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AnimationState * | (AnimationStateData *data) |
void | (AnimationState *self) |
void | (AnimationState *self, float delta) |
void | (AnimationState *self, struct Skeleton *skeleton) |
void | (AnimationState *self, const char *animationName, intloop) |
void | (AnimationState *self, Animation *animation, intloop) |
void | (AnimationState *self, const char *animationName, intloop, float delay) |
void | (AnimationState *self, Animation *animation, intloop, float delay) |
void | (AnimationState *self) |
int | (AnimationState *self) |