|
| | CCBone () |
| virtual | ~CCBone (void) |
| virtual bool | init () |
| | Initializes an empty CCBone with nothing init. More...
|
| |
| virtual bool | init (const char *name) |
| | Initializes a CCBone with the specified name. More...
|
| |
| void | addDisplay (CCDisplayData *displayData, int index) |
| | Add display and use displayData to init the display. More...
|
| |
| void | addDisplay (CCNode *display, int index) |
| void | removeDisplay (int index) |
| CC_DEPRECATED_ATTRIBUTE void | changeDisplayByIndex (int index, bool force) |
| CC_DEPRECATED_ATTRIBUTE void | changeDisplayByName (const char *name, bool force) |
| void | changeDisplayWithIndex (int index, bool force) |
| void | changeDisplayWithName (const char *name, bool force) |
| void | addChildBone (CCBone *child) |
| | Add a child to this bone, and it will let this child call setParent(CCBone *parent) function to set self to it's parent. More...
|
| |
| void | setParentBone (CCBone *parent) |
| | Set parent bone. More...
|
| |
| CCBone * | getParentBone () |
| | Get parent bone. More...
|
| |
| void | removeFromParent (bool recursion) |
| | Remove itself from its parent. More...
|
| |
| var | removeFromParent ( var recursion) |
| | Remove itself from its parent. More...
|
| |
| void | removeChildBone (CCBone *bone, bool recursion) |
| | Removes a child CCBone. More...
|
| |
| void | update (float delta) |
| void | updateDisplayedColor (const ccColor3B &parentColor) |
| | recursive method that updates display color More...
|
| |
| var | updateDisplayedColor ( var parentColor) |
| | recursive method that updates display color More...
|
| |
| void | updateDisplayedOpacity (GLubyte parentOpacity) |
| | recursive method that updates the displayed opacity. More...
|
| |
| void | setColor (const ccColor3B &color) |
| | @ More...
|
| |
| void | setOpacity (GLubyte opacity) |
| | Changes the opacity. More...
|
| |
| void | updateColor () |
| | Update color to render display. More...
|
| |
| void | updateZOrder () |
| | Update zorder. More...
|
| |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| CCTween * | getTween () |
| virtual void | setTransformDirty (bool dirty) |
| virtual bool | isTransformDirty () |
| virtual void | setBlendFunc (const ccBlendFunc &blendFunc) |
| virtual ccBlendFunc | getBlendFunc (void) |
| virtual void | setBlendDirty (bool dirty) |
| virtual bool | isBlendDirty (void) |
| virtual CCAffineTransform | nodeToArmatureTransform () |
| virtual CCAffineTransform | nodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
| CCNode * | getDisplayRenderNode () |
| DisplayType | getDisplayRenderNodeType () |
| var | getDisplayRenderNodeType () |
| virtual CCArray * | getColliderBodyList () |
| var | getColliderBodyList () |
| virtual CCBoneData * | getBoneData (void) |
| | getBoneData More...
|
| |
| virtual void | setBoneData (CCBoneData *var) |
| | setBoneData More...
|
| |
| virtual CCArmature * | getArmature (void) |
| | getArmature More...
|
| |
| virtual void | setArmature (CCArmature *var) |
| | setArmature More...
|
| |
| virtual CCArmature * | getChildArmature (void) |
| | getChildArmature More...
|
| |
| virtual void | setChildArmature (CCArmature *var) |
| | setChildArmature More...
|
| |
| var | setChildArmature ( var var) |
| | setChildArmature More...
|
| |
| virtual CCFrameData * | getTweenData (void) |
| | getTweenData More...
|
| |
| virtual CCBaseData * | getWorldInfo (void) |
| | getWorldInfo More...
|
| |
| | CCNodeRGBA () |
| virtual | ~CCNodeRGBA () |
| virtual GLubyte | getOpacity () |
| | Returns the opacity. More...
|
| |
| virtual GLubyte | getDisplayedOpacity () |
| | Returns the displayed opacity. More...
|
| |
| virtual bool | isCascadeOpacityEnabled () |
| | whether or not opacity should be propagated to its children. More...
|
| |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const ccColor3B & | getColor (void) |
| | Returns color that is currently used. More...
|
| |
| virtual const ccColor3B & | getDisplayedColor () |
| | Returns the displayed color. More...
|
| |
| virtual bool | isCascadeColorEnabled () |
| | whether or not color should be propagated to its children. More...
|
| |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setOpacityModifyRGB (bool bValue) |
| | Changes the OpacityModifyRGB property. More...
|
| |
| virtual bool | isOpacityModifyRGB () |
| | Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
|
| |
| virtual CCCamera * | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| local | getCamera () |
| | Returns a camera object that lets you move the node using a gluLookAt. More...
|
| |
| virtual bool | isRunning () |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| local | isRunning () |
| | Returns whether or not the node accepts event callbacks. More...
|
| |
| virtual void | cleanup (void) |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | draw (void) |
| | Override this method to draw your own node. More...
|
| |
| local | draw () |
| | Override this method to draw your own node. More...
|
| |
| virtual void | visit (void) |
| | Visits this node's children and draw them recursively. More...
|
| |
| local | visit () |
| | Visits this node's children and draw them recursively. More...
|
| |
| CCRect | boundingBox (void) |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| local | boundingBox () |
| | Returns a "local" axis aligned bounding box of the node. More...
|
| |
| virtual void | _setZOrder (int z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| local | _setZOrder ( local z) |
| | Sets the z order which stands for the drawing order. More...
|
| |
| virtual int | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| local | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| local | setVertexZ ( local vertexZ) |
| | Sets the real OpenGL Z vertex. More...
|
| |
| virtual float | getVertexZ () |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| local | getVertexZ () |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual void | setScaleX (float fScaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| local | setScaleX ( local fScaleX) |
| | Changes the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| local | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual void | setScaleY (float fScaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| local | setScaleY ( local fScaleY) |
| | Changes the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScaleY () |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScale (float scale) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| local | setScale ( local scale) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual float | getScale () |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setScale (float fScaleX, float fScaleY) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| local | setScale ( local fScaleX, local fScaleY) |
| | Changes both X and Y scale factor of the node. More...
|
| |
| virtual void | setPosition (const CCPoint &position) |
| | Changes the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual const CCPoint & | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| local | getPosition () |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets position in a more efficient way. More...
|
| |
| local | setPosition ( local x, local y) |
| | Sets position in a more efficient way. More...
|
| |
| virtual void | getPosition (float *x, float *y) |
| | Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
|
| |
| local | getPosition ( local x, local y) |
| | Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| local | setPositionX ( local x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| virtual float | getPositionY (void) |
| virtual void | setSkewX (float fSkewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| local | setSkewX ( local fSkewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local fSkewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const CCPoint & | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const CCPoint & | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const CCSize &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const CCSize & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| local | getContentSize () |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float fRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local fRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotationX (float fRotaionX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationX ( local fRotaionX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual float | getRotationX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual void | setRotationY (float fRotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationY ( local fRotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| local | setOrderOfArrival ( local uOrderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual unsigned int | getOrderOfArrival () |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| | Sets the state of OpenGL server side. More...
|
| |
| local | setGLServerState ( local glServerState) |
| | Sets the state of OpenGL server side. More...
|
| |
| virtual ccGLServerState | getGLServerState () |
| | Returns the state of OpenGL server side. More...
|
| |
| local | getGLServerState () |
| | Returns the state of OpenGL server side. More...
|
| |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| local | ignoreAnchorPointForPosition ( local ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (CCNode *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (CCNode *child, int zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| local | addChild ( local child, local zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local zOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual CCNode * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual CCArray * | getChildren () |
| | Return an array of children. More...
|
| |
| local | getChildren () |
| | Return an array of children. More...
|
| |
| virtual unsigned int | getChildrenCount (void) const |
| | Get the amount of children. More...
|
| |
| local | getChildrenCount () |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (CCNode *parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual CCNode * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParentAndCleanup ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (CCNode *child) |
| | Removes a child from the container with a cleanup. More...
|
| |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| | Removes a child from the container. More...
|
| |
| local | removeChild ( local child, local cleanup) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag) |
| | Removes a child from the container by tag value with a cleanup. More...
|
| |
| local | removeChildByTag ( local tag) |
| | Removes a child from the container by tag value with a cleanup. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local cleanup) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual CCGridBase * | getGrid () |
| | Returns a grid object that is used when applying effects. More...
|
| |
| virtual void | setGrid (CCGridBase *pGrid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| local | setGrid ( local pGrid) |
| | Changes a grid object that is used when applying effects. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int nTag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local nTag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual void | setUserData (void *pUserData) |
| | Sets a custom user data pointer. More...
|
| |
| local | setUserData ( local pUserData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual CCObject * | getUserObject () |
| | Returns a user assigned CCObject. More...
|
| |
| local | getUserObject () |
| | Returns a user assigned CCObject. More...
|
| |
| virtual void | setUserObject (CCObject *pUserObject) |
| | Returns a user assigned CCObject. More...
|
| |
| local | setUserObject ( local pUserObject) |
| | Returns a user assigned CCObject. More...
|
| |
| virtual CCGLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| local | setShaderProgram ( local pShaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | registerScriptHandler (int handler) |
| | Registers a script function that will be called in onEnter() & onExit() seires functions. More...
|
| |
| local | registerScriptHandler ( local handler) |
| | Registers a script function that will be called in onEnter() & onExit() seires functions. More...
|
| |
| virtual void | unregisterScriptHandler (void) |
| | Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
|
| |
| local | unregisterScriptHandler () |
| | Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
|
| |
| int | getScriptHandler () |
| | Gets script handler for onEnter/onExit event. More...
|
| |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| | Schedules for lua script. More...
|
| |
| local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when CCNode enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the CCNode enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the CCNode leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (CCActionManager *actionManager) |
| | Sets the CCActionManager object that is used by all actions. More...
|
| |
| local | setActionManager ( local actionManager) |
| | Sets the CCActionManager object that is used by all actions. More...
|
| |
| virtual CCActionManager * | getActionManager () |
| | Gets the CCActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the CCActionManager object that is used by all actions. More...
|
| |
| CCAction * | runAction (CCAction *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions (void) |
| | Stops and removes all actions from the running action list . More...
|
| |
| local | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (CCAction *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| local | stopActionByTag ( local tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| CCAction * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| local | getActionByTag ( local tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| unsigned int | numberOfRunningActions (void) |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| local | numberOfRunningActions () |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| virtual void | setScheduler (CCScheduler *scheduler) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
| |
| local | setScheduler ( local scheduler) |
| | Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual CCScheduler * | getScheduler () |
| | Gets a CCSheduler object. More...
|
| |
| local | getScheduler () |
| | Gets a CCSheduler object. More...
|
| |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| local | unscheduleAllSelectors () |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors and actions. More...
|
| |
| void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors and actions. More...
|
| |
| void | transform (void) |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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| void | transformAncestors (void) |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
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| local | transformAncestors () |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
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| virtual void | updateTransform (void) |
| | Calls children's updateTransform() method recursively. More...
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| local | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
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| virtual CCAffineTransform | nodeToParentTransform (void) |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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| local | nodeToParentTransform () |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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| virtual CCAffineTransform | parentToNodeTransform (void) |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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| local | parentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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| virtual CCAffineTransform | worldToNodeTransform (void) |
| | Returns the inverse world affine transform matrix. More...
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| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
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| local | convertToNodeSpace ( local worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
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| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| | Converts a Point to world space coordinates. More...
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| local | convertToWorldSpace ( local nodePoint) |
| | Converts a Point to world space coordinates. More...
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| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
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| local | convertToNodeSpaceAR ( local worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
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| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| | Converts a local Point to world space coordinates.The result is in Points. More...
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| local | convertToWorldSpaceAR ( local nodePoint) |
| | Converts a local Point to world space coordinates.The result is in Points. More...
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| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| | convenience methods which take a CCTouch instead of CCPoint More...
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| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| | converts a CCTouch (world coordinates) into a local coordinate. More...
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| local | convertTouchToNodeSpaceAR ( local touch) |
| | converts a CCTouch (world coordinates) into a local coordinate. More...
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| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| | Sets the additional transform. More...
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| local | setAdditionalTransform ( local additionalTransform) |
| | Sets the additional transform. More...
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| CCComponent * | getComponent (const char *pName) const |
| | gets a component by its name More...
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| virtual bool | addComponent (CCComponent *pComponent) |
| | adds a component More...
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| virtual bool | removeComponent (const char *pName) |
| | removes a component by its name More...
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| local | removeComponent ( local pName) |
| | removes a component by its name More...
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| virtual bool | removeComponent (CCComponent *pComponent) |
| | removes a component by its pointer More...
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| virtual void | removeAllComponents () |
| | removes all components More...
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| local | removeAllComponents () |
| | removes all components More...
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| | CCNode (void) |
| | Default constructor. More...
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| | CCNode () |
| | Default constructor. More...
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| virtual | ~CCNode (void) |
| | Default destructor. More...
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| const char * | description (void) |
| | Gets the description string. More...
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| local | description () |
| | Gets the description string. More...
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| | CCObject (void) |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| virtual CCObject * | copyWithZone (CCZone *pZone) |