The base node include a lot of attributes. More...
#include <CCDatas.h>
Public Member Functions | |
| CCBaseData () | |
| ~CCBaseData (void) | |
| virtual void | copy (const CCBaseData *node) |
| virtual void | subtract (CCBaseData *from, CCBaseData *to, bool limit) |
| var | subtract ( var from, var to, var limit) |
| virtual void | setColor (const ccColor4B &color) |
| virtual ccColor4B | getColor () |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| virtual void | update (float dt) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
| static CCBaseData * | create (void) |
Public Attributes | |
| float | x |
| float | y |
| position x attribute More... | |
| int | zOrder |
| position y attribute More... | |
| float | skewX |
| zorder attribute, used to order the CCBone's depth order More... | |
| float | skewY |
| float | scaleX |
| float | scaleY |
| float | tweenRotate |
| var | tweenRotate |
| bool | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| int | a |
| Whether or not this frame have the color changed Info. More... | |
| int | r |
| int | g |
| int | b |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Additional Inherited Members | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
The base node include a lot of attributes.
| CCBaseData | ( | ) |
| var ctor | ( | ) |
| ~CCBaseData | ( | void | ) |
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Reimplemented in CCFrameData.
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Reimplemented in CCFrameData.
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| int a |
Whether or not this frame have the color changed Info.
| var a |
Whether or not this frame have the color changed Info.
| int b |
| var b |
| int g |
| var g |
| bool isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| var isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| int r |
| var r |
| float scaleX |
| var scaleX |
| float scaleY |
| var scaleY |
| float skewX |
zorder attribute, used to order the CCBone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| var skewX |
zorder attribute, used to order the CCBone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| float skewY |
| var skewY |
| float tweenRotate |
| var tweenRotate |
| float x |
| var x |
| float y |
position x attribute
| var y |
position x attribute
| int zOrder |
position y attribute
| var zOrder |
position y attribute