|
AnimationStateData * | (SkeletonData *skeletonData) |
void | (AnimationStateData *self) |
void | (AnimationStateData *self, const char *fromName, const char *toName, float duration) |
var | ( var self, var fromName, var toName, var duration) |
local | ( local self, local fromName, local toName, local duration) |
void | (AnimationStateData *self, Animation *from, Animation *to, float duration) |
local | ( local self, local from, local to, local duration) |
float | (AnimationStateData *self, Animation *from, Animation *to) |