Classes | |
| class | LuaBridge |
| Build bridge between ObjC and Lua. More... | |
| class | LuaEngine |
| The Lua engine integrated into the cocos2d-x to process the interactive operation between lua and c++. More... | |
| class | LuaStack |
| LuaStack is used to manager the operation on the lua_State,eg., push data onto the lua_State, execute the function depended on the lua_State. More... | |
| class | LuaValue |
| Wrap different general types of data into a same specific type named LuaValue. More... | |
| class | GLNode |
| The GLNode is wrapped to call the callback function about draw in the Lua. More... | |
| class | LuaCallFunc |
| The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More... | |
| class | ScriptHandlerMgr |
| In order to reduce the coupling of lua script engine and native c++ engine. More... | |
| class | LuaJavaBridge |
| Build a bridge between Java and Lua script. More... | |
| class | LuaObjcBridge |
| Build a bridge between ObjectC and Lua script. More... | |
Enumerations | |
| enum | LuaBridgeError { , kLuaBridgeErrorInvalidParameters = -1, kLuaBridgeErrorClassNotFound = -2, kLuaBridgeErrorMethodNotFound = -3, kLuaBridgeErrorExceptionOccurred = -4, kLuaBridgeErrorMethodSignature = -5, kLuaBridgeErrorJavaVMError = -6 } |
| LuaBridge Error enum, with inline docs. More... | |
| enum | HandlerType : int |
| HandlerType enum. More... | |
| enum LuaBridgeError |
LuaBridge Error enum, with inline docs.
| var LuaBridgeError |
LuaBridge Error enum, with inline docs.
| local LuaBridgeError |
LuaBridge Error enum, with inline docs.
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strong |
HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.
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strong |
HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.
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strong |
HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.