This is the complete list of members for ShakyTiles3D, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _scriptObject | Ref | |
| autorelease() | Ref | |
| clone() const override | ShakyTiles3D | virtual |
| copy() const | Clonable | inline |
| create(float duration, const Size &gridSize, int range, bool shakeZ) | ShakyTiles3D | static |
| cocos2d::TiledGrid3DAction::create(float duration, const Size &gridSize) | TiledGrid3DAction | static |
| getAmplitudeRate(void) | ActionInterval | |
| getDuration() const | FiniteTimeAction | inline |
| getElapsed(void) | ActionInterval | inline |
| getGrid() override | TiledGrid3DAction | virtual |
| getOriginalTarget() const | Action | inline |
| getOriginalTile(const Vec2 &position) const | TiledGrid3DAction | |
| getReferenceCount() const | Ref | |
| getTag() const | Action | inline |
| getTarget() const | Action | inline |
| getTile(const Vec2 &position) const | TiledGrid3DAction | |
| initWithDuration(float duration, const Size &gridSize, int range, bool shakeZ) | ShakyTiles3D | protected |
| cocos2d::TiledGrid3DAction::initWithDuration(float duration, const Size &gridSize) | GridAction | protected |
| cocos2d::ActionInterval::initWithDuration(float d) | ActionInterval | protected |
| INVALID_TAG | Action | static |
| isDone(void) const override | ActionInterval | virtual |
| originalTile(const Vec2 &position) | TiledGrid3DAction | inline |
| release() | Ref | |
| retain() | Ref | |
| reverse() const override | GridAction | virtual |
| setAmplitudeRate(float amp) | ActionInterval | |
| setDuration(float duration) | FiniteTimeAction | inline |
| setOriginalTarget(Node *originalTarget) | Action | inline |
| setTag(int tag) | Action | inline |
| setTarget(Node *target) | Action | inline |
| setTile(const Vec2 &position, const Quad3 &coords) | TiledGrid3DAction | |
| startWithTarget(Node *target) override | GridAction | virtual |
| step(float dt) override | ActionInterval | virtual |
| stop() | Action | virtual |
| tile(const Vec2 &position) | TiledGrid3DAction | inline |
| update(float time) override | ShakyTiles3D | virtual |
| ~Ref() | Ref | virtual |