cocos2d-x  3.0-alpha0
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CardinalSplineBy Member List

This is the complete list of members for CardinalSplineBy, including all inherited members.

_accumulatedDiffCardinalSplineToprotected
_autoReleaseCountObjectprotected
_deltaTCardinalSplineToprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_pointsCardinalSplineToprotected
_previousPositionCardinalSplineToprotected
_referenceObjectprotected
_startPositionCardinalSplineByprotected
_tagActionprotected
_targetActionprotected
_tensionCardinalSplineToprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action(void)Action
autorelease()Object
CardinalSplineBy()CardinalSplineBy
CardinalSplineTo()CardinalSplineTo
clone() const overrideCardinalSplineByvirtual
copy() const Clonableinline
create(float duration, PointArray *points, float tension)CardinalSplineBystatic
description() const Action
FiniteTimeAction()FiniteTimeActioninline
getAmplitudeRate(void)ActionInterval
getDuration(void) const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget(void) const Actioninline
getPoints()CardinalSplineToinline
getTag(void) const Actioninline
getTarget(void) const Actioninline
initWithDuration(float duration, PointArray *points, float tension)CardinalSplineTo
cocos2d::ActionInterval::initWithDuration(float d)ActionInterval
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Objectinline
retain()Objectinline
retainCount() const Object
reverse() const overrideCardinalSplineByvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *pOriginalTarget)Actioninline
setPoints(PointArray *points)CardinalSplineToinline
setTag(int nTag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideCardinalSplineByvirtual
step(float dt) overrideActionIntervalvirtual
stop(void)Actionvirtual
update(float time) overrideCardinalSplineTovirtual
updatePosition(Point &newPos) overrideCardinalSplineByvirtual
~Action(void)Actionvirtual
~CardinalSplineTo()CardinalSplineTovirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlinevirtual
~Object()Objectvirtual