This is the complete list of members for EGLViewProtocol, including all inherited members.
| _delegate | EGLViewProtocol | protected |
| _designResolutionSize | EGLViewProtocol | protected |
| _resolutionPolicy | EGLViewProtocol | protected |
| _scaleX | EGLViewProtocol | protected |
| _scaleY | EGLViewProtocol | protected |
| _screenSize | EGLViewProtocol | protected |
| _viewName | EGLViewProtocol | protected |
| _viewPortRect | EGLViewProtocol | protected |
| EGLViewProtocol() | EGLViewProtocol | |
| end()=0 | EGLViewProtocol | pure virtual |
| getDesignResolutionSize() const | EGLViewProtocol | virtual |
| getFrameSize() const | EGLViewProtocol | virtual |
| getScaleX() const | EGLViewProtocol | |
| getScaleY() const | EGLViewProtocol | |
| getScissorRect() | EGLViewProtocol | virtual |
| getViewName() | EGLViewProtocol | |
| getViewPortRect() const | EGLViewProtocol | |
| getVisibleOrigin() const | EGLViewProtocol | virtual |
| getVisibleSize() const | EGLViewProtocol | virtual |
| handleTouchesBegin(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
| handleTouchesCancel(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
| handleTouchesEnd(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
| handleTouchesMove(int num, int ids[], float xs[], float ys[]) | EGLViewProtocol | virtual |
| isOpenGLReady()=0 | EGLViewProtocol | pure virtual |
| isScissorEnabled() | EGLViewProtocol | virtual |
| pollInputEvents() | EGLViewProtocol | virtual |
| setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy) | EGLViewProtocol | virtual |
| setFrameSize(float width, float height) | EGLViewProtocol | virtual |
| setIMEKeyboardState(bool bOpen)=0 | EGLViewProtocol | pure virtual |
| setScissorInPoints(float x, float y, float w, float h) | EGLViewProtocol | virtual |
| setTouchDelegate(EGLTouchDelegate *pDelegate) | EGLViewProtocol | virtual |
| setViewName(const char *pszViewName) | EGLViewProtocol | virtual |
| setViewPortInPoints(float x, float y, float w, float h) | EGLViewProtocol | virtual |
| swapBuffers()=0 | EGLViewProtocol | pure virtual |
| ~EGLViewProtocol() | EGLViewProtocol | virtual |