A 9-slice sprite for cocos2d. More...
#include <CCScale9Sprite.h>
Public Member Functions | |
| CCScale9Sprite () | |
| virtual | ~CCScale9Sprite () |
| var | ~CCScale9Sprite () |
| local | ~CCScale9Sprite () |
| virtual CCSize | getOriginalSize (void) |
| getOriginalSize More... | |
| var | getOriginalSize () |
| getOriginalSize More... | |
| local | getOriginalSize () |
| getOriginalSize More... | |
| virtual CCSize | getPreferredSize (void) |
| getPreferredSize More... | |
| local | getPreferredSize () |
| getPreferredSize More... | |
| virtual void | setPreferredSize (CCSize var) |
| setPreferredSize More... | |
| virtual CCRect | getCapInsets (void) |
| getCapInsets More... | |
| var | getCapInsets () |
| getCapInsets More... | |
| local | getCapInsets () |
| getCapInsets More... | |
| virtual void | setCapInsets (CCRect var) |
| setCapInsets More... | |
| var | setCapInsets ( var var) |
| setCapInsets More... | |
| local | setCapInsets ( local var) |
| setCapInsets More... | |
| virtual float | getInsetLeft (void) |
| getInsetLeft More... | |
| var | getInsetLeft () |
| getInsetLeft More... | |
| local | getInsetLeft () |
| getInsetLeft More... | |
| virtual void | setInsetLeft (float var) |
| setInsetLeft More... | |
| var | setInsetLeft ( var var) |
| setInsetLeft More... | |
| local | setInsetLeft ( local var) |
| setInsetLeft More... | |
| virtual float | getInsetTop (void) |
| getInsetTop More... | |
| var | getInsetTop () |
| getInsetTop More... | |
| local | getInsetTop () |
| getInsetTop More... | |
| virtual void | setInsetTop (float var) |
| setInsetTop More... | |
| var | setInsetTop ( var var) |
| setInsetTop More... | |
| local | setInsetTop ( local var) |
| setInsetTop More... | |
| virtual float | getInsetRight (void) |
| getInsetRight More... | |
| local | getInsetRight () |
| getInsetRight More... | |
| virtual void | setInsetRight (float var) |
| setInsetRight More... | |
| var | setInsetRight ( var var) |
| setInsetRight More... | |
| local | setInsetRight ( local var) |
| setInsetRight More... | |
| virtual float | getInsetBottom (void) |
| getInsetBottom More... | |
| var | getInsetBottom () |
| getInsetBottom More... | |
| local | getInsetBottom () |
| getInsetBottom More... | |
| virtual void | setInsetBottom (float var) |
| setInsetBottom More... | |
| var | setInsetBottom ( var var) |
| setInsetBottom More... | |
| local | setInsetBottom ( local var) |
| setInsetBottom More... | |
| virtual void | setContentSize (const CCSize &size) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local size) |
| Sets the untransformed size of the node. More... | |
| virtual void | visit () |
| Visits this node's children and draw them recursively. More... | |
| virtual bool | init () |
| Initializes the instance of CCNode. More... | |
| virtual bool | initWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, bool rotated, CCRect capInsets) |
| virtual bool | initWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, CCRect capInsets) |
| var | initWithBatchNode ( var batchnode, var rect, var capInsets) |
| local | initWithBatchNode ( local batchnode, local rect, local capInsets) |
| virtual bool | initWithFile (const char *file, CCRect rect, CCRect capInsets) |
| Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| var | initWithFile ( var file, var rect, var capInsets) |
| Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| local | initWithFile ( local file, local rect, local capInsets) |
| Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| virtual bool | initWithFile (const char *file, CCRect rect) |
| Initializes a 9-slice sprite with a texture file and a delimitation zone. More... | |
| virtual bool | initWithFile (CCRect capInsets, const char *file) |
| Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
| var | initWithFile ( var capInsets, var file) |
| Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
| local | initWithFile ( local capInsets, local file) |
| Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
| virtual bool | initWithFile (const char *file) |
| Initializes a 9-slice sprite with a texture file. More... | |
| virtual bool | initWithSpriteFrame (CCSpriteFrame *spriteFrame, CCRect capInsets) |
| Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
| virtual bool | initWithSpriteFrame (CCSpriteFrame *spriteFrame) |
| Initializes a 9-slice sprite with an sprite frame. More... | |
| virtual bool | initWithSpriteFrameName (const char *spriteFrameName, CCRect capInsets) |
| Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More... | |
| virtual bool | initWithSpriteFrameName (const char *spriteFrameName) |
| Initializes a 9-slice sprite with an sprite frame name. More... | |
| CCScale9Sprite * | resizableSpriteWithCapInsets (CCRect capInsets) |
| Creates and returns a new sprite object with the specified cap insets. More... | |
| virtual void | setOpacityModifyRGB (bool bValue) |
| sets the premultipliedAlphaOpacity property. More... | |
| var | setOpacityModifyRGB ( var bValue) |
| sets the premultipliedAlphaOpacity property. More... | |
| local | setOpacityModifyRGB ( local bValue) |
| sets the premultipliedAlphaOpacity property. More... | |
| virtual bool | isOpacityModifyRGB (void) |
| returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); More... | |
| virtual void | setOpacity (GLubyte opacity) |
| Changes the opacity. More... | |
| virtual GLubyte | getOpacity () |
| Returns the opacity. More... | |
| virtual void | setColor (const ccColor3B &color) |
| @ More... | |
| var | setColor ( var color) |
| @ More... | |
| local | setColor ( local color) |
| @ More... | |
| virtual const ccColor3B & | getColor () |
| Returns color that is currently used. More... | |
| local | getColor () |
| Returns color that is currently used. More... | |
| virtual bool | updateWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, bool rotated, CCRect capInsets) |
| virtual void | setSpriteFrame (CCSpriteFrame *spriteFrame) |
| local | setSpriteFrame ( local spriteFrame) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| recursive method that updates the displayed opacity. More... | |
| virtual void | updateDisplayedColor (const cocos2d::ccColor3B &parentColor) |
| var | updateDisplayedColor ( var parentColor) |
| local | updateDisplayedColor ( local parentColor) |
Public Member Functions inherited from CCNodeRGBA | |
| CCNodeRGBA () | |
| virtual | ~CCNodeRGBA () |
| virtual GLubyte | getDisplayedOpacity () |
| Returns the displayed opacity. More... | |
| virtual bool | isCascadeOpacityEnabled () |
| whether or not opacity should be propagated to its children. More... | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const ccColor3B & | getDisplayedColor () |
| Returns the displayed color. More... | |
| virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
| recursive method that updates display color More... | |
| virtual bool | isCascadeColorEnabled () |
| whether or not color should be propagated to its children. More... | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
Public Member Functions inherited from CCNode | |
| virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| local | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| virtual void | cleanup (void) |
| Stops all running actions and schedulers. More... | |
| virtual void | draw (void) |
| Override this method to draw your own node. More... | |
| local | draw () |
| Override this method to draw your own node. More... | |
| CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More... | |
| local | boundingBox () |
| Returns a "local" axis aligned bounding box of the node. More... | |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More... | |
| local | _setZOrder ( local z) |
| Sets the z order which stands for the drawing order. More... | |
| virtual int | getZOrder () |
| Gets the Z order of this node. More... | |
| local | getZOrder () |
| Gets the Z order of this node. More... | |
| virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More... | |
| local | setScaleX ( local fScaleX) |
| Changes the scale factor on X axis of this node. More... | |
| virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| local | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| local | setScaleY ( local fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More... | |
| virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local fScaleX, local fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| virtual void | setPosition (const CCPoint &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More... | |
| local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More... | |
| virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| virtual float | getPositionY (void) |
| virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual const CCSize & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotationX (float fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationX ( local fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationY ( local fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| local | setOrderOfArrival ( local uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More... | |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More... | |
| local | setGLServerState ( local glServerState) |
| Sets the state of OpenGL server side. More... | |
| virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| local | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| local | ignoreAnchorPointForPosition ( local ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (CCNode *child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (CCNode *child, int zOrder) |
| Adds a child to the container with a z-order. More... | |
| local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (CCNode *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual CCArray * | getChildren () |
| Return an array of children. More... | |
| local | getChildren () |
| Return an array of children. More... | |
| virtual unsigned int | getChildrenCount (void) const |
| Get the amount of children. More... | |
| local | getChildrenCount () |
| Get the amount of children. More... | |
| virtual void | setParent (CCNode *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParentAndCleanup ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. More... | |
| virtual void | removeChild (CCNode *child, bool cleanup) |
| Removes a child from the container. More... | |
| local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| local | removeChildByTag ( local tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local cleanup) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (CCNode *child, int zOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More... | |
| virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| local | setGrid ( local pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More... | |
| local | setUserData ( local pUserData) |
| Sets a custom user data pointer. More... | |
| virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More... | |
| local | getUserObject () |
| Returns a user assigned CCObject. More... | |
| virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More... | |
| local | setUserObject ( local pUserObject) |
| Returns a user assigned CCObject. More... | |
| virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local pShaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| local | registerScriptHandler ( local handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| local | unregisterScriptHandler () |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More... | |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| Schedules for lua script. More... | |
| virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
| virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More... | |
| virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More... | |
| local | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More... | |
| unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | numberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| local | setScheduler ( local scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More... | |
| local | getScheduler () |
| Gets a CCSheduler object. More... | |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| local | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More... | |
| void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More... | |
| virtual void | update (float delta) |
| void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
| void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| local | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| virtual void | updateTransform (void) |
| Calls children's updateTransform() method recursively. More... | |
| local | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | nodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| local | parentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More... | |
| local | nodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More... | |
| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpace ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More... | |
| local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More... | |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More... | |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More... | |
| CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More... | |
| virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const char *pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual bool | removeComponent (CCComponent *pComponent) |
| removes a component by its pointer More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| local | removeAllComponents () |
| removes all components More... | |
| CCNode (void) | |
| Default constructor. More... | |
| CCNode () | |
| Default constructor. More... | |
| virtual | ~CCNode (void) |
| Default destructor. More... | |
| const char * | description (void) |
| Gets the description string. More... | |
| local | description () |
| Gets the description string. More... | |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
| static CCScale9Sprite * | create (const char *file, CCRect rect, CCRect capInsets) |
| Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| var | create ( var file, var rect, var capInsets) |
| Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| local | create ( local file, local rect, local capInsets) |
| Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
| static CCScale9Sprite * | create (const char *file, CCRect rect) |
| Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
| var | create ( var file, var rect) |
| Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
| local | create ( local file, local rect) |
| Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
| static CCScale9Sprite * | create (CCRect capInsets, const char *file) |
| Creates a 9-slice sprite with a texture file. More... | |
| static CCScale9Sprite * | create (const char *file) |
| Creates a 9-slice sprite with a texture file. More... | |
| var | create ( var file) |
| Creates a 9-slice sprite with a texture file. More... | |
| local | create ( local file) |
| Creates a 9-slice sprite with a texture file. More... | |
| static CCScale9Sprite * | createWithSpriteFrame (CCSpriteFrame *spriteFrame, CCRect capInsets) |
| Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
| local | createWithSpriteFrame ( local spriteFrame, local capInsets) |
| Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
| static CCScale9Sprite * | createWithSpriteFrame (CCSpriteFrame *spriteFrame) |
| Creates a 9-slice sprite with an sprite frame. More... | |
| local | createWithSpriteFrame ( local spriteFrame) |
| Creates a 9-slice sprite with an sprite frame. More... | |
| static CCScale9Sprite * | createWithSpriteFrameName (const char *spriteFrameName, CCRect capInsets) |
| Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
| local | createWithSpriteFrameName ( local spriteFrameName, local capInsets) |
| Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
| static CCScale9Sprite * | createWithSpriteFrameName (const char *spriteFrameName) |
| Creates a 9-slice sprite with an sprite frame name. More... | |
| local | createWithSpriteFrameName ( local spriteFrameName) |
| Creates a 9-slice sprite with an sprite frame name. More... | |
| static CCScale9Sprite * | create () |
| local | create () |
Static Public Member Functions inherited from CCNodeRGBA | |
| static CCNodeRGBA * | create (void) |
| Allocates and initializes a nodergba. More... | |
Static Public Member Functions inherited from CCNode | |
| static CCNode * | create (void) |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| void | updateCapInset () |
| void | updatePositions () |
| var | updatePositions () |
| local | updatePositions () |
Protected Attributes | |
| CCSize | m_originalSize |
| Original sprite's size. More... | |
| var | m_originalSize |
| Original sprite's size. More... | |
| local | m_originalSize |
| Original sprite's size. More... | |
| CCSize | m_preferredSize |
| Prefered sprite's size. More... | |
| var | m_preferredSize |
| Prefered sprite's size. More... | |
| local | m_preferredSize |
| Prefered sprite's size. More... | |
| CCRect | m_capInsets |
| The end-cap insets. More... | |
| var | m_capInsets |
| The end-cap insets. More... | |
| local | m_capInsets |
| The end-cap insets. More... | |
| float | m_insetLeft |
| Sets the left side inset. More... | |
| float | m_insetTop |
| Sets the top side inset. More... | |
| float | m_insetRight |
| Sets the right side inset. More... | |
| var | m_insetRight |
| Sets the right side inset. More... | |
| local | m_insetRight |
| Sets the right side inset. More... | |
| float | m_insetBottom |
| Sets the bottom side inset. More... | |
| bool | m_bSpritesGenerated |
| CCRect | m_spriteRect |
| var | m_spriteRect |
| local | m_spriteRect |
| bool | m_bSpriteFrameRotated |
| var | m_bSpriteFrameRotated |
| local | m_bSpriteFrameRotated |
| CCRect | m_capInsetsInternal |
| var | m_capInsetsInternal |
| local | m_capInsetsInternal |
| bool | m_positionsAreDirty |
| var | m_positionsAreDirty |
| local | m_positionsAreDirty |
| CCSpriteBatchNode * | _scale9Image |
| var | _scale9Image |
| local | _scale9Image |
| CCSprite * | _topLeft |
| var | _topLeft |
| local | _topLeft |
| CCSprite * | _top |
| CCSprite * | _topRight |
| var | _topRight |
| local | _topRight |
| CCSprite * | _left |
| CCSprite * | _centre |
| var | _centre |
| local | _centre |
| CCSprite * | _right |
| var | _right |
| local | _right |
| CCSprite * | _bottomLeft |
| var | _bottomLeft |
| local | _bottomLeft |
| CCSprite * | _bottom |
| var | _bottom |
| local | _bottom |
| CCSprite * | _bottomRight |
| var | _bottomRight |
| local | _bottomRight |
| bool | _opacityModifyRGB |
| var | _opacityModifyRGB |
| local | _opacityModifyRGB |
| GLubyte | _opacity |
| var | _opacity |
| local | _opacity |
| ccColor3B | _color |
| var | _color |
| local | _color |
Protected Attributes inherited from CCNodeRGBA | |
| GLubyte | _displayedOpacity |
| GLubyte | _realOpacity |
| ccColor3B | _displayedColor |
| ccColor3B | _realColor |
| bool | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
Protected Attributes inherited from CCNode | |
| float | m_fRotationX |
| rotation angle on x-axis More... | |
| float | m_fRotationY |
| rotation angle on y-axis More... | |
| local | m_fRotationY |
| rotation angle on y-axis More... | |
| float | m_fScaleX |
| scaling factor on x-axis More... | |
| local | m_fScaleX |
| scaling factor on x-axis More... | |
| float | m_fScaleY |
| scaling factor on y-axis More... | |
| local | m_fScaleY |
| scaling factor on y-axis More... | |
| float | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| local | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| CCPoint | m_obPosition |
| position of the node More... | |
| local | m_obPosition |
| position of the node More... | |
| float | m_fSkewX |
| skew angle on x-axis More... | |
| local | m_fSkewX |
| skew angle on x-axis More... | |
| float | m_fSkewY |
| skew angle on y-axis More... | |
| local | m_fSkewY |
| skew angle on y-axis More... | |
| CCPoint | m_obAnchorPointInPoints |
| anchor point in points More... | |
| local | m_obAnchorPointInPoints |
| anchor point in points More... | |
| CCPoint | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| CCSize | m_obContentSize |
| untransformed size of the node More... | |
| local | m_obContentSize |
| untransformed size of the node More... | |
| CCAffineTransform | m_sAdditionalTransform |
| transform More... | |
| CCAffineTransform | m_sTransform |
| transform More... | |
| local | m_sTransform |
| transform More... | |
| CCAffineTransform | m_sInverse |
| transform More... | |
| local | m_sInverse |
| transform More... | |
| CCCamera * | m_pCamera |
| a camera More... | |
| local | m_pCamera |
| a camera More... | |
| CCGridBase * | m_pGrid |
| a grid More... | |
| local | m_pGrid |
| a grid More... | |
| int | m_nZOrder |
| z-order value that affects the draw order More... | |
| local | m_nZOrder |
| z-order value that affects the draw order More... | |
| CCArray * | m_pChildren |
| array of children nodes More... | |
| local | m_pChildren |
| array of children nodes More... | |
| CCNode * | m_pParent |
| weak reference to parent node More... | |
| local | m_pParent |
| weak reference to parent node More... | |
| int | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| void * | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| CCObject * | m_pUserObject |
| A user assigned CCObject. More... | |
| local | m_pUserObject |
| A user assigned CCObject. More... | |
| CCGLProgram * | m_pShaderProgram |
| OpenGL shader. More... | |
| local | m_pShaderProgram |
| OpenGL shader. More... | |
| ccGLServerState | m_eGLServerState |
| OpenGL servier side state. More... | |
| local | m_eGLServerState |
| OpenGL servier side state. More... | |
| unsigned int | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| local | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| CCScheduler * | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| local | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| CCActionManager * | m_pActionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| bool | m_bRunning |
| is running More... | |
| local | m_bRunning |
| is running More... | |
| bool | m_bTransformDirty |
| transform dirty flag More... | |
| local | m_bTransformDirty |
| transform dirty flag More... | |
| bool | m_bInverseDirty |
| transform dirty flag More... | |
| local | m_bInverseDirty |
| transform dirty flag More... | |
| bool | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| local | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| bool | m_bVisible |
| is this node visible More... | |
| local | m_bVisible |
| is this node visible More... | |
| bool | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| local | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| bool | m_bReorderChildDirty |
| children order dirty flag More... | |
| int | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| local | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| int | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| local | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| ccScriptType | m_eScriptType |
| type of script binding, lua or javascript More... | |
| local | m_eScriptType |
| type of script binding, lua or javascript More... | |
| CCComponentContainer * | m_pComponentContainer |
| Dictionary of components. More... | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
A 9-slice sprite for cocos2d.
9-slice scaling allows you to specify how scaling is applied to specific areas of a sprite. With 9-slice scaling (3x3 grid), you can ensure that the sprite does not become distorted when scaled.
| CCScale9Sprite | ( | ) |
| var CCScale9Sprite | ( | ) |
| local CCScale9Sprite | ( | ) |
|
virtual |
|
virtual |
|
virtual |
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
|
static |
|
static |
|
static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
virtual |
getCapInsets
|
virtual |
getCapInsets
|
virtual |
getCapInsets
|
virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
|
virtual |
getInsetBottom
|
virtual |
getInsetBottom
|
virtual |
getInsetBottom
|
virtual |
getInsetLeft
|
virtual |
getInsetLeft
|
virtual |
getInsetLeft
|
virtual |
getInsetRight
|
virtual |
getInsetRight
|
virtual |
getInsetRight
|
virtual |
getInsetTop
|
virtual |
getInsetTop
|
virtual |
getInsetTop
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
|
virtual |
getOriginalSize
|
virtual |
getOriginalSize
|
virtual |
getOriginalSize
|
virtual |
getPreferredSize
|
virtual |
getPreferredSize
|
virtual |
getPreferredSize
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| file | The name of the texture file. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
| capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
| capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
| capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
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virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrame | The sprite frame object. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
| capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
| spriteFrameName | The sprite frame name. |
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
| CCScale9Sprite* resizableSpriteWithCapInsets |
( | CCRect | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
| capInsets | The values to use for the cap insets. |
| var resizableSpriteWithCapInsets | ( | var | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
| capInsets | The values to use for the cap insets. |
| local resizableSpriteWithCapInsets | ( | local | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
| capInsets | The values to use for the cap insets. |
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virtual |
setCapInsets
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setCapInsets
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setCapInsets
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@
Reimplemented from CCNodeRGBA.
|
virtual |
@
Reimplemented from CCNodeRGBA.
|
virtual |
@
Reimplemented from CCNodeRGBA.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
| contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
| contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
| contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
setInsetBottom
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setInsetBottom
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setInsetBottom
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setInsetLeft
|
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setInsetLeft
|
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setInsetLeft
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setInsetRight
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setInsetRight
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setInsetRight
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setInsetTop
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setInsetTop
|
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setInsetTop
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Changes the opacity.
| value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
|
virtual |
Changes the opacity.
| value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
|
virtual |
Changes the opacity.
| value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
|
virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
|
virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
|
virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
|
virtual |
setPreferredSize
|
virtual |
setPreferredSize
|
virtual |
setPreferredSize
|
virtual |
|
virtual |
|
virtual |
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protected |
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protected |
|
protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
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protected |
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protected |
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protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Visits this node's children and draw them recursively.
Reimplemented from CCNode.
|
virtual |
Visits this node's children and draw them recursively.
Reimplemented from CCNode.
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protected |
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protected |
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protected |
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
|
protected |
|
protected |
|
protected |
|
protected |
Sets the bottom side inset.
|
protected |
Sets the bottom side inset.
|
protected |
Sets the bottom side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the top side inset.
|
protected |
Sets the top side inset.
|
protected |
Sets the top side inset.
|
protected |
Original sprite's size.
|
protected |
Original sprite's size.
|
protected |
Original sprite's size.
|
protected |
|
protected |
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protected |
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
|
protected |
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protected |
|
protected |