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PolygonInfo Class Reference

PolygonInfo is an object holding the required data to display Sprites. More...

Public Member Functions

PolygonInfooperator= (const PolygonInfo &other)
 Copy the member of the other PolygonInfo. More...
 
local operator= ( local other)
 Copy the member of the other PolygonInfo. More...
 
void setQuad (V3F_C4B_T2F_Quad *quad)
 set the data to be a pointer to a quad the member verts will not be released when this PolygonInfo destructs as the verts memory are managed by other objects More...
 
var setQuad ( var quad)
 set the data to be a pointer to a quad the member verts will not be released when this PolygonInfo destructs as the verts memory are managed by other objects More...
 
local setQuad ( local quad)
 set the data to be a pointer to a quad the member verts will not be released when this PolygonInfo destructs as the verts memory are managed by other objects More...
 
const unsigned int getVertCount () const
 get vertex count More...
 
const unsigned int getTriaglesCount () const
 get triangles count More...
 
const float getArea () const
 get sum of all triangle area size More...
 
var getArea ()
 get sum of all triangle area size More...
 
local getArea ()
 get sum of all triangle area size More...
 
Creators
 PolygonInfo ()
 Creates an empty Polygon info. More...
 
 PolygonInfo ()
 Creates an empty Polygon info. More...
 
 PolygonInfo ()
 Creates an empty Polygon info. More...
 
 PolygonInfo (const PolygonInfo &other)
 Create an polygoninfo from the data of another Polygoninfo. More...
 

Detailed Description

PolygonInfo is an object holding the required data to display Sprites.

It can be a simple as a triangle, or as complex as a whole 3D mesh


The documentation for this class was generated from the following file: