CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...
#include <CCSprite.h>
Public Member Functions | |
Initializers | |
| CCSprite (void) | |
| Default constructor. More... | |
| virtual | ~CCSprite (void) |
| Default destructor. More... | |
| virtual bool | init (void) |
| Initializes an empty sprite with nothing init. More... | |
| virtual bool | initWithTexture (CCTexture2D *pTexture) |
| Initializes a sprite with a texture. More... | |
| local | initWithTexture ( local pTexture) |
| Initializes a sprite with a texture. More... | |
| virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect) |
| Initializes a sprite with a texture and a rect. More... | |
| virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More... | |
| local | initWithTexture ( local pTexture, local rect, local rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More... | |
| virtual bool | initWithSpriteFrame (CCSpriteFrame *pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More... | |
| local | initWithSpriteFrame ( local pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More... | |
| virtual bool | initWithSpriteFrameName (const char *pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More... | |
| var | initWithSpriteFrameName ( var pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More... | |
| local | initWithSpriteFrameName ( local pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More... | |
| virtual bool | initWithFile (const char *pszFilename) |
| Initializes a sprite with an image filename. More... | |
| local | initWithFile ( local pszFilename) |
| Initializes a sprite with an image filename. More... | |
| virtual bool | initWithFile (const char *pszFilename, const CCRect &rect) |
| Initializes a sprite with an image filename, and a rect. More... | |
| var | init ( var pszFilename, var rect) |
| Initializes a sprite with an image filename, and a rect. More... | |
| local | initWithFile ( local pszFilename, local rect) |
| Initializes a sprite with an image filename, and a rect. More... | |
Functions inherited from CCTextureProtocol | |
| virtual void | setTexture (CCTexture2D *texture) |
| Sets a new texuture. More... | |
| virtual CCTexture2D * | getTexture (void) |
| Returns the currently used texture. More... | |
| void | setBlendFunc (ccBlendFunc blendFunc) |
| Sets the source blending function. More... | |
| ccBlendFunc | getBlendFunc (void) |
| Returns the blending function that is currently being used. More... | |
| local | getBlendFunc () |
| Returns the blending function that is currently being used. More... | |
Functions inherited from CCNode | |
| virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| local | setScaleY ( local fScaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| virtual void | setPosition (const CCPoint &pos) |
| Changes the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| var | setRotation ( var fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual void | setRotationX (float fRotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationX ( local fRotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationY ( local fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setSkewX (float sx) |
| Changes the X skew angle of the node in degrees. More... | |
| var | setSkewX ( var sx) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local sx) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float sy) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local sy) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual void | removeChild (CCNode *pChild, bool bCleanup) |
| Removes a child from the container. More... | |
| local | removeChild ( local pChild, local bCleanup) |
| Removes a child from the container. More... | |
| virtual void | removeAllChildrenWithCleanup (bool bCleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| local | removeAllChildrenWithCleanup ( local bCleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (CCNode *pChild, int zOrder) |
| Reorders a child according to a new z value. More... | |
| var | reorderChild ( var pChild, var zOrder) |
| Reorders a child according to a new z value. More... | |
| local | reorderChild ( local pChild, local zOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | addChild (CCNode *pChild) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (CCNode *pChild, int zOrder) |
| Adds a child to the container with a z-order. More... | |
| local | addChild ( local pChild, local zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (CCNode *pChild, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual void | setScale (float fScale) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local fScale) |
| Changes both X and Y scale factor of the node. More... | |
| virtual void | setVertexZ (float fVertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| local | setVertexZ ( local fVertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| virtual void | setAnchorPoint (const CCPoint &anchor) |
| Sets the anchor point in percent. More... | |
| local | setAnchorPoint ( local anchor) |
| Sets the anchor point in percent. More... | |
| virtual void | ignoreAnchorPointForPosition (bool value) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| local | ignoreAnchorPointForPosition ( local value) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | setVisible (bool bVisible) |
| Sets whether the node is visible. More... | |
| virtual void | draw (void) |
| Override this method to draw your own node. More... | |
| local | draw () |
| Override this method to draw your own node. More... | |
Functions inherited from CCNodeRGBA | |
| virtual void | setColor (const ccColor3B &color3) |
| @ More... | |
| local | setColor ( local color3) |
| @ More... | |
| virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
| recursive method that updates display color More... | |
| local | updateDisplayedColor ( local parentColor) |
| recursive method that updates display color More... | |
| virtual void | setOpacity (GLubyte opacity) |
| Changes the opacity. More... | |
| virtual void | setOpacityModifyRGB (bool modify) |
| Changes the OpacityModifyRGB property. More... | |
| local | setOpacityModifyRGB ( local modify) |
| Changes the OpacityModifyRGB property. More... | |
| virtual bool | isOpacityModifyRGB (void) |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| recursive method that updates the displayed opacity. More... | |
| var | updateDisplayedOpacity ( var parentOpacity) |
| recursive method that updates the displayed opacity. More... | |
| local | updateDisplayedOpacity ( local parentOpacity) |
| recursive method that updates the displayed opacity. More... | |
BatchNode methods | |
| virtual void | updateTransform (void) |
| Updates the quad according the rotation, position, scale values. More... | |
| virtual CCSpriteBatchNode * | getBatchNode (void) |
| Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More... | |
| local | getBatchNode () |
| Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More... | |
| virtual void | setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode) |
| Sets the batch node to sprite. More... | |
| local | setBatchNode ( local pobSpriteBatchNode) |
| Sets the batch node to sprite. More... | |
Texture methods | |
| virtual void | setTextureRect (const CCRect &rect) |
| Updates the texture rect of the CCSprite in points. More... | |
| virtual void | setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More... | |
| var | setTextureRect ( var rect, var rotated, var untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More... | |
| local | setTextureRect ( local rect, local rotated, local untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More... | |
| virtual void | setVertexRect (const CCRect &rect) |
| Sets the vertex rect. More... | |
| var | setVertexRect ( var rect) |
| Sets the vertex rect. More... | |
| local | setVertexRect ( local rect) |
| Sets the vertex rect. More... | |
Frames methods | |
| virtual void | setDisplayFrame (CCSpriteFrame *pNewFrame) |
| Sets a new display frame to the CCSprite. More... | |
| var | setDisplayFrame ( var pNewFrame) |
| Sets a new display frame to the CCSprite. More... | |
| local | setDisplayFrame ( local pNewFrame) |
| Sets a new display frame to the CCSprite. More... | |
| virtual bool | isFrameDisplayed (CCSpriteFrame *pFrame) |
| Returns whether or not a CCSpriteFrame is being displayed. More... | |
| local | isFrameDisplayed ( local pFrame) |
| Returns whether or not a CCSpriteFrame is being displayed. More... | |
| virtual CCSpriteFrame * | displayFrame (void) |
| Returns the current displayed frame. More... | |
| local | displayFrame () |
| Returns the current displayed frame. More... | |
Animation methods | |
| virtual void | setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) |
| Changes the display frame with animation name and index. More... | |
| local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| Changes the display frame with animation name and index. More... | |
Sprite Properties' setter/getters | |
| virtual bool | isDirty (void) |
| Whether or not the Sprite needs to be updated in the Atlas. More... | |
| virtual void | setDirty (bool bDirty) |
| Makes the Sprite to be updated in the Atlas. More... | |
| local | setDirty ( local bDirty) |
| Makes the Sprite to be updated in the Atlas. More... | |
| ccV3F_C4B_T2F_Quad | getQuad (void) |
| Returns the quad (tex coords, vertex coords and color) information. More... | |
| bool | isTextureRectRotated (void) |
| Returns whether or not the texture rectangle is rotated. More... | |
| local | isTextureRectRotated () |
| Returns whether or not the texture rectangle is rotated. More... | |
| unsigned int | getAtlasIndex (void) |
| Returns the index used on the TextureAtlas. More... | |
| void | setAtlasIndex (unsigned int uAtlasIndex) |
| Sets the index used on the TextureAtlas. More... | |
| const CCRect & | getTextureRect (void) |
| Returns the rect of the CCSprite in points. More... | |
| var | getTextureRect () |
| Returns the rect of the CCSprite in points. More... | |
| local | getTextureRect () |
| Returns the rect of the CCSprite in points. More... | |
| CCTextureAtlas * | getTextureAtlas (void) |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More... | |
| var | getTextureAtlas () |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More... | |
| local | getTextureAtlas () |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More... | |
| void | setTextureAtlas (CCTextureAtlas *pobTextureAtlas) |
| Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More... | |
| const CCPoint & | getOffsetPosition (void) |
| Gets the offset position of the sprite. More... | |
| local | getOffsetPosition () |
| Gets the offset position of the sprite. More... | |
| bool | isFlipX (void) |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More... | |
| void | setFlipX (bool bFlipX) |
| Sets whether the sprite should be flipped horizontally or not. More... | |
| bool | isFlipY (void) |
| Return the flag which indicates whether the sprite is flipped vertically or not. More... | |
| local | isFlipY () |
| Return the flag which indicates whether the sprite is flipped vertically or not. More... | |
| void | setFlipY (bool bFlipY) |
| Sets whether the sprite should be flipped vertically or not. More... | |
Public Member Functions inherited from CCNodeRGBA | |
| CCNodeRGBA () | |
| virtual | ~CCNodeRGBA () |
| virtual GLubyte | getOpacity () |
| Returns the opacity. More... | |
| virtual GLubyte | getDisplayedOpacity () |
| Returns the displayed opacity. More... | |
| virtual bool | isCascadeOpacityEnabled () |
| whether or not opacity should be propagated to its children. More... | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const ccColor3B & | getColor (void) |
| Returns color that is currently used. More... | |
| virtual const ccColor3B & | getDisplayedColor () |
| Returns the displayed color. More... | |
| virtual bool | isCascadeColorEnabled () |
| whether or not color should be propagated to its children. More... | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
Public Member Functions inherited from CCNode | |
| virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More... | |
| virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| local | isRunning () |
| Returns whether or not the node accepts event callbacks. More... | |
| virtual void | cleanup (void) |
| Stops all running actions and schedulers. More... | |
| virtual void | visit (void) |
| Visits this node's children and draw them recursively. More... | |
| local | visit () |
| Visits this node's children and draw them recursively. More... | |
| CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More... | |
| local | boundingBox () |
| Returns a "local" axis aligned bounding box of the node. More... | |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More... | |
| local | _setZOrder ( local z) |
| Sets the z order which stands for the drawing order. More... | |
| virtual int | getZOrder () |
| Gets the Z order of this node. More... | |
| local | getZOrder () |
| Gets the Z order of this node. More... | |
| virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| local | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local fScaleX, local fScaleY) |
| Changes both X and Y scale factor of the node. More... | |
| virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More... | |
| local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More... | |
| virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| virtual float | getPositionY (void) |
| virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const CCSize & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual bool | isVisible () |
| Determines if the node is visible. More... | |
| virtual float | getRotation () |
| Returns the rotation of the node in degrees. More... | |
| virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| local | setOrderOfArrival ( local uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More... | |
| virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More... | |
| local | setGLServerState ( local glServerState) |
| Sets the state of OpenGL server side. More... | |
| virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| local | getGLServerState () |
| Returns the state of OpenGL server side. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| virtual CCArray * | getChildren () |
| Return an array of children. More... | |
| local | getChildren () |
| Return an array of children. More... | |
| virtual unsigned int | getChildrenCount (void) const |
| Get the amount of children. More... | |
| local | getChildrenCount () |
| Get the amount of children. More... | |
| virtual void | setParent (CCNode *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParentAndCleanup ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. More... | |
| virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| local | removeChildByTag ( local tag) |
| Removes a child from the container by tag value with a cleanup. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More... | |
| local | removeChildByTag ( local tag, local cleanup) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More... | |
| virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| local | setGrid ( local pGrid) |
| Changes a grid object that is used when applying effects. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local nTag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More... | |
| local | setUserData ( local pUserData) |
| Sets a custom user data pointer. More... | |
| virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More... | |
| local | getUserObject () |
| Returns a user assigned CCObject. More... | |
| virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More... | |
| local | setUserObject ( local pUserObject) |
| Returns a user assigned CCObject. More... | |
| virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local pShaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| local | registerScriptHandler ( local handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
| virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| local | unregisterScriptHandler () |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
| int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More... | |
| void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| Schedules for lua script. More... | |
| virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
| virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More... | |
| virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| local | setActionManager ( local actionManager) |
| Sets the CCActionManager object that is used by all actions. More... | |
| virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| local | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More... | |
| CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More... | |
| local | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More... | |
| unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| local | numberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| local | setScheduler ( local scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
| virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More... | |
| local | getScheduler () |
| Gets a CCSheduler object. More... | |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| local | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More... | |
| void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More... | |
| virtual void | update (float delta) |
| void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
| void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| local | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | nodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| local | parentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More... | |
| local | nodeToWorldTransform () |
| Returns the world affine transform matrix. More... | |
| virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More... | |
| CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpace ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More... | |
| local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More... | |
| CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More... | |
| CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More... | |
| CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More... | |
| virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const char *pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual bool | removeComponent (CCComponent *pComponent) |
| removes a component by its pointer More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
| local | removeAllComponents () |
| removes all components More... | |
| CCNode (void) | |
| Default constructor. More... | |
| CCNode () | |
| Default constructor. More... | |
| virtual | ~CCNode (void) |
| Default destructor. More... | |
| const char * | description (void) |
| Gets the description string. More... | |
| local | description () |
| Gets the description string. More... | |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
Creators | |
| static CCSprite * | create () |
| Creates an empty sprite without texture. More... | |
| var | create () |
| Creates an empty sprite without texture. More... | |
| static CCSprite * | create (const char *pszFileName) |
| Creates a sprite with an image filename. More... | |
| var | create ( var pszFileName) |
| Creates a sprite with an image filename. More... | |
| static CCSprite * | create (const char *pszFileName, const CCRect &rect) |
| Creates a sprite with an image filename and a rect. More... | |
| local | create ( local pszFileName, local rect) |
| Creates a sprite with an image filename and a rect. More... | |
| static CCSprite * | createWithTexture (CCTexture2D *pTexture) |
| Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More... | |
| local | createWithTexture ( local pTexture) |
| Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More... | |
| static CCSprite * | createWithTexture (CCTexture2D *pTexture, const CCRect &rect) |
| Creates a sprite with a texture and a rect. More... | |
| var | createWithTexture ( var pTexture, var rect) |
| Creates a sprite with a texture and a rect. More... | |
| static CCSprite * | createWithSpriteFrame (CCSpriteFrame *pSpriteFrame) |
| Creates a sprite with an sprite frame. More... | |
| static CCSprite * | createWithSpriteFrameName (const char *pszSpriteFrameName) |
| Creates a sprite with an sprite frame name. More... | |
| var | createWithSpriteFrameName ( var pszSpriteFrameName) |
| Creates a sprite with an sprite frame name. More... | |
| local | createWithSpriteFrameName ( local pszSpriteFrameName) |
| Creates a sprite with an sprite frame name. More... | |
Static Public Member Functions inherited from CCNodeRGBA | |
| static CCNodeRGBA * | create (void) |
| Allocates and initializes a nodergba. More... | |
Static Public Member Functions inherited from CCNode | |
| static CCNode * | create (void) |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| void | updateColor (void) |
| virtual void | setTextureCoords (CCRect rect) |
| local | setTextureCoords ( local rect) |
| virtual void | updateBlendFunc (void) |
| virtual void | setReorderChildDirtyRecursively (void) |
| local | setReorderChildDirtyRecursively () |
| virtual void | setDirtyRecursively (bool bValue) |
Protected Attributes | |
| CCTextureAtlas * | m_pobTextureAtlas |
| unsigned int | m_uAtlasIndex |
| CCSpriteBatchNode texture atlas (weak reference) More... | |
| var | m_uAtlasIndex |
| CCSpriteBatchNode texture atlas (weak reference) More... | |
| local | m_uAtlasIndex |
| CCSpriteBatchNode texture atlas (weak reference) More... | |
| CCSpriteBatchNode * | m_pobBatchNode |
| Absolute (real) Index on the SpriteSheet. More... | |
| bool | m_bDirty |
| Used batch node (weak reference) More... | |
| bool | m_bRecursiveDirty |
| Whether the sprite needs to be updated. More... | |
| var | m_bRecursiveDirty |
| Whether the sprite needs to be updated. More... | |
| local | m_bRecursiveDirty |
| Whether the sprite needs to be updated. More... | |
| bool | m_bHasChildren |
| Whether all of the sprite's children needs to be updated. More... | |
| bool | m_bShouldBeHidden |
| Whether the sprite contains children. More... | |
| var | m_bShouldBeHidden |
| Whether the sprite contains children. More... | |
| local | m_bShouldBeHidden |
| Whether the sprite contains children. More... | |
| CCAffineTransform | m_transformToBatch |
| should not be drawn because one of the ancestors is not visible More... | |
| var | m_transformToBatch |
| should not be drawn because one of the ancestors is not visible More... | |
| local | m_transformToBatch |
| should not be drawn because one of the ancestors is not visible More... | |
| ccBlendFunc | m_sBlendFunc |
| CCTexture2D * | m_pobTexture |
| It's required for CCTextureProtocol inheritance. More... | |
| var | m_pobTexture |
| It's required for CCTextureProtocol inheritance. More... | |
| local | m_pobTexture |
| It's required for CCTextureProtocol inheritance. More... | |
| CCRect | m_obRect |
| CCTexture2D object that is used to render the sprite. More... | |
| bool | m_bRectRotated |
| Retangle of CCTexture2D. More... | |
| CCPoint | m_obOffsetPosition |
| Whether the texture is rotated. More... | |
| var | m_obOffsetPosition |
| Whether the texture is rotated. More... | |
| local | m_obOffsetPosition |
| Whether the texture is rotated. More... | |
| CCPoint | m_obUnflippedOffsetPositionFromCenter |
| var | m_obUnflippedOffsetPositionFromCenter |
| local | m_obUnflippedOffsetPositionFromCenter |
| ccV3F_C4B_T2F_Quad | m_sQuad |
| local | m_sQuad |
| bool | m_bOpacityModifyRGB |
| var | m_bOpacityModifyRGB |
| local | m_bOpacityModifyRGB |
| bool | m_bFlipX |
| bool | m_bFlipY |
| Whether the sprite is flipped horizaontally or not. More... | |
| var | m_bFlipY |
| Whether the sprite is flipped horizaontally or not. More... | |
| local | m_bFlipY |
| Whether the sprite is flipped horizaontally or not. More... | |
Protected Attributes inherited from CCNodeRGBA | |
| GLubyte | _displayedOpacity |
| GLubyte | _realOpacity |
| ccColor3B | _displayedColor |
| ccColor3B | _realColor |
| bool | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
Protected Attributes inherited from CCNode | |
| float | m_fRotationX |
| rotation angle on x-axis More... | |
| float | m_fRotationY |
| rotation angle on y-axis More... | |
| local | m_fRotationY |
| rotation angle on y-axis More... | |
| float | m_fScaleX |
| scaling factor on x-axis More... | |
| local | m_fScaleX |
| scaling factor on x-axis More... | |
| float | m_fScaleY |
| scaling factor on y-axis More... | |
| local | m_fScaleY |
| scaling factor on y-axis More... | |
| float | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| local | m_fVertexZ |
| OpenGL real Z vertex. More... | |
| CCPoint | m_obPosition |
| position of the node More... | |
| local | m_obPosition |
| position of the node More... | |
| float | m_fSkewX |
| skew angle on x-axis More... | |
| local | m_fSkewX |
| skew angle on x-axis More... | |
| float | m_fSkewY |
| skew angle on y-axis More... | |
| local | m_fSkewY |
| skew angle on y-axis More... | |
| CCPoint | m_obAnchorPointInPoints |
| anchor point in points More... | |
| local | m_obAnchorPointInPoints |
| anchor point in points More... | |
| CCPoint | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| local | m_obAnchorPoint |
| anchor point normalized (NOT in points) More... | |
| CCSize | m_obContentSize |
| untransformed size of the node More... | |
| local | m_obContentSize |
| untransformed size of the node More... | |
| CCAffineTransform | m_sAdditionalTransform |
| transform More... | |
| CCAffineTransform | m_sTransform |
| transform More... | |
| local | m_sTransform |
| transform More... | |
| CCAffineTransform | m_sInverse |
| transform More... | |
| local | m_sInverse |
| transform More... | |
| CCCamera * | m_pCamera |
| a camera More... | |
| local | m_pCamera |
| a camera More... | |
| CCGridBase * | m_pGrid |
| a grid More... | |
| local | m_pGrid |
| a grid More... | |
| int | m_nZOrder |
| z-order value that affects the draw order More... | |
| local | m_nZOrder |
| z-order value that affects the draw order More... | |
| CCArray * | m_pChildren |
| array of children nodes More... | |
| local | m_pChildren |
| array of children nodes More... | |
| CCNode * | m_pParent |
| weak reference to parent node More... | |
| local | m_pParent |
| weak reference to parent node More... | |
| int | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| local | m_nTag |
| a tag. Can be any number you assigned just to identify this node More... | |
| void * | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| local | m_pUserData |
| A user assingned void pointer, Can be point to any cpp object. More... | |
| CCObject * | m_pUserObject |
| A user assigned CCObject. More... | |
| local | m_pUserObject |
| A user assigned CCObject. More... | |
| CCGLProgram * | m_pShaderProgram |
| OpenGL shader. More... | |
| local | m_pShaderProgram |
| OpenGL shader. More... | |
| ccGLServerState | m_eGLServerState |
| OpenGL servier side state. More... | |
| local | m_eGLServerState |
| OpenGL servier side state. More... | |
| unsigned int | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| local | m_uOrderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More... | |
| CCScheduler * | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| local | m_pScheduler |
| scheduler used to schedule timers and updates More... | |
| CCActionManager * | m_pActionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More... | |
| bool | m_bRunning |
| is running More... | |
| local | m_bRunning |
| is running More... | |
| bool | m_bTransformDirty |
| transform dirty flag More... | |
| local | m_bTransformDirty |
| transform dirty flag More... | |
| bool | m_bInverseDirty |
| transform dirty flag More... | |
| local | m_bInverseDirty |
| transform dirty flag More... | |
| bool | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| local | m_bAdditionalTransformDirty |
| The flag to check whether the additional transform is dirty. More... | |
| bool | m_bVisible |
| is this node visible More... | |
| local | m_bVisible |
| is this node visible More... | |
| bool | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| local | m_bIgnoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
| bool | m_bReorderChildDirty |
| children order dirty flag More... | |
| int | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| local | m_nScriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
| int | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| local | m_nUpdateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
| ccScriptType | m_eScriptType |
| type of script binding, lua or javascript More... | |
| local | m_eScriptType |
| type of script binding, lua or javascript More... | |
| CCComponentContainer * | m_pComponentContainer |
| Dictionary of components. More... | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
CCSprite can be created with an image, or with a sub-rectangle of an image.
If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid
If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:
The default anchorPoint in CCSprite is (0.5, 0.5).