Point &tileCoordinate) | TMXLayer | inline |
propertyNamed(const char *propertyName) const | TMXLayer | inline |
rebuildIndexInOrder(Sprite *parent, int index) | SpriteBatchNode | |
release() | Object | inline |
releaseMap() | TMXLayer | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) override | SpriteBatchNode | virtual |
removeAllComponents() | Node | virtual |
removeAllEventListeners() | Node | protected |
removeChild(Node *child, bool cleanup) override | TMXLayer | virtual |
removeChildAtIndex(int index, bool doCleanup) | SpriteBatchNode | |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const char *pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeSpriteFromAtlas(Sprite *sprite) | SpriteBatchNode | |
removeTileAt(const Point &tileCoordinate) | TMXLayer | |
reorderBatch(bool reorder) | SpriteBatchNode | |
reorderChild(Node *child, int zOrder) override | SpriteBatchNode | virtual |
resumeSchedulerAndActions(void) | Node | |
retain() | Object | inline |
retainCount() const | Object | |
runAction(Action *action) | Node | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setBlendFunc(const BlendFunc &blendFunc) override | SpriteBatchNode | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setDirtyForAllEventListeners() | Node | protected |
setGLServerState(int serverState) | Node | inline |
setGrid(GridBase *grid) | Node | virtual |
setLayerName(const char *layerName) | TMXLayer | inline |
setLayerOrientation(unsigned int orientation) | TMXLayer | inline |
setLayerSize(const Size &size) | TMXLayer | inline |
setMapTileSize(const Size &size) | TMXLayer | inline |
setOrderOfArrival(int orderOfArrival) | Node | virtual |
setParent(Node *parent) | Node | virtual |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setProperties(Dictionary *properties) | TMXLayer | inline |
setRotation(float rotation) | Node | virtual |
setRotationX(float rotationX) | Node | virtual |
setRotationY(float rotationY) | Node | virtual |
setScale(float scale) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float fSkewX) | Node | virtual |
setSkewY(float fSkewY) | Node | virtual |
setTag(int tag) | Node | virtual |
setTexture(Texture2D *texture) override | SpriteBatchNode | virtual |
setTextureAtlas(TextureAtlas *textureAtlas) | SpriteBatchNode | inline |
setTileGID(unsigned int gid, const Point &tileCoordinate) | TMXLayer | |
setTileGID(unsigned int gid, const Point &tileCoordinate, ccTMXTileFlags flags) | TMXLayer | |
setTiles(unsigned int *tiles) | TMXLayer | inline |
setTileSet(TMXTilesetInfo *info) | TMXLayer | inline |
setupTiles() | TMXLayer | |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | virtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int zOrder) | Node | virtual |
sortAllChildren() override | SpriteBatchNode | virtual |
SpriteBatchNode() | SpriteBatchNode | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
swap(int oldIndex, int newIndex) | SpriteBatchNode | protected |
tileAt(const Point &tileCoordinate) | TMXLayer | inline |
tileGIDAt(const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) | TMXLayer | inline |
TMXLayer() | TMXLayer | |
transform() | Node | |
transformAncestors() | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateAtlasIndex(Sprite *sprite, int *curIndex) | SpriteBatchNode | protected |
updateBlendFunc() | SpriteBatchNode | protected |
updateEventPriorityIndex() | Node | inlineprotected |
updateQuadFromSprite(Sprite *sprite, int index) | SpriteBatchNode | protected |
updateTransform() | Node | virtual |
visit(void) override | SpriteBatchNode | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Node(void) | Node | virtual |
~Object() | Object | virtual |
~SpriteBatchNode() | SpriteBatchNode | virtual |
~TMXLayer() | TMXLayer | virtual |