Public Member Functions | |
| Sprite3DData * | getSpriteData (const std::string &key) const |
| get the SpriteData struct More... | |
| bool | addSprite3DData (const std::string &key, Sprite3DData *spritedata) |
| add the SpriteData into Sprite3D by given the specified key More... | |
| var | addSprite3DData ( var key, var spritedata) |
| add the SpriteData into Sprite3D by given the specified key More... | |
| void | removeSprite3DData (const std::string &key) |
| remove the SpriteData from Sprite3D by given the specified key | |
| void | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D | |
| var | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D | |
| local | removeAllSprite3DData () |
| remove all the SpriteData from Sprite3D | |
Static Public Member Functions | |
| static Sprite3DCache * | getInstance () |
| get & destroy | |
| var | getInstance () |
| get & destroy | |
| local | getInstance () |
| get & destroy | |
the cache data of Sprite3D, use to speed up Sprite3D::create
| Sprite3DData* getSpriteData | ( | const std::string & | key | ) | const |
get the SpriteData struct
| var getSpriteData | ( | var | key | ) |
get the SpriteData struct
| bool addSprite3DData | ( | const std::string & | key, |
| Sprite3DData * | spritedata | ||
| ) |
add the SpriteData into Sprite3D by given the specified key
| var addSprite3DData | ( | var | key, |
| var | spritedata | ||
| ) |
add the SpriteData into Sprite3D by given the specified key