CCGrid3D is a 3D grid implementation. More...
#include <CCGrid.h>
Public Member Functions | |
CCGrid3D () | |
~CCGrid3D (void) | |
ccVertex3F | vertex (const CCPoint &pos) |
returns the vertex at a given position More... | |
ccVertex3F | originalVertex (const CCPoint &pos) |
returns the original (non-transformed) vertex at a given position More... | |
void | setVertex (const CCPoint &pos, const ccVertex3F &vertex) |
sets a new vertex at a given position More... | |
virtual void | blit (void) |
virtual void | reuse (void) |
virtual void | calculateVertexPoints (void) |
Public Member Functions inherited from CCGridBase | |
virtual | ~CCGridBase (void) |
bool | isActive (void) |
whether or not the grid is active More... | |
var | isActive () |
whether or not the grid is active More... | |
void | setActive (bool bActive) |
int | getReuseGrid (void) |
number of times that the grid will be reused More... | |
var | getReuseGrid () |
number of times that the grid will be reused More... | |
void | setReuseGrid (int nReuseGrid) |
var | setReuseGrid ( var nReuseGrid) |
const CCSize & | getGridSize (void) |
size of the grid More... | |
void | setGridSize (const CCSize &gridSize) |
var | setGridSize ( var gridSize) |
const CCPoint & | getStep (void) |
pixels between the grids More... | |
void | setStep (const CCPoint &step) |
var | setStep ( var step) |
bool | isTextureFlipped (void) |
is texture flipped More... | |
var | isTextureFlipped () |
is texture flipped More... | |
void | setTextureFlipped (bool bFlipped) |
var | setTextureFlipped ( var bFlipped) |
bool | initWithSize (const CCSize &gridSize, CCTexture2D *pTexture, bool bFlipped) |
var | initWithSize ( var gridSize, var pTexture, var bFlipped) |
bool | initWithSize (const CCSize &gridSize) |
var | initWithSize ( var gridSize) |
void | beforeDraw (void) |
var | beforeDraw () |
void | afterDraw (CCNode *pTarget) |
void | set2DProjection (void) |
var | set2DProjection () |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
Public Member Functions inherited from CCCopying | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCGrid3D * | create (const CCSize &gridSize, CCTexture2D *pTexture, bool bFlipped) |
create one Grid More... | |
static CCGrid3D * | create (const CCSize &gridSize) |
create one Grid More... | |
Static Public Member Functions inherited from CCGridBase | |
static CCGridBase * | create (const CCSize &gridSize, CCTexture2D *texture, bool flipped) |
create one Grid More... | |
var | create ( var gridSize, var texture, var flipped) |
create one Grid More... | |
static CCGridBase * | create (const CCSize &gridSize) |
create one Grid More... | |
Protected Attributes | |
GLvoid * | m_pTexCoordinates |
GLvoid * | m_pVertices |
GLvoid * | m_pOriginalVertices |
GLushort * | m_pIndices |
Protected Attributes inherited from CCGridBase | |
bool | m_bActive |
int | m_nReuseGrid |
var | m_nReuseGrid |
local | m_nReuseGrid |
CCSize | m_sGridSize |
var | m_sGridSize |
local | m_sGridSize |
CCTexture2D * | m_pTexture |
var | m_pTexture |
local | m_pTexture |
CCPoint | m_obStep |
var | m_obStep |
local | m_obStep |
CCGrabber * | m_pGrabber |
var | m_pGrabber |
local | m_pGrabber |
bool | m_bIsTextureFlipped |
var | m_bIsTextureFlipped |
local | m_bIsTextureFlipped |
CCGLProgram * | m_pShaderProgram |
var | m_pShaderProgram |
local | m_pShaderProgram |
ccDirectorProjection | m_directorProjection |
var | m_directorProjection |
local | m_directorProjection |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
CCGrid3D is a 3D grid implementation.
Each vertex has 3 dimensions: x,y,z
CCGrid3D | ( | ) |
~CCGrid3D | ( | void | ) |
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virtual |
Reimplemented from CCGridBase.
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virtual |
Reimplemented from CCGridBase.
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static |
create one Grid
ccVertex3F originalVertex | ( | const CCPoint & | pos) |
returns the original (non-transformed) vertex at a given position
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virtual |
Reimplemented from CCGridBase.
void setVertex | ( | const CCPoint & | pos, |
const ccVertex3F & | vertex | ||
) |
sets a new vertex at a given position
ccVertex3F vertex | ( | const CCPoint & | pos) |
returns the vertex at a given position
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protected |
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protected |
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protected |
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protected |