This is the complete list of members for CCShaderCache, including all inherited members.
acceptVisitor(CCDataVisitor &visitor) | CCObject | virtual |
addProgram(CCGLProgram *program, const char *key) | CCShaderCache | |
autorelease(void) | CCObject | |
CCObject(void) | CCObject | |
CCShaderCache() | CCShaderCache | |
copy(void) | CCObject | |
copyWithZone(CCZone *pZone) | CCCopying | virtual |
isEqual(const CCObject *pObject) | CCObject | virtual |
isSingleReference(void) const | CCObject | |
loadDefaultPrecompiledShaders() | CCShaderCache | |
loadDefaultShaders() | CCShaderCache | |
m_nLuaID | CCObject | |
m_uAutoReleaseCount | CCObject | protected |
m_uID | CCObject | |
m_uReference | CCObject | protected |
programForKey(const char *key) | CCShaderCache | |
purgeSharedShaderCache() | CCShaderCache | static |
release(void) | CCObject | |
reloadDefaultPrecompiledShaders() | CCShaderCache | |
reloadDefaultShaders() | CCShaderCache | |
retain(void) | CCObject | |
retainCount(void) const | CCObject | |
sharedShaderCache() | CCShaderCache | static |
update(float dt) | CCObject | inlinevirtual |
~CCObject(void) | CCObject | virtual |
~CCShaderCache() | CCShaderCache | virtual |