__indexFromOffset(Point offset) | TableView | protected |
__offsetFromIndex(unsigned int index) | TableView | protected |
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_addCellIfNecessary(TableViewCell *cell) | TableView | protected |
_additionalTransform | Node | mutableprotected |
_additionalTransformDirty | Node | mutableprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_autoReleaseCount | Object | protected |
_bounceable | ScrollView | protected |
_camera | Node | protected |
_cellsFreed | TableView | protected |
_cellsUsed | TableView | protected |
_children | Node | protected |
_clippingToBounds | ScrollView | protected |
_componentContainer | Node | protected |
_container | ScrollView | protected |
_contentOffset | ScrollView | protected |
_contentSize | Node | protected |
_dataSource | TableView | protected |
_delegate | ScrollView | protected |
_direction | ScrollView | protected |
_dragging | ScrollView | protected |
_eventPriority | Node | protected |
_globalEventPriorityIndex | Node | protectedstatic |
_grid | Node | protected |
_ID | Object | |
_ignoreAnchorPointForPosition | Node | protected |
_indexFromOffset(Point offset) | TableView | protected |
_indices | TableView | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_luaID | Object | |
_maxInset | ScrollView | protected |
_maxScale | ScrollView | protected |
_maxZoomScale | ScrollView | protected |
_minInset | ScrollView | protected |
_minScale | ScrollView | protected |
_minZoomScale | ScrollView | protected |
_moveCellOutOfSight(TableViewCell *cell) | TableView | protected |
_offsetFromIndex(unsigned int index) | TableView | protected |
_oldDirection | TableView | protected |
_oldEventPriority | Node | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_parentScissorRect | ScrollView | protected |
_position | Node | protected |
_reference | Object | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scheduler | Node | protected |
_scissorRestored | ScrollView | protected |
_scriptHandler | Node | protected |
_scriptType | Node | protected |
_scrollDistance | ScrollView | protected |
_setIndexForCell(unsigned int index, TableViewCell *cell) | TableView | protected |
_setZOrder(int z) | Node | virtual |
_shaderProgram | Node | protected |
_skewX | Node | protected |
_skewY | Node | protected |
_tableViewDelegate | TableView | protected |
_tag | Node | protected |
_touchedCell | TableView | protected |
_touchEnabled | Layer | protected |
_touches | ScrollView | protected |
_touchLength | ScrollView | protected |
_touchListener | Layer | protected |
_touchMoved | ScrollView | protected |
_touchPoint | ScrollView | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_updateCellPositions() | TableView | protected |
_updateContentSize() | TableView | |
_updateScriptHandler | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_vCellsPositions | TableView | protected |
_vertexZ | Node | protected |
_viewSize | ScrollView | protected |
_visible | Node | protected |
_vordering | TableView | protected |
_zoomScale | ScrollView | protected |
_ZOrder | Node | protected |
acceptVisitor(DataVisitor &visitor) | Object | virtual |
addChild(Node *child, int zOrder, int tag) override | ScrollView | virtual |
addChild(Node *child, int zOrder) override | ScrollView | virtual |
addChild(Node *child) override | ScrollView | virtual |
addComponent(Component *pComponent) | Node | virtual |
addTouchListener() | Layer | protected |
afterDraw() | ScrollView | protected |
autorelease() | Object | |
beforeDraw() | ScrollView | protected |
boundingBox() const | Node | inlinevirtual |
ccTouchBegan(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
cellAtIndex(unsigned int idx) | TableView | |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Point &worldPoint) const | Node | |
convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Point &nodePoint) const | Node | protected |
convertToWorldSpace(const Point &nodePoint) const | Node | |
convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
create(TableViewDataSource *dataSource, Size size) | TableView | static |
create(TableViewDataSource *dataSource, Size size, Node *container) | TableView | static |
cocos2d::extension::ScrollView::create(Size size, Node *container=NULL) | ScrollView | static |
cocos2d::extension::ScrollView::create() | ScrollView | static |
deaccelerateScrolling(float dt) | ScrollView | protected |
dequeueCell() | TableView | |
description(void) const | Node | |
detachChild(Node *child, int index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
Direction enum name | ScrollView | |
draw() | Node | virtual |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getCamera() | Node | virtual |
getChildByTag(int tag) | Node | |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | |
getComponent(const char *pName) | Node | |
getContainer() | ScrollView | |
getContentOffset() | ScrollView | |
getContentSize() const override | ScrollView | virtual |
getDataSource() | TableView | inline |
getDelegate() | TableView | inline |
getDirection() const | ScrollView | inline |
getGLServerState() const | Node | inline |
getGrid() | Node | inlinevirtual |
getGrid() const | Node | inlinevirtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOrderOfArrival() const | Node | virtual |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeTransform() const | Node | virtual |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getRotation() const | Node | virtual |
getRotationX() const | Node | virtual |
getRotationY() const | Node | virtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() | Node | inlinevirtual |
getShaderProgram() const | Node | inlinevirtual |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | virtual |
getVerticalFillOrder() | TableView | |
getViewRect() | ScrollView | protected |
getViewSize() const | ScrollView | inline |
getWorldToNodeTransform() const | Node | virtual |
getZoomScale() | ScrollView | |
getZOrder() const | Node | virtual |
handleZoom() | ScrollView | protected |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | ScrollView | virtual |
initWithViewSize(Size size, Node *container=NULL) | TableView | |
insertCellAtIndex(unsigned int idx) | TableView | |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isAccelerometerEnabled() const | Layer | virtual |
isBounceable() const | ScrollView | inline |
isClippingToBounds() | ScrollView | inline |
isDragging() const | ScrollView | inline |
isEqual(const Object *object) | Object | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isNodeVisible(Node *node) | ScrollView | |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isSingleReference() const | Object | |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | Layer | virtual |
isTouchMoved() const | ScrollView | inline |
isVisible() const | Node | virtual |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
Layer() | Layer | |
maxContainerOffset() | ScrollView | |
minContainerOffset() | ScrollView | |
Node(void) | Node | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
Object() | Object | |
onAcceleration(Acceleration *acc, Event *event) | Layer | virtual |
onEnter() override | Layer | virtual |
onEnterTransitionDidFinish() override | Layer | virtual |
onExit() override | Layer | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onTouchBegan(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchCancelled(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchEnded(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchesBegan(const std::vector< Touch * > &touches, Event *event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch * > &touches, Event *event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch * > &touches, Event *event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch * > &touches, Event *event) | Layer | virtual |
onTouchMoved(Touch *pTouch, Event *pEvent) override | TableView | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(Object *sender) | ScrollView | |
pauseSchedulerAndActions(void) | Node | |
performedAnimatedScroll(float dt) | ScrollView | protected |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Object | inline |
reloadData() | TableView | |
relocateContainer(bool animated) | ScrollView | protected |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeAllEventListeners() | Node | protected |
removeCellAtIndex(unsigned int idx) | TableView | |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const char *pName) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
reorderChild(Node *child, int zOrder) | Node | virtual |
resume(Object *sender) | ScrollView | |
resumeSchedulerAndActions(void) | Node | |
retain() | Object | inline |
retainCount() const | Object | |
runAction(Action *action) | Node | |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
ScrollView() | ScrollView | |
scrollViewDidScroll(ScrollView *view) override | TableView | virtual |
scrollViewDidZoom(ScrollView *view) override | TableView | inlinevirtual |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Point &anchorPoint) | Node | virtual |
setBounceable(bool bBounceable) | ScrollView | inline |
setClippingToBounds(bool bClippingToBounds) | ScrollView | inline |
setContainer(Node *pContainer) | ScrollView | |
setContentOffset(Point offset, bool animated=false) | ScrollView | |
setContentOffsetInDuration(Point offset, float dt) | ScrollView | |
setContentSize(const Size &size) override | ScrollView | virtual |
setDataSource(TableViewDataSource *source) | TableView | inline |
setDelegate(TableViewDelegate *pDelegate) | TableView | inline |
cocos2d::extension::ScrollView::setDelegate(ScrollViewDelegate *pDelegate) | ScrollView | inline |
setDirection(Direction eDirection) | ScrollView | inlinevirtual |
setDirtyForAllEventListeners() | Node | protected |
setGLServerState(int serverState) | Node | inline |
setGrid(GridBase *grid) | Node | virtual |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | virtual |
setParent(Node *parent) | Node | virtual |
setPosition(const Point &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotationX(float rotationX) | Node | virtual |
setRotationY(float rotationY) | Node | virtual |
setScale(float scale) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
setSkewX(float fSkewX) | Node | virtual |
setSkewY(float fSkewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool e) override | ScrollView | virtual |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Object *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | virtual |
setVerticalFillOrder(VerticalFillOrder order) | TableView | |
setViewSize(Size size) | ScrollView | |
setVisible(bool visible) | Node | virtual |
setZoomScale(float s) | ScrollView | |
setZoomScale(float s, bool animated) | ScrollView | |
setZoomScaleInDuration(float s, float dt) | ScrollView | |
setZOrder(int zOrder) | Node | virtual |
sortAllChildren() | Node | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
stoppedAnimatedScroll(Node *node) | ScrollView | protected |
TableView() | TableView | |
transform() | Node | |
transformAncestors() | Node | |
unschedule(SEL_SCHEDULE selector) | Node | |
unscheduleAllSelectors(void) | Node | |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCellAtIndex(unsigned int idx) | TableView | |
updateEventPriorityIndex() | Node | inlineprotected |
updateInset() | ScrollView | |
updateTransform() | Node | virtual |
VerticalFillOrder enum name | TableView | |
visit() override | ScrollView | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Layer() | Layer | virtual |
~Node(void) | Node | virtual |
~Object() | Object | virtual |
~ScrollView() | ScrollView | virtual |
~ScrollViewDelegate() | ScrollViewDelegate | inlinevirtual |
~TableView() | TableView | virtual |