|
SkeletonData * | () |
var | () |
local | () |
void | (SkeletonData *self) |
var | ( var self) |
local | ( local self) |
BoneData * | (const SkeletonData *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const SkeletonData *self, const char *boneName) |
local | ( local self, local boneName) |
SlotData * | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
int | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
Skin * | (const SkeletonData *self, const char *skinName) |
var | ( var self, var skinName) |
local | ( local self, local skinName) |
Animation * | (const SkeletonData *self, const char *animationName) |
var | ( var self, var animationName) |
local | ( local self, local animationName) |