Animation3D Cache. More...
Public Member Functions | |
| Animation3D * | getAnimation (const std::string &key) |
| get animation by key | |
| void | addAnimation (const std::string &key, Animation3D *animation) |
| add animation to cache | |
| var | addAnimation ( var key, var animation) |
| add animation to cache | |
| local | addAnimation ( local key, local animation) |
| add animation to cache | |
| void | removeAllAnimations () |
| remove all animation | |
| var | removeAllAnimations () |
| remove all animation | |
| local | removeAllAnimations () |
| remove all animation | |
| void | removeUnusedAnimation () |
| remove unused animation | |
| var | removeUnusedAnimation () |
| remove unused animation | |
| local | removeUnusedAnimation () |
| remove unused animation | |
Static Public Member Functions | |
| static Animation3DCache * | getInstance () |
| get and destroy instance | |
| local | getInstance () |
| get and destroy instance | |
Animation3D Cache.