|
| bool | addParticle () |
| | Add a particle to the emitter. More...
|
| |
| void | initParticle (tParticle *particle) |
| | Initializes a particle. More...
|
| |
| var | initParticle ( var particle) |
| | Initializes a particle. More...
|
| |
| local | initParticle ( local particle) |
| | Initializes a particle. More...
|
| |
| void | stopSystem () |
| | Stop emitting particles. More...
|
| |
| local | stopSystem () |
| | Stop emitting particles. More...
|
| |
|
void | resetSystem () |
| | Kill all living particles.
|
| |
|
local | resetSystem () |
| | Kill all living particles.
|
| |
| bool | isFull () |
| | Whether or not the system is full. More...
|
| |
| var | isFull () |
| | Whether or not the system is full. More...
|
| |
| local | isFull () |
| | Whether or not the system is full. More...
|
| |
| virtual void | updateQuadWithParticle (tParticle *particle, const Vec2 &newPosition) |
| | Update the verts position data of particle, should be overridden by subclasses. More...
|
| |
| virtual void | postStep () |
| | Update the VBO verts buffer which does not use batch node, should be overridden by subclasses. More...
|
| |
| virtual void | updateWithNoTime () |
| | Call the update mathod with no time. More...
|
| |
| local | updateWithNoTime () |
| | Call the update mathod with no time. More...
|
| |
| virtual bool | isAutoRemoveOnFinish () const |
| | Whether or not the particle system removed self on finish. More...
|
| |
| var | isAutoRemoveOnFinish () |
| | Whether or not the particle system removed self on finish. More...
|
| |
| local | isAutoRemoveOnFinish () |
| | Whether or not the particle system removed self on finish. More...
|
| |
| virtual void | setAutoRemoveOnFinish (bool var) |
| | Set the particle system auto removed it self on finish. More...
|
| |
| var | setAutoRemoveOnFinish ( var var) |
| | Set the particle system auto removed it self on finish. More...
|
| |
| local | setAutoRemoveOnFinish ( local var) |
| | Set the particle system auto removed it self on finish. More...
|
| |
| virtual const Vec2 & | getGravity () |
| | Gets the garvity. More...
|
| |
| local | getGravity () |
| | Gets the garvity. More...
|
| |
| virtual void | setGravity (const Vec2 &g) |
| | Sets the gravity. More...
|
| |
| local | setGravity ( local g) |
| | Sets the gravity. More...
|
| |
| virtual float | getSpeed () const |
| | Gets the speed. More...
|
| |
| virtual void | setSpeed (float speed) |
| | Sets the speed. More...
|
| |
| local | setSpeed ( local speed) |
| | Sets the speed. More...
|
| |
| virtual float | getSpeedVar () const |
| | Gets the speed variance. More...
|
| |
| virtual void | setSpeedVar (float speed) |
| | Sets the speed variance. More...
|
| |
| virtual float | getTangentialAccel () const |
| | Gets the tangential acceleration. More...
|
| |
| var | getTangentialAccel () |
| | Gets the tangential acceleration. More...
|
| |
| local | getTangentialAccel () |
| | Gets the tangential acceleration. More...
|
| |
| virtual void | setTangentialAccel (float t) |
| | Sets the tangential acceleration. More...
|
| |
| var | setTangentialAccel ( var t) |
| | Sets the tangential acceleration. More...
|
| |
| local | setTangentialAccel ( local t) |
| | Sets the tangential acceleration. More...
|
| |
| virtual float | getTangentialAccelVar () const |
| | Gets the tangential acceleration variance. More...
|
| |
| local | getTangentialAccelVar () |
| | Gets the tangential acceleration variance. More...
|
| |
| virtual void | setTangentialAccelVar (float t) |
| | Sets the tangential acceleration variance. More...
|
| |
| var | setTangentialAccelVar ( var t) |
| | Sets the tangential acceleration variance. More...
|
| |
| local | setTangentialAccelVar ( local t) |
| | Sets the tangential acceleration variance. More...
|
| |
| virtual float | getRadialAccel () const |
| | Gets the radial acceleration. More...
|
| |
| var | getRadialAccel () |
| | Gets the radial acceleration. More...
|
| |
| local | getRadialAccel () |
| | Gets the radial acceleration. More...
|
| |
| virtual void | setRadialAccel (float t) |
| | Sets the radial acceleration. More...
|
| |
| var | setRadialAccel ( var t) |
| | Sets the radial acceleration. More...
|
| |
| local | setRadialAccel ( local t) |
| | Sets the radial acceleration. More...
|
| |
| virtual float | getRadialAccelVar () const |
| | Gets the radial acceleration variance. More...
|
| |
| local | getRadialAccelVar () |
| | Gets the radial acceleration variance. More...
|
| |
| virtual void | setRadialAccelVar (float t) |
| | Sets the radial acceleration variance. More...
|
| |
| var | setRadialAccelVar ( var t) |
| | Sets the radial acceleration variance. More...
|
| |
| local | setRadialAccelVar ( local t) |
| | Sets the radial acceleration variance. More...
|
| |
| virtual bool | getRotationIsDir () const |
| | Whether or not the rotation of each particle to its direction. More...
|
| |
| local | getRotationIsDir () |
| | Whether or not the rotation of each particle to its direction. More...
|
| |
| virtual void | setRotationIsDir (bool t) |
| | Sets the rotation of each particle to its direction. More...
|
| |
| var | setRotationIsDir ( var t) |
| | Sets the rotation of each particle to its direction. More...
|
| |
| local | setRotationIsDir ( local t) |
| | Sets the rotation of each particle to its direction. More...
|
| |
| virtual float | getStartRadius () const |
| | Gets the start radius. More...
|
| |
| var | getStartRadius () |
| | Gets the start radius. More...
|
| |
| local | getStartRadius () |
| | Gets the start radius. More...
|
| |
| virtual void | setStartRadius (float startRadius) |
| | Sets the start radius. More...
|
| |
| virtual float | getStartRadiusVar () const |
| | Gets the start radius variance. More...
|
| |
| local | getStartRadiusVar () |
| | Gets the start radius variance. More...
|
| |
| virtual void | setStartRadiusVar (float startRadiusVar) |
| | Sets the start radius variance. More...
|
| |
| var | setStartRadiusVar ( var startRadiusVar) |
| | Sets the start radius variance. More...
|
| |
| local | setStartRadiusVar ( local startRadiusVar) |
| | Sets the start radius variance. More...
|
| |
| virtual float | getEndRadius () const |
| | Gets the end radius. More...
|
| |
| var | getEndRadius () |
| | Gets the end radius. More...
|
| |
| local | getEndRadius () |
| | Gets the end radius. More...
|
| |
| virtual void | setEndRadius (float endRadius) |
| | Sets the end radius. More...
|
| |
| virtual float | getEndRadiusVar () const |
| | Gets the end radius variance. More...
|
| |
| local | getEndRadiusVar () |
| | Gets the end radius variance. More...
|
| |
| virtual void | setEndRadiusVar (float endRadiusVar) |
| | Sets the end radius variance. More...
|
| |
| virtual float | getRotatePerSecond () const |
| | Gets the number of degrees to rotate a particle around the source pos per second. More...
|
| |
| virtual void | setRotatePerSecond (float degrees) |
| | Sets the number of degrees to rotate a particle around the source pos per second. More...
|
| |
| virtual float | getRotatePerSecondVar () const |
| | Gets the rotate per second variance. More...
|
| |
| virtual void | setRotatePerSecondVar (float degrees) |
| | Sets the rotate per second variance. More...
|
| |
| var | setRotatePerSecondVar ( var degrees) |
| | Sets the rotate per second variance. More...
|
| |
| local | setRotatePerSecondVar ( local degrees) |
| | Sets the rotate per second variance. More...
|
| |
| virtual void | setScale (float s) override |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| virtual void | setRotation (float newRotation) override |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| var | setRotation ( var newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local newRotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual void | setScaleX (float newScaleX) override |
| | Sets the scale (x) of the node. More...
|
| |
| local | setScaleX ( local newScaleX) |
| | Sets the scale (x) of the node. More...
|
| |
| virtual void | setScaleY (float newScaleY) override |
| | Sets the scale (y) of the node. More...
|
| |
| var | setScaleY ( var newScaleY) |
| | Sets the scale (y) of the node. More...
|
| |
| local | setScaleY ( local newScaleY) |
| | Sets the scale (y) of the node. More...
|
| |
| virtual bool | isActive () const |
| | Whether or not the particle system is active. More...
|
| |
| var | isActive () |
| | Whether or not the particle system is active. More...
|
| |
| local | isActive () |
| | Whether or not the particle system is active. More...
|
| |
| virtual bool | isBlendAdditive () const |
| | Whether or not the particle system is blend additive. More...
|
| |
| var | isBlendAdditive () |
| | Whether or not the particle system is blend additive. More...
|
| |
| local | isBlendAdditive () |
| | Whether or not the particle system is blend additive. More...
|
| |
| virtual void | setBlendAdditive (bool value) |
| | Sets the particle system blend additive. More...
|
| |
| virtual ParticleBatchNode * | getBatchNode () const |
| | Gets the batch node. More...
|
| |
| local | getBatchNode () |
| | Gets the batch node. More...
|
| |
| virtual void | setBatchNode (ParticleBatchNode *batchNode) |
| | Sets the batch node. More...
|
| |
| int | getAtlasIndex () const |
| | Gets the index of system in batch node array. More...
|
| |
| local | getAtlasIndex () |
| | Gets the index of system in batch node array. More...
|
| |
| void | setAtlasIndex (int index) |
| | Sets the index of system in batch node array. More...
|
| |
| local | setAtlasIndex ( local index) |
| | Sets the index of system in batch node array. More...
|
| |
| unsigned int | getParticleCount () const |
| | Gets the Quantity of particles that are being simulated at the moment. More...
|
| |
| float | getDuration () const |
| | Gets how many seconds the emitter will run. More...
|
| |
| void | setDuration (float duration) |
| | Sets how many seconds the emitter will run. More...
|
| |
| const Vec2 & | getSourcePosition () const |
| | Gets the source position of the emitter. More...
|
| |
| local | getSourcePosition () |
| | Gets the source position of the emitter. More...
|
| |
| void | setSourcePosition (const Vec2 &pos) |
| | Sets the source position of the emitter. More...
|
| |
| local | setSourcePosition ( local pos) |
| | Sets the source position of the emitter. More...
|
| |
| const Vec2 & | getPosVar () const |
| | Gets the position variance of the emitter. More...
|
| |
| local | getPosVar () |
| | Gets the position variance of the emitter. More...
|
| |
| void | setPosVar (const Vec2 &pos) |
| | Sets the position variance of the emitter. More...
|
| |
| var | setPosVar ( var pos) |
| | Sets the position variance of the emitter. More...
|
| |
| local | setPosVar ( local pos) |
| | Sets the position variance of the emitter. More...
|
| |
| float | getLife () const |
| | Gets the life of each particle. More...
|
| |
| local | getLife () |
| | Gets the life of each particle. More...
|
| |
| void | setLife (float life) |
| | Sets the life of each particle. More...
|
| |
| var | setLife ( var life) |
| | Sets the life of each particle. More...
|
| |
| local | setLife ( local life) |
| | Sets the life of each particle. More...
|
| |
| float | getLifeVar () const |
| | Gets the life variance of each particle. More...
|
| |
| local | getLifeVar () |
| | Gets the life variance of each particle. More...
|
| |
| void | setLifeVar (float lifeVar) |
| | Sets the life variance of each particle. More...
|
| |
| var | setLifeVar ( var lifeVar) |
| | Sets the life variance of each particle. More...
|
| |
| local | setLifeVar ( local lifeVar) |
| | Sets the life variance of each particle. More...
|
| |
| float | getAngle () const |
| | Gets the angle of each particle. More...
|
| |
| void | setAngle (float angle) |
| | Sets the angle of each particle. More...
|
| |
| var | setAngle ( var angle) |
| | Sets the angle of each particle. More...
|
| |
| local | setAngle ( local angle) |
| | Sets the angle of each particle. More...
|
| |
| float | getAngleVar () const |
| | Gets the angle variance of each particle. More...
|
| |
| local | getAngleVar () |
| | Gets the angle variance of each particle. More...
|
| |
| void | setAngleVar (float angleVar) |
| | Sets the angle variance of each particle. More...
|
| |
| var | setAngleVar ( var angleVar) |
| | Sets the angle variance of each particle. More...
|
| |
| local | setAngleVar ( local angleVar) |
| | Sets the angle variance of each particle. More...
|
| |
| Mode | getEmitterMode () const |
| | Switch between different kind of emitter modes: More...
|
| |
| local | getEmitterMode () |
| | Switch between different kind of emitter modes: More...
|
| |
| void | setEmitterMode (Mode mode) |
| | Sets the mode of the emitter. More...
|
| |
| float | getStartSize () const |
| | Gets the start size in pixels of each particle. More...
|
| |
| local | getStartSize () |
| | Gets the start size in pixels of each particle. More...
|
| |
| void | setStartSize (float startSize) |
| | Sets the start size in pixels of each particle. More...
|
| |
| float | getStartSizeVar () const |
| | Gets the start size variance in pixels of each particle. More...
|
| |
| local | getStartSizeVar () |
| | Gets the start size variance in pixels of each particle. More...
|
| |
| void | setStartSizeVar (float sizeVar) |
| | Sets the start size variance in pixels of each particle. More...
|
| |
| float | getEndSize () const |
| | Gets the end size in pixels of each particle. More...
|
| |
| void | setEndSize (float endSize) |
| | Sets the end size in pixels of each particle. More...
|
| |
| local | setEndSize ( local endSize) |
| | Sets the end size in pixels of each particle. More...
|
| |
| float | getEndSizeVar () const |
| | Gets the end size variance in pixels of each particle. More...
|
| |
| local | getEndSizeVar () |
| | Gets the end size variance in pixels of each particle. More...
|
| |
| void | setEndSizeVar (float sizeVar) |
| | Sets the end size variance in pixels of each particle. More...
|
| |
| const Color4F & | getStartColor () const |
| | Gets the start color of each particle. More...
|
| |
| var | getStartColor () |
| | Gets the start color of each particle. More...
|
| |
| local | getStartColor () |
| | Gets the start color of each particle. More...
|
| |
| void | setStartColor (const Color4F &color) |
| | Sets the start color of each particle. More...
|
| |
| var | setStartColor ( var color) |
| | Sets the start color of each particle. More...
|
| |
| local | setStartColor ( local color) |
| | Sets the start color of each particle. More...
|
| |
| const Color4F & | getStartColorVar () const |
| | Gets the start color variance of each particle. More...
|
| |
| local | getStartColorVar () |
| | Gets the start color variance of each particle. More...
|
| |
| void | setStartColorVar (const Color4F &color) |
| | Sets the start color variance of each particle. More...
|
| |
| local | setStartColorVar ( local color) |
| | Sets the start color variance of each particle. More...
|
| |
| const Color4F & | getEndColor () const |
| | Gets the end color and end color variation of each particle. More...
|
| |
| local | getEndColor () |
| | Gets the end color and end color variation of each particle. More...
|
| |
| void | setEndColor (const Color4F &color) |
| | Sets the end color and end color variation of each particle. More...
|
| |
| const Color4F & | getEndColorVar () const |
| | Gets the end color variance of each particle. More...
|
| |
| void | setEndColorVar (const Color4F &color) |
| | Sets the end color variance of each particle. More...
|
| |
| var | setEndColorVar ( var color) |
| | Sets the end color variance of each particle. More...
|
| |
| local | setEndColorVar ( local color) |
| | Sets the end color variance of each particle. More...
|
| |
| float | getStartSpin () const |
| | Gets the start spin of each particle. More...
|
| |
| void | setStartSpin (float spin) |
| | Sets the start spin of each particle. More...
|
| |
| var | setStartSpin ( var spin) |
| | Sets the start spin of each particle. More...
|
| |
| local | setStartSpin ( local spin) |
| | Sets the start spin of each particle. More...
|
| |
| float | getStartSpinVar () const |
| | Gets the start spin variance of each particle. More...
|
| |
| void | setStartSpinVar (float pinVar) |
| | Sets the start spin variance of each particle. More...
|
| |
| local | setStartSpinVar ( local pinVar) |
| | Sets the start spin variance of each particle. More...
|
| |
| float | getEndSpin () const |
| | Gets the end spin of each particle. More...
|
| |
| void | setEndSpin (float endSpin) |
| | Sets the end spin of each particle. More...
|
| |
| var | setEndSpin ( var endSpin) |
| | Sets the end spin of each particle. More...
|
| |
| local | setEndSpin ( local endSpin) |
| | Sets the end spin of each particle. More...
|
| |
| float | getEndSpinVar () const |
| | Gets the end spin variance of each particle. More...
|
| |
| void | setEndSpinVar (float endSpinVar) |
| | Sets the end spin variance of each particle. More...
|
| |
| var | setEndSpinVar ( var endSpinVar) |
| | Sets the end spin variance of each particle. More...
|
| |
| local | setEndSpinVar ( local endSpinVar) |
| | Sets the end spin variance of each particle. More...
|
| |
| float | getEmissionRate () const |
| | Gets the emission rate of the particles. More...
|
| |
| var | getEmissionRate () |
| | Gets the emission rate of the particles. More...
|
| |
| local | getEmissionRate () |
| | Gets the emission rate of the particles. More...
|
| |
| void | setEmissionRate (float rate) |
| | Sets the emission rate of the particles. More...
|
| |
| var | setEmissionRate ( var rate) |
| | Sets the emission rate of the particles. More...
|
| |
| local | setEmissionRate ( local rate) |
| | Sets the emission rate of the particles. More...
|
| |
| virtual int | getTotalParticles () const |
| | Gets the maximum particles of the system. More...
|
| |
| var | getTotalParticles () |
| | Gets the maximum particles of the system. More...
|
| |
| local | getTotalParticles () |
| | Gets the maximum particles of the system. More...
|
| |
| virtual void | setTotalParticles (int totalParticles) |
| | Sets the maximum particles of the system. More...
|
| |
| var | setTotalParticles ( var totalParticles) |
| | Sets the maximum particles of the system. More...
|
| |
| local | setTotalParticles ( local totalParticles) |
| | Sets the maximum particles of the system. More...
|
| |
|
void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| | does the alpha value modify color
|
| |
|
local | setOpacityModifyRGB ( local opacityModifyRGB) |
| | does the alpha value modify color
|
| |
| PositionType | getPositionType () const |
| | Gets the particles movement type: Free or Grouped. More...
|
| |
| var | getPositionType () |
| | Gets the particles movement type: Free or Grouped. More...
|
| |
| local | getPositionType () |
| | Gets the particles movement type: Free or Grouped. More...
|
| |
| void | setPositionType (PositionType type) |
| | Sets the particles movement type: Free or Grouped. More...
|
| |
| virtual void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| var | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| local | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| var | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| local | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | update (float dt) override |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
| |
| var | update ( var dt) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
| |
| local | update ( local dt) |
| | Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
| |
| virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
| local | setBlendFunc ( local blendFunc) |
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
|
virtual void | cleanup () |
| | Stops all running actions and schedulers.
|
| |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node. More...
|
| |
| local | draw ( local renderer, local transform, local flags) |
| | Override this method to draw your own node. More...
|
| |
| virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| | Visits this node's children and draw them recursively. More...
|
| |
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
|
| |
| local | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| virtual Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| | Set event dispatcher for scene. More...
|
| |
| local | setEventDispatcher ( local dispatcher) |
| | Set event dispatcher for scene. More...
|
| |
| virtual EventDispatcher * | getEventDispatcher () const |
| | Get the event dispatcher of scene. More...
|
| |
| local | getEventDispatcher () |
| | Get the event dispatcher of scene. More...
|
| |
| void | setPhysicsBody (PhysicsBody *body) |
| | Set the PhysicsBody that let the sprite effect with physics. More...
|
| |
| PhysicsBody * | getPhysicsBody () const |
| | Get the PhysicsBody the sprite have. More...
|
| |
| var | getPhysicsBody () |
| | Get the PhysicsBody the sprite have. More...
|
| |
| local | getPhysicsBody () |
| | Get the PhysicsBody the sprite have. More...
|
| |
| void | removeFromPhysicsWorld () |
| | Remove this node from physics world. More...
|
| |
| var | removeFromPhysicsWorld () |
| | Remove this node from physics world. More...
|
| |
| local | removeFromPhysicsWorld () |
| | Remove this node from physics world. More...
|
| |
|
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
| | Update the transform matrix from physics.
|
| |
|
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
| | Update the transform matrix from physics.
|
| |
|
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
| | Update the transform matrix from physics.
|
| |
|
virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
| | Update physics body transform matrix.
|
| |
|
var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
| | Update physics body transform matrix.
|
| |
|
local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
| | Update physics body transform matrix.
|
| |
|
unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
|
| |
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
|
virtual void | setZOrder (int localZOrder) |
|
virtual void | _setLocalZOrder (int z) |
|
var | _setLocalZOrder ( var z) |
|
local | _setLocalZOrder ( local z) |
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
| var | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
| local | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
|
virtual int | getZOrder () const |
| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| local | setGlobalZOrder ( local globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| var | getGlobalZOrder () |
| | Returns the Node's Global Z Order. More...
|
| |
| local | getGlobalZOrder () |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| var | setScaleZ ( var scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| local | setScaleZ ( local scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual void | setScale (float scaleX, float scaleY) |
| | Sets the scale (x,y) of the node. More...
|
| |
| local | setScale ( local scaleX, local scaleY) |
| | Sets the scale (x,y) of the node. More...
|
| |
| virtual void | setPosition (const Vec2 &position) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | setPosition ( local position) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | setNormalizedPosition (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| var | setNormalizedPosition ( var position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| local | setNormalizedPosition ( local position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Vec2 & | getNormalizedPosition () const |
| | Returns the normalized position. More...
|
| |
| local | getNormalizedPosition () |
| | Returns the normalized position. More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| var | setPosition ( var x, var y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | setPosition ( local x, local y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| | Gets the x coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPositionY (float y) |
| | Sets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual float | getPositionY (void) const |
| | Gets the y coordinate of the node in its parent's coordinate system. More...
|
| |
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vec3 | getPosition3D () const |
| | Returns the position (X,Y,Z) in its parent's coordinate system. More...
|
| |
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| var | setVertexZ ( var positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| local | setPositionZ ( local positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
|
virtual void | setVertexZ (float vertexZ) |
|
var | setVertexZ ( var vertexZ) |
|
local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
| var | getVertexZ () |
| | Gets position Z coordinate of this node. More...
|
| |
| local | getPositionZ () |
| | Gets position Z coordinate of this node. More...
|
| |
|
virtual float | getVertexZ () const |
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| local | setSkewX ( local skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| var | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| local | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| var | setSkewY ( var skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| var | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| local | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| local | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| var | setContentSize ( var contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| local | setContentSize ( local contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| local | getContentSize () |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| local | setRotation3D ( local rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vec3 | getRotation3D () const |
| | Returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationQuat (const Quaternion &quat) |
| | Set rotation by quaternion. More...
|
| |
| local | setRotationQuat ( local quat) |
| | Set rotation by quaternion. More...
|
| |
| virtual Quaternion | getRotationQuat () const |
| | Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
|
| |
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationSkewX ( local rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
|
virtual void | setRotationX (float rotationX) |
|
var | setRotationX ( var rotationX) |
|
local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| var | getRotationX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| local | getRotationSkewX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
|
virtual float | getRotationX () const |
|
var | getRotationX () |
|
local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationSkewY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
|
virtual void | setRotationY (float rotationY) |
|
local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | getRotationSkewY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
|
virtual float | getRotationY () const |
| void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| int | getOrderOfArrival () const |
| | Returns the arrival order, indicates which children is added previously. More...
|
| |
| void | setGLServerState (int serverState) |
| var | setGLServerState ( var serverState) |
| int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| var | addChild ( var child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| local | addChild ( local child, local localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local localZOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local localZOrder, local name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag. More...
|
| |
| var | getChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Node * | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name. More...
|
| |
| local | getChildByName ( local name) |
| | Gets a child from the container with its name. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| local | getChildren () |
| | Returns the array of the node's children. More...
|
| |
|
virtual const Vector< Node * > & | getChildren () const |
|
local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| var | getChildrenCount () |
| | Returns the amount of children. More...
|
| |
| local | getChildrenCount () |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
|
virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| local | removeChild ( local child, local true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| var | removeChildByName ( var name, var true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByName ( local name, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| var | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| local | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| var | removeAllChildren ( var cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderChild ( local child, local localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual std::string | getName () const |
| | Returns a string that is used to identify the node. More...
|
| |
| local | getName () |
| | Returns a string that is used to identify the node. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| var | setName ( var name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| local | setName ( local name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
|
virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
|
virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| GLProgram * | getGLProgram () const |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| var | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| local | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
|
GLProgram * | getShaderProgram () const |
|
var | getShaderProgram () |
|
local | getShaderProgram () |
| virtual void | setGLProgram (GLProgram *glprogram) |
| | Sets the shader program for this node. More...
|
| |
| var | setGLProgram ( var glprogram) |
| | Sets the shader program for this node. More...
|
| |
| local | setGLProgram ( local glprogram) |
| | Sets the shader program for this node. More...
|
| |
|
void | setShaderProgram (GLProgram *glprogram) |
|
var | setShaderProgram ( var glprogram) |
|
local | setShaderProgram ( local glprogram) |
| GLProgramState * | getGLProgramState () const |
| | Return the GLProgramState currently used for this node. More...
|
| |
| var | getGLProgramState () |
| | Return the GLProgramState currently used for this node. More...
|
| |
| local | getGLProgramState () |
| | Return the GLProgramState currently used for this node. More...
|
| |
| virtual void | setGLProgramState (GLProgramState *glProgramState) |
| | Set the GLProgramState for this node. More...
|
| |
| var | setGLProgramState ( var glProgramState) |
| | Set the GLProgramState for this node. More...
|
| |
| local | setGLProgramState ( local glProgramState) |
| | Set the GLProgramState for this node. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| var | setActionManager ( var actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| local | setActionManager ( local actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
|
virtual const ActionManager * | getActionManager () const |
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
|
void | stopAllActions () |
| | Stops and removes all actions from the running action list .
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| var | stopAction ( var action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| var | stopActionByTag ( var tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| local | stopActionByTag ( local tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| var | stopAllActionsByTag ( var tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| local | stopAllActionsByTag ( local tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| local | getNumberOfRunningActions () |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| ssize_t | numberOfRunningActions () const |
| var | numberOfRunningActions () |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| local | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
|
virtual const Scheduler * | getScheduler () const |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| bool | isScheduled (const std::string &key) |
| | Checks whether a lambda function is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| var | scheduleUpdateWithPriority ( var priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
|
void | unscheduleUpdate (void) |
|
var | unscheduleUpdate () |
|
local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
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| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
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| var | scheduleOnce ( var selector, var delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
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| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
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| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
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| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
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| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
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| var | schedule ( var callback, var interval, var repeat, var delay, var key) |
| | Schedules a lambda function. More...
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| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
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| var | unschedule ( var selector) |
| | Unschedules a custom selector. More...
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| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
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| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
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void | unscheduleAllSelectors () |
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var | unscheduleAllSelectors () |
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local | unscheduleAllSelectors () |
| virtual void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
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| local | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
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| virtual void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
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| local | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
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| void | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
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| void | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
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| var | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
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| local | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
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| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
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| var | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
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| local | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
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| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual AffineTransform | getNodeToParentAffineTransform () const |
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local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the transformation matrix manually. More...
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| virtual AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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| var | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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| local | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual AffineTransform | getParentToNodeAffineTransform () const |
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local | getParentToNodeAffineTransform () |
| virtual AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
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local | getNodeToWorldAffineTransform () |
| virtual AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
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| var | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
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| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
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local | getWorldToNodeAffineTransform () |
| virtual AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
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| var | convertToNodeSpace ( var worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
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| local | convertToNodeSpace ( local worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
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| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
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| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
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| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
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| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2. More...
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| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
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| void | setAdditionalTransform (Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
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var | setAdditionalTransform ( var additionalTransform) |
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local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &name) |
| | Gets a component by its name. More...
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| var | getComponent ( var name) |
| | Gets a component by its name. More...
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| local | getComponent ( local name) |
| | Gets a component by its name. More...
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| virtual bool | addComponent (Component *component) |
| | Adds a component. More...
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| virtual bool | removeComponent (const std::string &name) |
| | Removes a component by its name. More...
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| virtual bool | removeComponent (Component *component) |
| | Removes a component by its pointer. More...
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virtual void | removeAllComponents () |
| | Removes all components.
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| virtual std::string | getDescription () const |
| | Gets the description string. More...
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| void | retain () |
| | Retains the ownership. More...
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| void | release () |
| | Releases the ownership immediately. More...
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| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
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| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
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| virtual | ~Ref () |
| | Destructor. More...
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