| _actionManager | Node | protected |
| _additionalTransform | Node | mutableprotected |
| _additionalTransformDirty | Node | mutableprotected |
| _anchorPoint | Node | protected |
| _anchorPointInPoints | Node | protected |
| _autoReleaseCount | Object | protected |
| _camera | Node | protected |
| _children | Node | protected |
| _componentContainer | Node | protected |
| _contentSize | Node | protected |
| _duration | TransitionScene | protected |
| _eventPriority | Node | protected |
| _globalEventPriorityIndex | Node | protectedstatic |
| _grid | Node | protected |
| _ID | Object | |
| _ignoreAnchorPointForPosition | Node | protected |
| _inScene | TransitionScene | protected |
| _inverse | Node | mutableprotected |
| _inverseDirty | Node | mutableprotected |
| _isInSceneOnTop | TransitionScene | protected |
| _isSendCleanupToScene | TransitionScene | protected |
| _isTransitionFinished | Node | protected |
| _luaID | Object | |
| _oldEventPriority | Node | protected |
| _orderOfArrival | Node | protected |
| _outScene | TransitionScene | protected |
| _parent | Node | protected |
| _position | Node | protected |
| _reference | Object | protected |
| _reorderChildDirty | Node | protected |
| _rotationX | Node | protected |
| _rotationY | Node | protected |
| _running | Node | protected |
| _scaleX | Node | protected |
| _scaleY | Node | protected |
| _scheduler | Node | protected |
| _scriptHandler | Node | protected |
| _scriptType | Node | protected |
| _setZOrder(int z) | Node | virtual |
| _shaderProgram | Node | protected |
| _skewX | Node | protected |
| _skewY | Node | protected |
| _tag | Node | protected |
| _transform | Node | mutableprotected |
| _transformDirty | Node | mutableprotected |
| _updateScriptHandler | Node | protected |
| _userData | Node | protected |
| _userObject | Node | protected |
| _vertexZ | Node | protected |
| _visible | Node | protected |
| _ZOrder | Node | protected |
| acceptVisitor(DataVisitor &visitor) | Object | virtual |
| addChild(Node *child) | Node | virtual |
| addChild(Node *child, int zOrder) | Node | virtual |
| addChild(Node *child, int zOrder, int tag) | Node | virtual |
| addComponent(Component *pComponent) | Node | virtual |
| autorelease() | Object | |
| boundingBox() const | Node | inlinevirtual |
| childrenAlloc(void) | Node | protected |
| cleanup() override | TransitionScene | virtual |
| convertToNodeSpace(const Point &worldPoint) const | Node | |
| convertToNodeSpaceAR(const Point &worldPoint) const | Node | |
| convertTouchToNodeSpace(Touch *touch) const | Node | |
| convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
| convertToWindowSpace(const Point &nodePoint) const | Node | protected |
| convertToWorldSpace(const Point &nodePoint) const | Node | |
| convertToWorldSpaceAR(const Point &nodePoint) const | Node | |
| create(float t, Scene *scene) | TransitionCrossFade | static |
| cocos2d::Scene::create() | Scene | static |
| description(void) const | Node | |
| detachChild(Node *child, int index, bool doCleanup) | Node | protected |
| draw() override | TransitionCrossFade | virtual |
| finish(void) | TransitionScene | |
| getActionByTag(int tag) | Node | |
| getActionManager() | Node | inlinevirtual |
| getActionManager() const | Node | inlinevirtual |
| getAnchorPoint() const | Node | virtual |
| getAnchorPointInPoints() const | Node | virtual |
| getBoundingBox() const | Node | virtual |
| getCamera() | Node | virtual |
| getChildByTag(int tag) | Node | |
| getChildren() | Node | inlinevirtual |
| getChildren() const | Node | inlinevirtual |
| getChildrenCount() const | Node | |
| getComponent(const char *pName) | Node | |
| getContentSize() const | Node | virtual |
| getGLServerState() const | Node | inline |
| getGrid() | Node | inlinevirtual |
| getGrid() const | Node | inlinevirtual |
| getNodeToParentTransform() const | Node | virtual |
| getNodeToWorldTransform() const | Node | virtual |
| getNumberOfRunningActions() const | Node | |
| getOrderOfArrival() const | Node | virtual |
| getParent() | Node | inlinevirtual |
| getParent() const | Node | inlinevirtual |
| getParentToNodeTransform() const | Node | virtual |
| getPosition() const | Node | virtual |
| getPosition(float *x, float *y) const | Node | virtual |
| getPositionX(void) const | Node | virtual |
| getPositionY(void) const | Node | virtual |
| getRotation() const | Node | virtual |
| getRotationX() const | Node | virtual |
| getRotationY() const | Node | virtual |
| getScale() const | Node | virtual |
| getScaleX() const | Node | virtual |
| getScaleY() const | Node | virtual |
| getScheduler() | Node | inlinevirtual |
| getScheduler() const | Node | inlinevirtual |
| getShaderProgram() | Node | inlinevirtual |
| getShaderProgram() const | Node | inlinevirtual |
| getSkewX() const | Node | virtual |
| getSkewY() const | Node | virtual |
| getTag() const | Node | virtual |
| getUserData() | Node | inlinevirtual |
| getUserData() const | Node | inlinevirtual |
| getUserObject() | Node | inlinevirtual |
| getUserObject() const | Node | inlinevirtual |
| getVertexZ() const | Node | virtual |
| getWorldToNodeTransform() const | Node | virtual |
| getZOrder() const | Node | virtual |
| hideOutShowIn(void) | TransitionScene | |
| ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
| init() | Scene | virtual |
| initWithDuration(float t, Scene *scene) | TransitionScene | |
| insertChild(Node *child, int z) | Node | protected |
| INVALID_TAG | Node | static |
| isEqual(const Object *object) | Object | virtual |
| isIgnoreAnchorPointForPosition() const | Node | virtual |
| isRunning() const | Node | virtual |
| isScheduled(SEL_SCHEDULE selector) | Node | |
| isSingleReference() const | Object | |
| isVisible() const | Node | virtual |
| Node(void) | Node | |
| nodeToParentTransform() const | Node | inlinevirtual |
| nodeToWorldTransform() const | Node | inlinevirtual |
| numberOfRunningActions() const | Node | inline |
| Object() | Object | |
| onEnter() override | TransitionCrossFade | virtual |
| onEnterTransitionDidFinish() | Node | virtual |
| onExit() override | TransitionCrossFade | virtual |
| onExitTransitionDidStart() | Node | virtual |
| Orientation enum name | TransitionScene | |
| parentToNodeTransform() const | Node | inlinevirtual |
| pauseSchedulerAndActions(void) | Node | |
| release() | Object | inline |
| removeAllChildren() | Node | virtual |
| removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
| removeAllComponents() | Node | virtual |
| removeAllEventListeners() | Node | protected |
| removeChild(Node *child, bool cleanup=true) | Node | virtual |
| removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
| removeComponent(const char *pName) | Node | virtual |
| removeFromParent() | Node | virtual |
| removeFromParentAndCleanup(bool cleanup) | Node | virtual |
| reorderChild(Node *child, int zOrder) | Node | virtual |
| resumeSchedulerAndActions(void) | Node | |
| retain() | Object | inline |
| retainCount() const | Object | |
| runAction(Action *action) | Node | |
| Scene() | Scene | |
| sceneOrder() | TransitionScene | protectedvirtual |
| schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
| schedule(SEL_SCHEDULE selector, float interval) | Node | |
| schedule(SEL_SCHEDULE selector) | Node | |
| scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
| scheduleUpdate(void) | Node | |
| scheduleUpdateWithPriority(int priority) | Node | |
| scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
| setActionManager(ActionManager *actionManager) | Node | virtual |
| setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
| setAnchorPoint(const Point &anchorPoint) | Node | virtual |
| setContentSize(const Size &contentSize) | Node | virtual |
| setDirtyForAllEventListeners() | Node | protected |
| setGLServerState(int serverState) | Node | inline |
| setGrid(GridBase *grid) | Node | virtual |
| setOrderOfArrival(int orderOfArrival) | Node | virtual |
| setParent(Node *parent) | Node | virtual |
| setPosition(const Point &position) | Node | virtual |
| setPosition(float x, float y) | Node | virtual |
| setPositionX(float x) | Node | virtual |
| setPositionY(float y) | Node | virtual |
| setRotation(float rotation) | Node | virtual |
| setRotationX(float rotationX) | Node | virtual |
| setRotationY(float rotationY) | Node | virtual |
| setScale(float scale) | Node | virtual |
| setScaleX(float scaleX) | Node | virtual |
| setScaleY(float scaleY) | Node | virtual |
| setScheduler(Scheduler *scheduler) | Node | virtual |
| setShaderProgram(GLProgram *shaderProgram) | Node | virtual |
| setSkewX(float fSkewX) | Node | virtual |
| setSkewY(float fSkewY) | Node | virtual |
| setTag(int tag) | Node | virtual |
| setUserData(void *userData) | Node | virtual |
| setUserObject(Object *userObject) | Node | virtual |
| setVertexZ(float vertexZ) | Node | virtual |
| setVisible(bool visible) | Node | virtual |
| setZOrder(int zOrder) | Node | virtual |
| sortAllChildren() | Node | virtual |
| stopAction(Action *action) | Node | |
| stopActionByTag(int tag) | Node | |
| stopAllActions() | Node | |
| transform() | Node | |
| transformAncestors() | Node | |
| TransitionCrossFade() | TransitionCrossFade | |
| TransitionScene() | TransitionScene | |
| unschedule(SEL_SCHEDULE selector) | Node | |
| unscheduleAllSelectors(void) | Node | |
| unscheduleUpdate(void) | Node | |
| update(float delta) | Node | virtual |
| updateEventPriorityIndex() | Node | inlineprotected |
| updateTransform() | Node | virtual |
| visit() | Node | virtual |
| worldToNodeTransform() const | Node | inlinevirtual |
| ~Node(void) | Node | virtual |
| ~Object() | Object | virtual |
| ~Scene() | Scene | virtual |
| ~TransitionCrossFade() | TransitionCrossFade | virtual |
| ~TransitionScene() | TransitionScene | virtual |