MeshSkin, A class maintain a collection of bones that affect Mesh vertex. More...
Inherits Ref.
Public Member Functions | |
| ssize_t | getBoneCount () const |
| get total bone count, skin bone + node bone | |
| Bone3D * | getBoneByIndex (unsigned int index) const |
| get bone | |
| int | getBoneIndex (Bone3D *bone) const |
| get bone index | |
| Vec4 * | getMatrixPalette () |
| compute matrix palette used by gpu skin | |
| ssize_t | getMatrixPaletteSize () const |
| getSkinBoneCount() * 3 | |
| Bone3D * | getRootBone () const |
| get root bone of the skin | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static MeshSkin * | create (Skeleton3D *skeleton, const std::string &filename, const std::string &name) |
| create a new meshskin if do not want to share meshskin | |
Protected Member Functions | |
| void | removeAllBones () |
| remove all bones | |
| void | addSkinBone (Bone3D *bone) |
| add skin bone | |
| const Mat4 & | getInvBindPose (const Bone3D *bone) |
| get inverse bind pose | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
MeshSkin, A class maintain a collection of bones that affect Mesh vertex.
And it is responsible for computing matrix palletes that used by skin mesh rendering.