This is the complete list of members for Spawn, including all inherited members.
| _autoReleaseCount | Object | protected |
| _duration | FiniteTimeAction | protected |
| _elapsed | ActionInterval | protected |
| _firstTick | ActionInterval | protected |
| _ID | Object | |
| _luaID | Object | |
| _one | Spawn | protected |
| _originalTarget | Action | protected |
| _reference | Object | protected |
| _tag | Action | protected |
| _target | Action | protected |
| _two | Spawn | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| Action(void) | Action | |
| autorelease() | Object | |
| clone() const override | Spawn | virtual |
| copy() const | Clonable | inline |
| create(FiniteTimeAction *pAction1,...) CC_REQUIRES_NULL_TERMINATION | Spawn | static |
| create(Array *arrayOfActions) | Spawn | static |
| createWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2) | Spawn | static |
| createWithVariableList(FiniteTimeAction *pAction1, va_list args) | Spawn | static |
| description() const | Action | |
| FiniteTimeAction() | FiniteTimeAction | inline |
| getAmplitudeRate(void) | ActionInterval | |
| getDuration(void) const | FiniteTimeAction | inline |
| getElapsed(void) | ActionInterval | inline |
| getOriginalTarget(void) const | Action | inline |
| getTag(void) const | Action | inline |
| getTarget(void) const | Action | inline |
| initWithDuration(float d) | ActionInterval | |
| initWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2) | Spawn | |
| INVALID_TAG | Action | static |
| isDone(void) const override | ActionInterval | virtual |
| isEqual(const Object *object) | Object | virtual |
| isSingleReference() const | Object | |
| Object() | Object | |
| release() | Object | inline |
| retain() | Object | inline |
| retainCount() const | Object | |
| reverse(void) const override | Spawn | virtual |
| setAmplitudeRate(float amp) | ActionInterval | |
| setDuration(float duration) | FiniteTimeAction | inline |
| setOriginalTarget(Node *pOriginalTarget) | Action | inline |
| setTag(int nTag) | Action | inline |
| setTarget(Node *target) | Action | inline |
| startWithTarget(Node *target) override | Spawn | virtual |
| step(float dt) override | ActionInterval | virtual |
| stop(void) override | Spawn | virtual |
| update(float time) override | Spawn | virtual |
| ~Action(void) | Action | virtual |
| ~Clonable() | Clonable | inlinevirtual |
| ~FiniteTimeAction() | FiniteTimeAction | inlinevirtual |
| ~Object() | Object | virtual |
| ~Spawn(void) | Spawn | virtual |