#include <CCColliderDetector.h>
Public Member Functions | |
| ColliderDetector () | |
| ~ColliderDetector (void) | |
| virtual bool | init () |
| virtual bool | init (Bone *bone) |
| local | init ( local bone) |
| void | addContourData (ContourData *contourData) |
| void | addContourDataList (cocos2d::Vector< ContourData * > &contourDataList) |
| void | removeContourData (ContourData *contourData) |
| void | removeAll () |
| void | updateTransform (cocos2d::Mat4 &t) |
| void | setActive (bool active) |
| bool | getActive () |
| const cocos2d::Vector < ColliderBody * > & | getColliderBodyList () |
| local | getColliderBodyList () |
| virtual void | setBone (Bone *bone) |
| virtual Bone * | getBone () const |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static ColliderDetector * | create () |
| static ColliderDetector * | create (Bone *bone) |
| local | create ( local bone) |
Protected Attributes | |
| cocos2d::Vector< ColliderBody * > | _colliderBodyList |
| var | _colliderBodyList |
| Bone * | _bone |
| bool | _active |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
| ColliderDetector | ( | ) |
| var ctor | ( | ) |
| local ColliderDetector | ( | ) |
| ~ColliderDetector | ( | void | ) |
| void addContourData | ( | ContourData * | contourData | ) |
| var addContourData | ( | var | contourData | ) |
| local addContourData | ( | local | contourData | ) |
| void addContourDataList | ( | cocos2d::Vector< ContourData * > & | contourDataList | ) |
| var addContourDataList | ( | var | contourDataList | ) |
| local addContourDataList | ( | local | contourDataList | ) |
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| bool getActive | ( | ) |
| var getActive | ( | ) |
| local getActive | ( | ) |
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| const cocos2d::Vector <ColliderBody*> & getColliderBodyList |
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| var getColliderBodyList | ( | ) |
| local getColliderBodyList | ( | ) |
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| void removeAll | ( | ) |
| var removeAll | ( | ) |
| local removeAll | ( | ) |
| void removeContourData | ( | ContourData * | contourData | ) |
| var removeContourData | ( | var | contourData | ) |
| local removeContourData | ( | local | contourData | ) |
| void setActive | ( | bool | active | ) |
| var setActive | ( | var | active | ) |
| local setActive | ( | local | active | ) |
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| void updateTransform | ( | cocos2d::Mat4 & | t | ) |
| var updateTransform | ( | var | t | ) |
| local updateTransform | ( | local | t | ) |
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