#include <RegionAttachment.h>
Public Attributes | |
| spAttachment | super |
| const char * | path |
| float | x |
| float | y |
| float | scaleX |
| float | scaleY |
| float | rotation |
| float | width |
| float | height |
| float | r |
| float | g |
| float | b |
| float | a |
| void * | rendererObject |
| int | regionOffsetX |
| int | regionOffsetY |
| int | regionWidth |
| int | regionHeight |
| int | regionOriginalWidth |
| int | regionOriginalHeight |
| float | offset [8] |
| float | uvs [8] |
| float a |
| var a |
| local a |
| float b |
| var b |
| local b |
| float g |
| var g |
| local g |
| float height |
| var height |
| local height |
| float offset[8] |
| float offset[8] |
| float offset[8] |
| const char* path |
| var path |
| local path |
| float r |
| var r |
| local r |
| int regionHeight |
| var regionHeight |
| local regionHeight |
| int regionOffsetX |
| var regionOffsetX |
| local regionOffsetX |
| int regionOffsetY |
| var regionOffsetY |
| local regionOffsetY |
| int regionOriginalHeight |
| var regionOriginalHeight |
| local regionOriginalHeight |
| int regionOriginalWidth |
| var regionOriginalWidth |
| local regionOriginalWidth |
| int regionWidth |
| var regionWidth |
| local regionWidth |
| void* rendererObject |
| var rendererObject |
| local rendererObject |
| float rotation |
| var rotation |
| local rotation |
| float scaleX |
| var scaleX |
| local scaleX |
| float scaleY |
| var scaleY |
| local scaleY |
| spAttachment super |
| var super |
| local super |
| float uvs[8] |
| float uvs[8] |
| float uvs[8] |
| float width |
| var width |
| local width |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |