|
Skeleton * | (SkeletonData *data) |
var | ( var data) |
local | ( local data) |
void | (Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
Bone * | (const Skeleton *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const Skeleton *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
Slot * | (const Skeleton *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
int | (const Skeleton *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
void | (Skeleton *self, Skin *skin) |
var | ( var self, var skin) |
local | ( local self, local skin) |
int | (Skeleton *self, const char *skinName) |
var | ( var self, var skinName) |
local | ( local self, local skinName) |
Attachment * | (const Skeleton *self, const char *slotName, const char *attachmentName) |
var | ( var self, var slotName, var attachmentName) |
local | ( local self, local slotName, local attachmentName) |
Attachment * | (const Skeleton *self, int slotIndex, const char *attachmentName) |
int | (Skeleton *self, const char *slotName, const char *attachmentName) |
void | (Skeleton *self, float deltaTime) |