cocos2d-x  3.0-alpha0
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AccelDeccelAmplitude Member List

This is the complete list of members for AccelDeccelAmplitude, including all inherited members.

_autoReleaseCountObjectprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_otherAccelDeccelAmplitudeprotected
_rateAccelDeccelAmplitudeprotected
_referenceObjectprotected
_tagActionprotected
_targetActionprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action(void)Action
autorelease()Object
clone() const AccelDeccelAmplitudevirtual
copy() const Clonableinline
create(Action *pAction, float duration)AccelDeccelAmplitudestatic
description() const Action
FiniteTimeAction()FiniteTimeActioninline
getAmplitudeRate(void)ActionInterval
getDuration(void) const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget(void) const Actioninline
getRate(void) const AccelDeccelAmplitudeinline
getTag(void) const Actioninline
getTarget(void) const Actioninline
initWithAction(Action *pAction, float duration)AccelDeccelAmplitude
initWithDuration(float d)ActionInterval
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
release()Objectinline
retain()Objectinline
retainCount() const Object
reverse() const AccelDeccelAmplitudevirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *pOriginalTarget)Actioninline
setRate(float fRate)AccelDeccelAmplitudeinline
setTag(int nTag)Actioninline
setTarget(Node *target)Actioninline
startWithTarget(Node *target) overrideAccelDeccelAmplitudevirtual
step(float dt) overrideActionIntervalvirtual
stop(void)Actionvirtual
update(float time) overrideAccelDeccelAmplitudevirtual
~AccelDeccelAmplitude(void)AccelDeccelAmplitudevirtual
~Action(void)Actionvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlinevirtual
~Object()Objectvirtual