cocos2d-x  2.2
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CCRenderTexture Member List

This is the complete list of members for CCRenderTexture, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
autorelease(void)CCObject
begin()CCRenderTexture
beginWithClear(float r, float g, float b, float a)CCRenderTexture
beginWithClear(float r, float g, float b, float a, float depthValue)CCRenderTexture
beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue)CCRenderTexture
boundingBox(void)CCNode
CCNode(void)CCNode
CCObject(void)CCObject
CCRenderTexture()CCRenderTexture
cleanup(void)CCNodevirtual
clear(float r, float g, float b, float a)CCRenderTexture
clearDepth(float depthValue)CCRenderTexture
clearStencil(int stencilValue)CCRenderTexture
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat)CCRenderTexturestatic
create(int w, int h, CCTexture2DPixelFormat eFormat)CCRenderTexturestatic
create(int w, int h)CCRenderTexturestatic
cocos2d::CCNode::create(void)CCNodestatic
description(void)CCNode
draw()CCRenderTexturevirtual
end()CCRenderTexture
endToLua()CCRenderTextureinline
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNode
getChildren()CCNodevirtual
getChildrenCount(void) const CCNode
getClearColor() const CCRenderTexture
getClearDepth() const CCRenderTexture
getClearFlags() const CCRenderTexture
getClearStencil() const CCRenderTexture
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getSprite(void)CCRenderTexturevirtual
getTag() const CCNodevirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCNodevirtual
initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)CCRenderTexture
initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat)CCRenderTexture
isAutoDraw() const CCRenderTexture
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isVisible()CCNodevirtual
listenToBackground(CCObject *obj)CCRenderTexture
listenToForeground(CCObject *obj)CCRenderTexture
m_bAdditionalTransformDirtyCCNodeprotected
m_bAutoDrawCCRenderTextureprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_ePixelFormatCCRenderTextureprotected
m_eScriptTypeCCNodeprotected
m_fClearDepthCCRenderTextureprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nClearStencilCCRenderTextureprotected
m_nLuaIDCCObject
m_nOldFBOCCRenderTextureprotected
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pSpriteCCRenderTextureprotected
m_pTextureCCRenderTextureprotected
m_pTextureCopyCCRenderTextureprotected
m_pUITextureImageCCRenderTextureprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sClearColorCCRenderTextureprotected
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_uAutoReleaseCountCCObjectprotected
m_uClearFlagsCCRenderTextureprotected
m_uDepthRenderBuffferCCRenderTextureprotected
m_uFBOCCRenderTextureprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
newCCImage(bool flipImage=true)CCRenderTexture
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
saveToFile(const char *szFilePath)CCRenderTexture
saveToFile(const char *name, tCCImageFormat format)CCRenderTexture
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setAutoDraw(bool bAutoDraw)CCRenderTexture
setClearColor(const ccColor4F &clearColor)CCRenderTexture
setClearDepth(float fClearDepth)CCRenderTexture
setClearFlags(unsigned int uClearFlags)CCRenderTexture
setClearStencil(float fClearStencil)CCRenderTexture
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setSprite(CCSprite *var)CCRenderTexturevirtual
setTag(int nTag)CCNodevirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateTransform(void)CCNodevirtual
visit()CCRenderTexturevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCRenderTexture()CCRenderTexturevirtual